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The Temple Guardian’s left arm unfolds a large parabolic mirror and fires a powerful beam of concentrated energy. Does DOT (Damage over time) and will damage anything in the beam (during the damage pulse). Skillful sighting upon an enemy can result in numerous monsters being damaged over time unless they move away from the beam. It can also be modded to reduce the elemental damage taken by the character.
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Aspect
- Lost Fusion
Modifications
- See also: Sacred 2:Combat Art Modifications
Bronze
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- Paralyze - Decreases target movement speed. (30% + 0.1% per CA level decrease)
- Bundle - Increases beam damage. (50% increased magic damage, 25% increased overall damage)
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Silver
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- Weaken - Significant chance to decrease target's attributes. (30% + 0.3% per CA level chance)
- Intent - Increases chance to critical. (20% + 0.2% per CA level chance)
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Gold
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- Shelter - Reduces incoming damage while active. (15% + 0.1% per CA level damping)
- Annul - Significant chance to dispel beneficial spells (buffs) from target. (50% + 0.5% per CA level chance)
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Skills
The following skills will affect this combat art:
Usage Strategies
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Pros and Cons
Pros
Cons
Stats Chart
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Archimedes Beam without Modifications
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