|
This attack consists of a quick succession of strikes directed at one or more targets. Further developments of this combat art include an increased number of strikes or better aim of the hits.
|
Aspect
- Malevolent Champion
Modifications
- See also: Sacred 2:Combat Art Modifications
Bronze
|
- Double Attack - Chance to strike twice with one hit. (20% chance)
- Wounding - Chance that a successful hit will leave the opponent with a open wound (damage over time). (9.8% + 0.2% per CA level chance)
|
Silver
|
- Double Strike - Increases the chance of double attack. (20% chance)
- Intent - Chance to land critical hits. (9.9% + 0.1% per CA level chance)
|
Gold
|
- Envenom - Adds poison damage to Frenzied Rampage. (2.8% + 1.4% per CA level)
- Vampire - Chance for the Shadow Warrior to leech from the target and add them to his own hitpoints. (2 + 1 per CA level) - This works exactly the same as Life Leeched +X and is modified by Tactics Lore, but not by +% Damage.
|
Skills
The following skills will affect this combat art:
Usage Strategies
- Is particularly effective while dual wielding
- Using 'Regen per Hit' mod, and 'Chance to Double Hit' from Combat Art enhancements will allow the player to increase Combat Art level significantly without suffering from a high regeneration time.
- While using 2-handed energy weapons. Will shoot 3 times. When used in a combo, eg with Scything Sweep, has chance to fire 6 times (higher chance at higher character level).
Pros and Cons
Pros
- Target range is further out than similar melee Combat Arts such as Demonic Blow and Scything Sweep
- Works with 2-handed energy weapons.
Cons
- Slow execution speed while mounted
Stats Chart
|
Frenzied Rampage without Modifications
|
|
|
|
|
|
|