Sacred 2:Energy Blaze

From SacredWiki
Revision as of 22:46, 8 January 2014 by Flix (talk | contribs) (added damage lore, formatting)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
energy_blaze.gif Magic energy damages and burns enemies in the area of effect. (Starting Combat Art)

This is a Spell Damage Based Combat Art

Aspect

DM_Asp_03.gif - Mentalism

Innate Abilities (Lvl 1) Magic.png

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Confusion - Target attacks more slowly. (30% + 0.02% per CA level reduction to opponent's Attack Speed)
  • Blind - Decreases target's hit value. (30 + 1 per CA level decrease)

MODicons_10.gif Silver
  • Impact - Increased damage from the nova. (21 + 10.5 per CA level to flat magical damage)
  • Zone - Increases nova's area of effect. (+5 meters to Range)

MODicons_08.gif Gold
  • Afterglow - Magical burn gets stronger (increase to magic DoT). (2.5/s + 1.25/s per CA level)
  • Experience - Lowers the costs for the combat art. (reduces regeneration time by 33.4%)
Energy Blaze without Modifications


Skills and Attributes

The following skills will affect this combat art:

  • Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.

The following attributes will affect this combat art:

  • Stamina will lower regeneration time.

Usage Strategies

  • Use liberally against mobs and bosses.

Combo Recommendations

  • A combo of Energy Blaze followed by Eternal Fire modded in right way is extremely useful for dealing with mobs close together at a distance.
  • Energy Blaze and Maelstrom make a fine combination. The blaze hurts a group of enemies, and if they survive, they will be severely crippled by the Maelstorm, leading to some much easier kills.

Pros and Cons

Pros

  • Perhaps the Dragon Mage's most devastating offensive spell.
  • ...

Cons

  • ...
  • ...

Stats Chart

See Also

Gallery