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- ...oldown. Reaching such high levels can now be difficult, as the Ice & Blood expansion limited the maximum number of learned runes for a single CA to 200.8 KB (1,048 words) - 18:48, 3 September 2022
- NOTE* Halloweds intended healing others first in a combo was fixed in the expansion. I submitted this bug 10x until they probably finally got sick of it, so it Celestial Lore and Focus are non negotiable. Hallowed was reduced in the expansion, and will not provide its previous amounts without the lore. Focus is self19 KB (3,222 words) - 23:57, 17 August 2014
- A common issue when installing the Ice and Blood expansion on top of the UK version of Sacred 2: Fallen Angel comes about after the in12 KB (1,888 words) - 22:17, 6 November 2010
- ...9|Game Features - Starting Up}}* [[Sacred 2:Ice and Blood|'''Ice and Blood Expansion''']] - New '''[[Sacred 2:Dragon Mage|Dragon Mage]]''' class, '''[[Sacred9 KB (1,222 words) - 18:41, 23 April 2023
- ...tigation is an extremely important aspect in Sacred 2 Fallen Angel and its expansion, Ice and Blood. In essence, it means that a certain part of the damage your7 KB (1,154 words) - 19:01, 30 September 2013
- ...have to actually forge the items - this has been fixed in the Ice & Blood expansion.12 KB (1,655 words) - 19:07, 23 April 2023
- ...sure about computer use of this build or if it will work on blood and ice expansion since alot of parameters have been changed.7 KB (1,163 words) - 02:24, 18 August 2014
- * 2. [[Sacred 2:Mind Strike|Mind Strike]] - expansion -fast Area of Effect Damage We modify mind strike to weakness and expansion and will use a sword and a shield and some regeneration per hit if we were25 KB (4,230 words) - 01:36, 18 August 2014
- ...ce two-thousand years before the original Sacred and the Sacred Underworld expansion, leading the player into a world where the creative energy is still active.7 KB (1,097 words) - 00:01, 13 August 2013
- * [[Sacred 2:Ice and Blood|'''Ice and Blood Expansion''']] - Nova classe '''[[Sacred 2:Dragon Mage|Dragon Mage]]''', '''[[Sacre9 KB (1,318 words) - 01:43, 18 October 2013
- (mod 2b - Expansion)13 KB (1,872 words) - 17:35, 24 May 2014
- ...l info was tested before Ice & Blood, so there could be differences in the expansion or CM patch.'''13 KB (1,875 words) - 06:40, 16 February 2020
- ...or [[Sacred:Valley of Tears|VOT]] is one of the regions in the underworld expansion of Sacred. This area is characterized by some of the hardest monsters to d14 KB (2,235 words) - 15:40, 11 June 2020
- are available only in [[Sacred:Underworld|Underworld]] expansion.33 KB (3,424 words) - 04:23, 1 August 2019
- ...it's the effects we're after primarily. Choices that come to mind with the expansion:11 KB (1,651 words) - 00:53, 18 August 2014
- Expulse Magic - Expansion - increases Effective Radious but Maintains the Banishing Potential ( this11 KB (2,045 words) - 23:03, 17 August 2014
- ...the Water Bottle Valley, they probably have some. It might be released in expansion.17 KB (3,074 words) - 06:58, 17 August 2019
- For those who have the [[Sacred:Underworld|Underworld expansion]] (v. 2.21) installed, this compilation updates the original Dark Elf Compe24 KB (3,914 words) - 01:29, 30 April 2011
- ...thing about playing the console version is that we'll likely never get an expansion or even a patch with bug fixes. The upside to that is we get to play with a18 KB (3,229 words) - 02:07, 18 August 2014
- Expansion: We fight with combinations and we want a bigger radius if the AI decides t19 KB (3,400 words) - 23:44, 17 August 2014