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  • ...lds is the ancestral battle grounds of the Ore-Thag and Grurag Orc Tribes. It is situated between the Orc towns of [[Sacred 2:Entruag|Entruag]] ...skirmish between the tribes. There are constant battles in this area and it can get very chaotic being among both allies and foes.
    2 KB (260 words) - 23:47, 7 October 2013
  • ...ane]] region, just west of the [[Sacred 2:The Blue Abyss|The Blue Abyss]]. It is home to [[Sacred 2:Narmul|Narmul]], a Dragon Boss. ...t portal at the [[Sacred 2:Crystal Cottages|Crystal Cottages]].. Otherwise it's a long walk from the [[Sacred 2:Harbour of the Winged Ones|Harbour of the
    3 KB (404 words) - 10:17, 29 January 2015
  • ...ype: \cff followed by FFFFFF for a color<br />example: to have light pink, it would be \cffF49AC1.
    663 bytes (94 words) - 21:37, 15 June 2020
  • ...the ones in the [[Sacred 2:Dragon Sea Islands|Dragon Sea Islands]] Region. It's remote access and lack of any important quests leave little reason to vis
    2 KB (267 words) - 23:37, 7 October 2013
  • ...tually considered to be ''underground'' and '''after''' quest is completed it's ''above ground''. So if the player is going after max '''Map Explored''' ...tten emblem: a Dragon-like creature on a shield of Blue and Gold. Perhaps it is the coat-of-arms of the former barony. The [[Sacred 2:Human Ghost|Human
    4 KB (621 words) - 02:43, 1 November 2013
  • ...l damage to each other (though the Damage Details option to show damage as it's dealt will not show this). The same enemies can still be attacked by (and
    2 KB (310 words) - 10:24, 15 January 2014
  • ...ds the cave entrance. The monster is The Guardian, and you will encounter it just before the bridge.
    2 KB (286 words) - 23:39, 8 December 2013
  • *Provides a chance to block opponents' melee attacks. It can block any Close Combat attack, including a [[Sacred 2:Weapon Damage Bas ...act that when achieving 100% chance to block, reflection makes no sense as it simply won't work.
    2 KB (255 words) - 11:49, 12 May 2014
  • ...enalty", but it is really discussing Combat Arts, so we prefer to refer to it as such.'' ...en this is happening by looking at the displayed level of a combat art. If it shows as a decimal, then you are taking partial level penalties. If you are
    5 KB (756 words) - 03:37, 14 February 2014
  • ...It increases his attack speed, cast speed, and attack rating by a percent. It also affects any other nearby enemies. ...an even more deadly attack, this is just like the Bleeding Hard Hit, plus it also inflicts additional [[Sacred 2:Life leeched per hit|life leech damage]
    3 KB (451 words) - 10:48, 9 February 2017
  • ...ed 2:Hybrid Damage Based Combat Arts|Hybrid Combat Arts]] can also trigger it. ...when forged into armor, weapons or wielded, with no diminishing returns. It was not working properly prior to [[Sacred 2:Ice and Blood|Ice & Blood]].
    2 KB (372 words) - 20:59, 21 October 2013
  • ...more than enough already). Maybe it's not the "best" option available, but it's definitely not worse, and a lot cooler than many of them. ...Other weapons need to be found, which doesn't always happen when you need it. Boneslicers provide a decent weapon choice to people that didn't take [[Sa
    4 KB (646 words) - 02:22, 18 August 2014
  • ...our Combat Arts and unlocks the "Opponents' Immunities -%" skill bonus) or it substantially increases existing bonuses (Ex. At Level 75 [[Sacred 2:Armor ...ock [[Sacred 2:Armor Lore|armor lore]], it will slightly skew the numbers. It is recommended to take mastery skill picks at the following levels:
    11 KB (1,724 words) - 00:06, 13 August 2013
  • ...decreases quite quickly, but the bonus is applied to all damage you do, be it from melee, ranged or spells. [size=3]<b>Call of Death - How Does it Work?</b>[/size]
    5 KB (880 words) - 00:06, 13 August 2013
  • ...Jalenthil]] again after completing the first part of the quest. This makes it a nice quest for travel distances. You are already there when the quest bec ...Steelnose Forino|Steelnose Forino]], the quest is completed and along with it the 2-part chain quest.
    3 KB (437 words) - 22:03, 17 August 2014
  • ...e has a bridge. If you're a ranger or caster and you're forced to fight on it, you're in for a tough battle. If you're still willing to try your hand at it... Good luck :)
    7 KB (1,297 words) - 21:56, 17 August 2014
  • ...RE SHOWING THE LOCATION WHERE THIS QUEST BEGINS AND REPLACE THIS TEXT WITH IT HERE. EXAMPLE: <b><NOWIKI>[[QUESTNAMESTARTLOC.JPG]]</NOWIKI></b> ...go into the cave, beat the various opponents and get the amulet and bring it back.
    2 KB (301 words) - 01:21, 18 October 2013
  • ...to appear. The item level 70 modifier requires Ranged Weapons mastery for it to be unlocked. * If the arrows reaches the edge of the map it will turn around and bounce back, criss-crossing the world and impacting th
    3 KB (370 words) - 20:57, 13 December 2014
  • ...RE SHOWING THE LOCATION WHERE THIS QUEST BEGINS AND REPLACE THIS TEXT WITH IT HERE. EXAMPLE: <b><NOWIKI>[[QUESTNAMESTARTLOC.JPG]]</NOWIKI></b> ...ping you would have been eaten by something nasty while trying to retrieve it. He said that he would step down should you succeed, but he's had a change
    2 KB (314 words) - 02:56, 19 January 2015
  • ...for Poison. You can see a green venom spray around his claws when he uses it.
    2 KB (327 words) - 12:23, 9 February 2017

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