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  • ...n Berserk. Attacks will extend the transformation time. Gives a bonus to damage, armor, attack and defense. In his changed form, the dragon mage enters a * [[Sacred 2:Damage|Damage]]: 59-59 [[Sacred 2:Physical|Physical]]
    7 KB (1,023 words) - 01:56, 31 December 2017
  • ...er/melee warrior character. Her spells are offensive in focus, designed to damage opponents and enhance her attack capabilities in combat. Her starting stati ...cing orb of fire...opponents in the way of this fireball will receive fire damage. Imagine this orb as a red-hot grenade, and you will have the perfect visua
    15 KB (2,557 words) - 03:27, 27 April 2011
  • ...& explode (summons ~4 minions that run to a random monster & explode doing damage). |A strong gust of wind can damage, stun or knock back enemies.
    5 KB (722 words) - 06:30, 29 January 2015
  • ...aracters level. This guide is for people wanting to maximize. Get the most damage, highest resistances, most power etc. * [[Weapon Lore]]
    14 KB (2,406 words) - 20:38, 3 January 2008
  • * [[Sacred 2:Amazon Magic Lore|Amazon Magic Lore]] - improves [[Sacred 2:Casting Speed|casting speed]], allows for modificat * Magic using Amazons will get a large boost to spell damage from Intelligence
    5 KB (666 words) - 17:50, 8 January 2020
  • ...as standard AOE. Combined with Fiery Ember or Icy Evanescence running the damage really begins to add up. I also enjoy Charged grid due to the fact that it ...also true for shield damage and UF pulses making the TG very versatile in damage output.
    9 KB (1,681 words) - 01:37, 18 August 2014
  • ...d to protect the Great Machine; now, he is able to inflict severe physical damage to his opponents by using [[Sacred 2:Backstory#What is T-Energy?|T-Energy]] |A portion of physical damage is converted to the damage source, which the opponent has least resistance to.
    6 KB (813 words) - 05:45, 29 January 2015
  • Increases damage and more importantly, attack value, which melee inquisitors do have a probl Armor Lore: 5 (155 Points) To make Constitution available.
    11 KB (1,403 words) - 23:49, 17 August 2014
  • |valign="top"|[[Sacred 2:Tactics Lore/de|'''Taktikkunde''']]<br />Erhöht den Grundschaden sowie die Chance auf e <center>{{titlebar|C09709|[[Sacred 2:Tactics Lore/Full Table/de|Hier klicken für die vollständige Tabelle]]}}</center>
    3 KB (331 words) - 12:23, 11 September 2013
  • + [[Weapon Lore]] + [[Sword Lore]]
    7 KB (817 words) - 21:09, 13 September 2013
  • ...e exact feature of GoW makes it less powerful. Third, GoW does less actual damage, esp. against boss. It is to my surprise that a majority of monsters have d '''Con:''' Deal Moderate but not great damage. Plenty of enemies with high poison resistances. Need to maintain investmen
    18 KB (3,097 words) - 07:17, 11 January 2008
  • ...of attacks made with axes. Additionally, certain axes carry a minimum Axe Lore requirement to be wielded. ..., increases attack rating and speed while dual wielding and because it's a lore, will enable the use of higher leveled weapons without penalty.
    14 KB (2,236 words) - 07:58, 20 June 2024
  • *[[Sacred:Magic Lore|Magic Lore]] (Body) *Physical Damage +% (Body)
    8 KB (985 words) - 03:26, 12 August 2013
  • * Total [[Sacred 2:Damage|Damage]]: 36-36 (23-23 Physical, 13-13 Fire) ...el physical [[Sacred 2:Armor|armor]]) This is increased by '''Dragon Magic Lore''' but does not seem to actually be applied after transformation.
    7 KB (1,002 words) - 01:58, 31 December 2017
  • style="text-align: center; font-weight: bold;">Magic Lore</td> style="text-align: center; font-weight: bold;">Weapon Damage</td>
    3 KB (363 words) - 17:51, 21 August 2024
  • * '''Sharp Blades''' - The spectral soldiers inflict more [[Sacred 2:Damage|damage]]. (40% Increase) ...spectral soldiers' [[Sacred 2:Armor|armor]]. (Adds +13 resistance to all 5 damage types [for a total of 65 armor]). Increases with CA level (increase is 7.5
    7 KB (1,085 words) - 03:17, 31 December 2017
  • * [[Sacred 2:Tactics Lore|Tactics Lore]] (Armor) * [[Sacred 2:Tactics Lore|Tactics Lore]] (Gloves)
    7 KB (957 words) - 09:09, 15 January 2017
  • |A mental blow that deals more damage to armored targets and slows the regeneration for their combat arts. ...ance reduces the caster's combat art cooldown and protects him from effect damage and stuns.
    5 KB (755 words) - 08:45, 29 January 2015
  • ...he [[Sacred 2:Opponent's armor: Physical|opponent's resistance to physical damage]]. (100 + 1 per CA level decreased armor) * [[Sacred 2:Cabalistic Voodoo Lore|Cabalistic Voodoo Lore]] - improves [[Sacred 2:Casting Speed|casting speed]] and allows for modifi
    4 KB (553 words) - 05:35, 9 January 2014
  • ...-Energy beings]] will additionally suffer from [[Sacred 2:Damage over Time|damage over time]]. ...t its [[Sacred 2:Damage|damage]] is turned into [[Sacred 2:Magic|magical]] damage. Such a blow cannot be evaded and there is a possibility that it may hit se
    7 KB (953 words) - 22:09, 2 February 2015

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