Sacred 2:Tornado

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tornado.gif Unleashes a small tornado that moves towards the enemies.

This Combat Art is called Whirlwind in the Rune exchange screen.

This is a Spell Damage Based Combat Art

Aspect

DM_Asp_02.gif - Elemental Magic

Innate Abilities (Lvl 1) Physical.png

  • Damage: 21-21 Physical (CM Patch adds Ice damage to the tornado)
  • Attack frequency: 0.8/second (+ 0.02 per CA level)
  • Damage increases + 25 per CA level
  • Range: 30.0 meters
  • Duration: 15.0s + 0.05s per CA level
  • Cooldown + Regeneration Time: 12.3s + 4.9s = 17.9 seconds (Cooldown decreases -0.1% per CA level)

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Storm Force - The tornado deals more damage. (20 + 10 per CA level physical damage)
  • StormZone - Tornado's area of effect increased. (Range +12.5 meters)

MODicons_10.gif Silver
  • Unleashed - Tornado deals damage more often. (0.2 + 0.02 per CA level more hits per second)
  • Tempest - Increased duration of the tornado. (5.0s + 0.03s per CA level)

MODicons_08.gif Gold
  • Disarm - Chance to disarm the opponent for a few seconds. (20% + 0.01% chance per CA level)
  • Critical - Increased chance for critical hits. (20% + 0.01% per CA level chance)
Tornado without Modifications


Skills and Attributes

The following skills will affect this combat art:

  • Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.

The following attributes will affect this combat art:

  • Stamina will lower regeneration time.

Usage Strategies

  • The tornado generally follows enemies, but slowly. It is best to move the character around it as needed, keeping enemies in its area-of-effect while using other attacks.
  • Alternatively, just cast it and forget it, letting it cause mayhem while the Dragon Mage uses other spells.
  • The mods Storm Zone, Tempest, and Critical will allow multiple tornados to wreak havoc on large areas.

Combo Recommendations

  • Not the best choice for use in a combo given its initially long cooldown.
  • One option is making a combo with Maelstrom + Tornado. The Maelstrom will slow enemies down and get them stuck in the Tornado's winds.

Pros and Cons

Pros

Cons

  • Irregular movements, slow
  • Long cooldown

Stats Chart

See Also