Introduction: The Arcane Illusionist
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This aspect comprises many powerful and effective spells. A High Elf proficient in the study of the Arcane Illusionist wields magic that will assist and protect, equipping the mage for confrontations in melee combat. This is the school of classic magic, well suited to support one of the other aspects.
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The High Elf is able to enchant a weapon in such way that its damage is turned into magical damage. Such a blow cannot be evaded and there is a possibility that it may hit several opponents in the close vicinity.
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With this spell the High Elf can teleport to any location within her line of sight. She will even be able to render herself invisible or invulnerable after the teleport making this spell a valuable strategic asset.
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The High Elf has the power to dispel the magic of others. She is able to instantly remove any magical enhancement from the weapons of her opponents.
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Delphic Arcania Skills
The Wind Serpent for the Delphic Arcania aspect is dark blue with lines of glowing energy streaming down across its sides. The Ice and Blood version of this special mount is called the Fay Drake, and has a clean white-and-gold harness.
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Ice and Blood "Fay Drake" Version
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Bonuses and Penalties
Like all special mounts, this Drake gives a large bonus to the rider's hitpoints and defense at the cost of increasing the regeneration penalty of combat arts.
However, this aspect mount gives a special bonus which offsets the regeneration penalty to Delphic Arcania. Therefore, the Arcane Illusionist will desire this Wind Serpent. Combined with the Riding skill, the Delphic Arcania aspect will actually have lower regeneration times when the High Elf is mounted on this Drake.
Adornments of the Ancestors is a set specially focused on the Delphic Arcania aspect, giving bonuses to all five combat art levels and their regeneration times. This sleek armor is well-balanced for spell-casting power and defense.
See Also