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  • == Bonus to [[Sacred 2:Skills|Skills]] == * [[Sacred 2:Offensive Skills|Offensive Skills]] (Gloves)
    6 KB (792 words) - 03:31, 4 January 2017
  • |Briefly increases the regeneration rate of all combat arts and adds a bonus to intelligence. ...e to cause [[Sacred 2:Secondary Damage Effects|secondary effects]] -X% for all characters.
    6 KB (797 words) - 14:06, 30 January 2015
  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +39.6% ==Skills and Attributes==
    4 KB (594 words) - 20:06, 7 January 2020
  • [[File:strength.gif]] Place all points in [[Sacred 2:Strength|'''Strength''']] ===[[Sacred 2:Skills|Skills]]===
    6 KB (927 words) - 02:40, 29 October 2013
  • == Bonus to [[Sacred 2:Skills|Skills]] == * [[Sacred 2:Defensive Skills|Defensive Skills]] (Belt)
    6 KB (810 words) - 03:22, 11 January 2017
  • ...air as a loud thunderbolt from the heavens strikes her and and transforms all her weapons in the weapon slot she was using, while bequeathing her with th * The BeeEffGee bolts can pass directly through all enemies in a row and hit enemies side by side close to each other with "spl
    3 KB (588 words) - 11:11, 20 June 2024
  • ...as the 5 pigs you are supposed to rescue don’t join you as henchmen until all 10 spiders are dead, making it difficult to keep them alive if you can’t Kill the 10 spiders as quickly as possible – you’ll know when you’ve got all 10 because the 5 pigs (or fewer, if some died) will join you as henchmen.
    3 KB (462 words) - 00:11, 18 August 2014
  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +34.6% ==Skills and Attributes==
    5 KB (675 words) - 22:51, 8 January 2014
  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +35.0% * '''Chilling Armor''' - Additionally increases all inflicted cold damage by 50% + 2% per level.
    6 KB (820 words) - 00:58, 6 January 2020
  • ...rovide a secondary effect of [[Sacred 2:Attack Value X%|Attack Value]] for all characters. =='''Devout Guardian [[Sacred 2:Skills|Skills]]'''==
    6 KB (813 words) - 05:45, 29 January 2015
  • '''<u>Class:</u> All''' == Bonus to [[Sacred 2:Skills|Skills]] ==
    4 KB (564 words) - 09:11, 2 January 2017
  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +50% ==Skills and Attributes==
    5 KB (688 words) - 06:19, 6 January 2014
  • Available sockets: 11, all golden == Bonus to skills ==
    4 KB (408 words) - 03:27, 12 August 2013
  • '''<u>Class:</u> All''' == Bonus to [[Sacred 2:Skills|Skills]] ==
    5 KB (745 words) - 02:33, 3 January 2017
  • ...e are a few chars who can take 2 of those, and only one char that can take all 3 of them. Yes, you guessed it. That one char is the Temple Guardian. ...har will do pretty much anything for you and will ensure the easy-going of all other chars. Well... there are only 2 chars that can use this skill setup:
    8 KB (1,352 words) - 00:56, 12 September 2013
  • == Bonus to [[Sacred 2:Skills|Skills]] == * [[Sacred 2:Combat Art Skills|Combat Art Skills]] +X (Shoulders)
    6 KB (814 words) - 03:54, 5 January 2017
  • ...ption here. Why must evil hide in such wretched places? You dark mages are all alike, obsessed with power. I shall prove worthy. I shall track the prime e =='''Paladin [[Sacred 2:Skills|Skills]]'''==
    14 KB (1,989 words) - 16:20, 23 June 2020
  • ...al projectile. Overall damage is increased by 30% but split evenly between all projectiles. ...al projectile. Overall damage is increased by 30% but split evenly between all projectiles.
    5 KB (710 words) - 17:34, 8 January 2020
  • '''<u>Class:</u> All''' == Bonus to [[Sacred 2:Skills|Skills]] ==
    5 KB (647 words) - 09:07, 2 January 2017
  • =='''Barbarian [[Sacred 2:Skills|Skills]]'''== |All skills in the left column below may be chosen as soon as a character reaches level
    13 KB (1,851 words) - 03:29, 23 June 2020

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