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  • ...demons, has physical-to-magic damage conversion on his melee attacks. His spells have the same damage types, so physical and magic resistance are very impor
    2 KB (369 words) - 10:20, 5 February 2017
  • "FX" stands for "effects" and can be triggered ingame via spells.txt or questscripts.txt. There are SFX (sound effects) and VFX (visual effe ...e (fxTypeSpell) and the casting routine (fxTypeCast, fxTypeCastSpecial) of spells.txt
    10 KB (1,068 words) - 14:51, 20 April 2024
  • ...]]. He rides on the back of a large dark spider while weaving his powerful spells.
    3 KB (392 words) - 05:12, 28 April 2014
  • ...ly Spears]]. Note that Charged Grid has a high cooldown compared to those spells, so casting them separately may be better than putting them together into a
    6 KB (875 words) - 19:18, 25 June 2023
  • ...demons, has physical-to-magic damage conversion on his melee attacks. His spells also do magic damage, so stacking magic resistance is very important for th
    3 KB (386 words) - 10:18, 5 February 2017
  • .... Aside from the difference in appearance, the elites also have different spells.
    3 KB (361 words) - 04:40, 17 February 2017
  • ...ombat Arts at close to 100%, and the "Crystal Skin" buff ceases to reflect spells, as all they have previously blocked. This fact in no way belittles the im
    2 KB (306 words) - 00:18, 14 May 2014
  • * Fixed: Some spells were not visible for all players * Changed: Dark Elf Reflection spells now work on party members
    7 KB (1,164 words) - 16:21, 29 December 2007
  • ...ell Intensity|Spell Intensity]]''' || Improves the effectiveness of player spells on opponents. | '''[[Sacred 2:Damage|Damage]]''' || Increases damage for all weapons and spells. Applies to all 5 element types.
    27 KB (4,034 words) - 22:19, 26 July 2019
  • ...mal weapon attacks is different and new players may find ranged weapons or spells easier to use than melee weapons. You simply hold a button to execute a we ..." type CAs in a combo. Note that this technique does not seem to work with spells, to cast a spell again after the first casting, the button has to be pushed
    9 KB (1,520 words) - 02:01, 11 August 2013
  • Decreases regeneration times for abilities (except spells) and increases HP. * + Regeneration Special Moves (more important) or + Regenertaion Spells (get at least some)
    24 KB (4,246 words) - 20:42, 3 January 2008
  • * '''Spell Shield''' - Light protection from hostile spells. (20% + 1% per Combat Art level [[Sacred 2:Block chance: Combat Arts|chance * The Silver mod '''Spell Shield''' is very good at blocking incoming spells and enemy combat arts, making it useful against caster [[Sacred 2:Boss|boss
    6 KB (906 words) - 05:10, 9 January 2014
  • .... Father Dagon does not hit especially hard, but he has a couple dangerous spells.
    2 KB (379 words) - 20:30, 21 January 2017
  • |This aspect comprises many powerful and effective spells. A [[Sacred 2:High Elf|High Elf]] proficient in the study of the Arcane Ill ...cred 2:Hitpoint Regeneration|hitpoints]] and [[Sacred 2:Regeneration Time:|spells]] will regenerate at an increased rate.
    7 KB (953 words) - 22:09, 2 February 2015
  • |class="cellborderth" width="35px"| [[Sacred:Regeneration Spells| RS ]] |class="cellborderth"| + To All<br />Spells
    32 KB (4,240 words) - 05:11, 1 January 2009
  • ...imensional tear in space, I could close it with a few simple stabilization spells.
    4 KB (676 words) - 11:53, 9 March 2009
  • ...sive, although even a storm magician is able to weave some powerful attack spells. |Improves [[Sacred 2:Armor|armor rating]] and resistance against spells. Slightly increases the [[Sacred 2:Regeneration Time:#Buffs|regeneration t
    7 KB (980 words) - 21:52, 2 February 2015
  • ...s spell resistance against [[Sacred 2:Spell Damage Based Combat Arts|magic spells]] and additional damage effects such as [[Sacred 2:Chance for Burn|Burn]], * Evade Critical Hits (from [[Sacred 2:Spell Damage Based Combat Arts|magic spells]] only) +Y%
    8 KB (1,182 words) - 18:39, 29 January 2015
  • ...demons, has physical-to-magic damage conversion on her melee attacks. Her spells do mostly fire damage and they are virtually impossible to dodge. So physi
    3 KB (421 words) - 10:35, 5 February 2017
  • ...me, it is important to take him seriously. Both his melee attacks and his spells hit very hard.
    3 KB (444 words) - 15:51, 10 February 2017

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