Sacred 2:Damage Lore
Revision as of 14:02, 14 July 2010 by Gogoblender (talk | contribs) (→Success of ''Damage Lore'' via [[Sacred 2:Combat Arts|Combat Arts]] and their modification choices)
Damage Lore
Increases the chance to trigger Secondary Effects (burn, freeze, weaken, poison) of the respective damage types.
- Chance for Secondary Effect + x%
Skill level | 1 | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 74 | 75 | 80 | 90 | 100 | 110 | 120 | 130 | 140 | 155 | 170 | 185 | 200 |
Chance of Effect, +%: | 1,3 | 6,1 | 10,6 | 14,5 | 17,7 | 20,6 | 23 | 25,2 | 26 | 27,1 | 29,2 | 33 | 36,5 | 39,5 | 42,2 | 44,7 | 46,9 | 49,7 | 52,4 | 54,5 | 56,5 |
Damage/Duration, +%: | - | - | - | - | - | - | - | - | - | 235,6 | 246,3 | 265,7 | 282,8 | 298,1 | 311,6 | 323,7 | 334,7 | 349,3 | 362,1 | 373,3 | 383,2 |
Mastery
- At Level 75 Damage Lore increases effectiveness and duration of Secondary Effects.
- Unlocks the "Additional Damage/Duration of Secondary Effects" skill property.
Properties
- The chance bonus stacks with any bonuses from items, though there are diminishing returns.
- Mastering the skill increases the Effects' damage and duration, once they are triggered.
- Multiple effects can be triggered on a single hit, but only the "first" will get a graphical effect. Using certain Combat Arts that cause Secondary Effects can trigger multiple Effects per hit.
- A monster can be affected by multiple effects simultaneously, until their duration runs out.
- The mastery bonus will not affect damage over time effects that are stated in an ingame Combat Art tooltip (eg, Blazing Tempest), however, it is possible for a monster to be affected by two different types of DoTs, one from the Combat Art and one due to the monster being Burned.
Breakpoints
- The bonuses are increased in steps as shown in the Damage Lore full table.
The Increase in Effectiveness mastery bonus at a given skill level x is given fairly precisely by the following formulas:
- 450*(x-32.5)/(x+66) + 100
The bold marked number is the smallest upper bound of this progression, which will never at any skill level be exceeded.
As an example, effectiveness increase value at x=75:
450*(75-32.5)/(75+66) + 100 = 450*42.5/141 + 100 = 235.64
This value compared with the table value is a good example of the precision the formula offers.
Damage Lore via Combat Art and their modification choices
Success of Damage Lore via Spell Damage Based Combat Arts and their modification choices
Character Class | Combat Art | Modification Name |
Dragon Mage | Unknown | Unknown |
Dryad | Unknown | Unknown |
High Elf | Ancestral Fireball | Greek Fire |
Ancestral Fireball | Conflagration | |
Ancestral Fireball | Conflagration | |
Inquisitor | Unknown | Unknown |
Seraphim | Unknown | Unknown |
Shadow Warrior | Unknown | Unknown |
Temple Guardian | Unknown | Unknown |