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  • Fire Damage +XX% Wounds increase damage dealt +XX%
    311 bytes (44 words) - 18:27, 18 October 2013
  • '''From Lore of Weaponry'''<br> ...e damage that is already being dealt by the weapon, increasing the overall damage and avoiding certain resistances. But the variety of options is in fact fa
    2 KB (331 words) - 11:38, 9 March 2009
  • * Affected by [[Sacred 2:Armor Lore|Armor Lore]] Skill *[[Sacred 2:Damage mitigation: Magic|Damage mitigation: Magic]]
    822 bytes (100 words) - 18:57, 14 May 2014
  • *[[Sacred 2:Damage mitigation: Physical|Damage mitigation: Physical]] ** Requires the [[Sacred 2:Armor Lore|Armor Lore]] skill to unlock this modifier
    512 bytes (61 words) - 11:56, 13 January 2017
  • Magic Lore is a [[Sacred:Skills|skill]] available to character classes that are able t The skill increases the [[Sacred:Damage|damage]] dealt by all types of magic spells by a percentage (physical, magical, fi
    895 bytes (96 words) - 02:42, 27 April 2011
  • * [[Sacred 2:Damage|Damage]]: [[Sacred 2:Physical|Physical]] +X% ** Requires the [[Sacred 2:Armor Lore|Armor Lore]] skill to unlock this modifier
    1 KB (203 words) - 12:38, 7 January 2017
  • * Bonus [[Sacred 2:Armor|Armor Resistance]] to all [[Sacred 2:Damage Types|damage types]] ===Lore===
    867 bytes (122 words) - 17:04, 10 January 2017
  • ...itigation ability of an energy shield. increasing it reduces the amount of damage that the player takes. ...by a shield is 264, then the shield will mitigate 264*1.1 = 290 points of damage.
    2 KB (305 words) - 05:28, 9 February 2015
  • * [[Sacred 2:Damage of enraged players|Damage of enraged players]] ===Lore===
    979 bytes (142 words) - 02:57, 4 January 2017
  • ...This skill gives the Gladiator an aura of spikes. Nearby opponents suffer damage. ...Bonus. DS can be combined with the Andiell's set as DS triggers the blood damage bonus of that set. It can also be used with a completed Fadalmar's Axe or
    1 KB (189 words) - 22:43, 3 April 2008
  • * Affected by [[Sacred 2:Armor Lore|Armor Lore]] Skill *[[Sacred 2:Damage mitigation: Ice|Damage mitigation: Ice]] +X%
    921 bytes (118 words) - 18:06, 30 March 2014
  • * [[Sacred 2:Warding Energy Lore|Warding Energy Lore]] +X * Flat [[Sacred 2:Physical|Physical]] [[Sacred 2:Damage|Damage]]
    468 bytes (53 words) - 07:57, 8 January 2017
  • * Base melee damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute *[[Sacred 2:Tactics Lore|Tactics Lore]] +X
    1 KB (157 words) - 02:16, 17 February 2016
  • * [[Sacred 2:Damage of enraged players|Damage of enraged players]] +X% ** Requires the [[Sacred 2:Armor Lore|Armor Lore]] skill to unlock this modifier
    498 bytes (61 words) - 02:57, 8 January 2017
  • * [[Sacred 2:Damage over time: Fire|Damage over time: Fire]] - X% ===Lore===
    987 bytes (135 words) - 18:53, 1 December 2016
  • ...er. It is NOT caused by the [[Sacred 2:Secondary Damage Effects|Secondary Damage Effect]] of Ice known as [[Sacred 2:Chance for Freeze|Freeze]]. [[Sacred 2:Damage Lore|Damage Lore]] skill mastery, [[Sacred 2:Spell Resistance|Spell Resistance]]/[[Sacred 2:
    2 KB (334 words) - 02:12, 31 December 2017
  • * [[Sacred 2:Damage over Time|Damage over time]] (all types) -X% ===Lore===
    970 bytes (143 words) - 04:58, 4 January 2017
  • * [[Sacred 2:Damage Mitigation|Damage Mitigation: All Types]] +X% ===Lore===
    915 bytes (132 words) - 17:09, 10 January 2017
  • ...ases [[Sacred 2:Energy Shields|Energy Shields]] "thickness" - an amount of damage that is ignored completely when you are hit by an enemy. ...itigation ability of an energy shield. increasing it reduces the amount of damage that the player takes.
    2 KB (327 words) - 21:06, 28 July 2015
  • *[[Sacred 2:Damage mitigation: Physical|Damage mitigation: Physical]] **Requires the [[Sacred 2:Armor Lore|Armor Lore]] skill to unlock this modifier
    454 bytes (53 words) - 07:54, 13 January 2017

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