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Create the page "All Skills" on this wiki! See also the search results found.
- Well fought! Your bravery is an example to us all. However, we lost quite a few men and I'm sure this wasn't their last attac ...NAME=dialog073.png|DIALOGUE=<poem>Go to the arena and prove your fighting skills8 KB (1,278 words) - 00:13, 31 August 2016
- ...will try to provide as much info from the both sides of the coin for both skills and combat arts. [CG04] Skills27 KB (4,610 words) - 00:52, 18 August 2014
- ...ages fight with their magic and their mental superiority. They have strong skills at their disposal to attack entire groups of enemies from a distance. Drago : ''Of all the character classes in Sacred 2: Fallen Angel the High Elf comes closest14 KB (2,251 words) - 18:50, 23 April 2023
- All spider girls shared 7 skills: ...timized for better defense, more sockets. The new spidergirl has access to all her ancestors got already and doesn't need bargaining.16 KB (2,564 words) - 23:44, 17 August 2014
- ...the D.a.r.k side of the force ;). I played a few, trying different mods, skills, whatnot, and then I decided to try a crackhead idea (as I am wont to do). ...o I had my list. It actually changed a little when I realized that taking all 3 lores to mastery would eat up too many skill points, so I threw out Voodo20 KB (3,461 words) - 02:20, 18 August 2014
- ...ctive and easier to play. Level 75 was a huge jump in performance (as with all builds) that made platinum very easy in comparison to gold. Silver was by f ...e has a track record for 1-shotting HC characters, but I did make it after all; still it was a rather close call). Just be aware of your HP, and be ready17 KB (2,985 words) - 00:18, 16 September 2013
- Skills: Like other guides, I’m not only going to give you the skills, and the order you should pick ‘em, but also a snap shot at a few levels23 KB (4,008 words) - 21:55, 17 August 2014
- ...h the Underworld Campaign in a multi-player game). You '''must''' complete all of these quests to complete and beat the game.<br/><br/> ...just consider these to be Easter Eggs; they have one thing in common with all side quests, however, in that the quest giver will give you a reward upon c6 KB (1,048 words) - 15:50, 19 June 2024
- ...xes depending on how it all goes. I don't really see myself hitting things all that much. wink.gif Dual Wield could be a good choice. Weapons can augment ...njuction with Dislodged Spirit. Paralyze them and then zap them. These two skills will also help you net souls to the buff Soul Reaver.7 KB (1,355 words) - 23:56, 17 August 2014
- == '''The all-round party member - The Shadow Warrior BUFFER!''' == ...ake him shine. In addition to that, you need to keep your concentration at all times, and be good at micromanagement.20 KB (3,450 words) - 01:40, 18 August 2014
- Q: Where can I find some general info about characters, skills, Combat Arts, items etc? (I want to find out some things on my own) A: First of all, read the manual. There's a lot of stuff on Sacred Wiki and Wolfe's Lair. (17 KB (3,074 words) - 06:58, 17 August 2019
- Skills ...ning as her main skills. Play with Dryad, do the quests a bit and then put all the good loot in the shared chest so I can use it with my SW.20 KB (3,485 words) - 02:22, 18 August 2014
- ...butes, as returns from such investments is 15-20% higher than if we invest all points in one attribute. *[[Sacred 2:Skills|Skills]]7 KB (904 words) - 14:00, 26 February 2015
- ...A script generated by the editor that gives the game the data to fill out all of the items within itself. The names for the items are stored separately i ...ith the drop.txt file and the blueprints.txt file in order to discern what all of the monsters are capable of dropping.9 KB (1,591 words) - 00:06, 18 August 2014
- All the penalties from equipping items with too high level reduce your total sp {|class="skills" cellspacing="0"9 KB (1,001 words) - 13:08, 14 July 2022
- ...magic. In the discussion below, any reference to damage applies to any or all of the types separately. For example, physical damage and poison damage are ...[[experience]] it will advance to a new level, allowing it to improve it's skills and attributes. The [[experience]] required to reach the next level increas6 KB (946 words) - 15:38, 11 June 2020
- ...ing not only their powerful arsenal of natural magic, but also the martial skills they have retained from their Barbarian forefathers. There they dwelt, forg4 KB (638 words) - 15:41, 28 November 2016
- == [[Sacred:Skills|Skills]] == ;Increase All Damage Types16 KB (2,094 words) - 07:51, 19 June 2024
- ...of Buffs they can have active at the same time by choosing the [[Sacred 2:Skills|skill]] [[Sacred 2:Concentration|Concentration]]. When choosing Concentrat ...e at a cost. Permanent Buffs have a penalty associated to them that cause all Combat Arts to regenerate more slowly making normal Combat Art timers take15 KB (2,131 words) - 16:22, 24 December 2014
- My findings: Not all swords gets a damage boost from Strength, some are from Dexterity. This is Skills10 KB (1,588 words) - 23:46, 17 August 2014