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  • Well fought! Your bravery is an example to us all. However, we lost quite a few men and I'm sure this wasn't their last attac ...NAME=dialog073.png|DIALOGUE=<poem>Go to the arena and prove your fighting skills
    8 KB (1,278 words) - 00:13, 31 August 2016
  • ...will try to provide as much info from the both sides of the coin for both skills and combat arts. [CG04] Skills
    27 KB (4,610 words) - 00:52, 18 August 2014
  • ...ages fight with their magic and their mental superiority. They have strong skills at their disposal to attack entire groups of enemies from a distance. Drago : ''Of all the character classes in Sacred 2: Fallen Angel the High Elf comes closest
    14 KB (2,251 words) - 18:50, 23 April 2023
  • All spider girls shared 7 skills: ...timized for better defense, more sockets. The new spidergirl has access to all her ancestors got already and doesn't need bargaining.
    16 KB (2,564 words) - 23:44, 17 August 2014
  • ...the D.a.r.k side of the force ;). I played a few, trying different mods, skills, whatnot, and then I decided to try a crackhead idea (as I am wont to do). ...o I had my list. It actually changed a little when I realized that taking all 3 lores to mastery would eat up too many skill points, so I threw out Voodo
    20 KB (3,461 words) - 02:20, 18 August 2014
  • ...ctive and easier to play. Level 75 was a huge jump in performance (as with all builds) that made platinum very easy in comparison to gold. Silver was by f ...e has a track record for 1-shotting HC characters, but I did make it after all; still it was a rather close call). Just be aware of your HP, and be ready
    17 KB (2,985 words) - 00:18, 16 September 2013
  • Skills: Like other guides, I’m not only going to give you the skills, and the order you should pick ‘em, but also a snap shot at a few levels
    23 KB (4,008 words) - 21:55, 17 August 2014
  • ...h the Underworld Campaign in a multi-player game). You '''must''' complete all of these quests to complete and beat the game.<br/><br/> ...just consider these to be Easter Eggs; they have one thing in common with all side quests, however, in that the quest giver will give you a reward upon c
    6 KB (1,048 words) - 15:50, 19 June 2024
  • ...xes depending on how it all goes. I don't really see myself hitting things all that much. wink.gif Dual Wield could be a good choice. Weapons can augment ...njuction with Dislodged Spirit. Paralyze them and then zap them. These two skills will also help you net souls to the buff Soul Reaver.
    7 KB (1,355 words) - 23:56, 17 August 2014
  • == '''The all-round party member - The Shadow Warrior BUFFER!''' == ...ake him shine. In addition to that, you need to keep your concentration at all times, and be good at micromanagement.
    20 KB (3,450 words) - 01:40, 18 August 2014
  • Q: Where can I find some general info about characters, skills, Combat Arts, items etc? (I want to find out some things on my own) A: First of all, read the manual. There's a lot of stuff on Sacred Wiki and Wolfe's Lair. (
    17 KB (3,074 words) - 06:58, 17 August 2019
  • Skills ...ning as her main skills. Play with Dryad, do the quests a bit and then put all the good loot in the shared chest so I can use it with my SW.
    20 KB (3,485 words) - 02:22, 18 August 2014
  • ...butes, as returns from such investments is 15-20% higher than if we invest all points in one attribute. *[[Sacred 2:Skills|Skills]]
    7 KB (904 words) - 14:00, 26 February 2015
  • ...A script generated by the editor that gives the game the data to fill out all of the items within itself. The names for the items are stored separately i ...ith the drop.txt file and the blueprints.txt file in order to discern what all of the monsters are capable of dropping.
    9 KB (1,591 words) - 00:06, 18 August 2014
  • All the penalties from equipping items with too high level reduce your total sp {|class="skills" cellspacing="0"
    9 KB (1,001 words) - 13:08, 14 July 2022
  • ...magic. In the discussion below, any reference to damage applies to any or all of the types separately. For example, physical damage and poison damage are ...[[experience]] it will advance to a new level, allowing it to improve it's skills and attributes. The [[experience]] required to reach the next level increas
    6 KB (946 words) - 15:38, 11 June 2020
  • ...ing not only their powerful arsenal of natural magic, but also the martial skills they have retained from their Barbarian forefathers. There they dwelt, forg
    4 KB (638 words) - 15:41, 28 November 2016
  • == [[Sacred:Skills|Skills]] == ;Increase All Damage Types
    16 KB (2,094 words) - 07:51, 19 June 2024
  • ...of Buffs they can have active at the same time by choosing the [[Sacred 2:Skills|skill]] [[Sacred 2:Concentration|Concentration]]. When choosing Concentrat ...e at a cost. Permanent Buffs have a penalty associated to them that cause all Combat Arts to regenerate more slowly making normal Combat Art timers take
    15 KB (2,131 words) - 16:22, 24 December 2014
  • My findings: Not all swords gets a damage boost from Strength, some are from Dexterity. This is Skills
    10 KB (1,588 words) - 23:46, 17 August 2014

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