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  • ...l points). Without Combat Discipline, a combo may only contain two Combat Arts. ...[[Sacred:Underworld|Sacred 1]]. Combos appear at the bottom of the Combat Arts Window and can be edited there. The Combo pane looks like this:
    6 KB (1,016 words) - 00:36, 31 December 2017
  • ...nus to damage, armor, attack and defense. In his changed form, the dragon mage enters a trance and fully focuses on the battle. He is oblivious to other ...iki.org/images/Sacred_2/Aspects/DM_Asp_01.gif - '''[[Sacred 2:Dragon Magic|Dragon Magic]]'''
    7 KB (1,023 words) - 01:56, 31 December 2017
  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. ...iki.org/images/Sacred_2/Aspects/DM_Asp_01.gif - '''[[Sacred 2:Dragon Magic|Dragon Magic]]'''
    6 KB (850 words) - 01:54, 31 December 2017
  • <u>'''Class:'''</u> '''[[Sacred 2:Dragon Mage|Dragon Mage]]''' == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] ==
    6 KB (792 words) - 03:31, 4 January 2017
  • ...zieht sich der Begriff "Buff" auf eine bestimmte Art von [[Sacred 2:Combat Arts/de|Kampfkunst]], die den [[Sacred 2:Character Class/de|Charakter]] auf eine ...der [[Sacred 2:Seraphim/de|Seraphim]] Aspekt '''[[Sacred 2:Seraphim Combat Arts/de#Technik|Technik]]''' beinhaltet 2 Buffs
    12 KB (1,704 words) - 14:55, 2 September 2013
  • ...of the [[Sacred 2:Dragon Mage|Dragon Mage]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give modific
    3 KB (396 words) - 15:09, 20 December 2013
  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == ...rdian]], [[Sacred 2:High Elf|High Elf]], and [[Sacred 2:Dragon Mage|Dragon Mage]] would be unable to complete this set because they cannot Dual Wield.
    4 KB (564 words) - 09:11, 2 January 2017
  • ...of the [[Sacred 2:Dragon Mage|Dragon Mage]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give modific
    3 KB (402 words) - 15:07, 20 December 2013
  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == ...ists from [http://dragonage.wikia.com/wiki/Dragon_Age:_Origins_-_Awakening Dragon Age: Awakening]. When they are introduced they are mindless, somewhat gene
    5 KB (647 words) - 09:07, 2 January 2017
  • <u>'''Class:'''</u> '''[[Sacred 2:Dragon Mage|Dragon Mage]]''' == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] ==
    6 KB (803 words) - 04:38, 4 January 2017
  • ==='''[[Sacred 2:Dragon Mage|Dragon Mage]]'''=== ...tion]]'''<br />Improves regeneration for all [[Sacred 2:Combat Arts|Combat Arts]], and allows the use of up to three simultaneous [[Sacred 2:Buff|buffs]] w
    18 KB (2,539 words) - 01:56, 7 December 2013
  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == * [[Sacred 2:Combat art range|Combat Art Range]] +X% (1h Club)
    5 KB (668 words) - 09:10, 2 January 2017
  • Area of effect or AoE in Sacred 2 refers to [[Sacred 2:Combat Arts|combat arts]] that exhibit the following characteristic: Don't underestimate the parameter of equipment "combat arts radius +x%". For the typically small value of the bonus is hidden geometric
    13 KB (1,872 words) - 17:35, 24 May 2014
  • == Bonus to Combat Arts == ...rdian]], [[Sacred 2:High Elf|High Elf]], and [[Sacred 2:Dragon Mage|Dragon Mage]] would be unable to complete this set because they cannot Dual Wield.
    4 KB (513 words) - 09:13, 2 January 2017
  • <u>'''Class:'''</u> '''[[Sacred 2:Dragon Mage|Dragon Mage]]''' == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] ==
    6 KB (814 words) - 03:54, 5 January 2017
  • ...ll|Experience per kill]] +X% gear equipped neither hero statues nor combat arts will provide their bonus, despite it displaying in the summation tool-tip ( ...frame|[[File:West flame.jpg|x160px]]|none|'''[[Sacred 2:Dragon Sea Islands|Dragon Sea Islands]]'''}}</center>
    5 KB (743 words) - 21:34, 24 April 2023
  • == '''Elementalist, Mentalist, Dragon Magic Specialist, which of them should be your first, or can you have all?! You want to play your first [[Sacred 2:Dragon Mage|Dragon Mage]]? But you are unsure which aspect is the best or which is the playstyle yo
    6 KB (889 words) - 23:01, 17 August 2014
  • Aspect Focus skills enhance the [[Sacred 2:Combat Arts|Combat Arts]] within their respective [[Sacred 2:Aspects|Aspects]]. Each [[Sacred 2:Ch | '''[[Sacred 2:Dragon Mage|Dragon Mage]]''':
    4 KB (573 words) - 12:06, 22 December 2013
  • *Un emplacement supplémentaire d'arme et d'art du combat est ajouté aux niveaux : 3, 5, 10 et 20. |class="skillslc" align="left"|Nouvel emplacement d'arme/d'art du combat au niveau
    30 KB (4,456 words) - 00:01, 13 August 2013
  • Reduce la penalización aplicada a todas las [[Sacred 2:Combat Arts/es|artes de combate]] producidas por [[Sacred 2:Buff/es|Mejora]]s activas. *[[Sacred 2:Torik's Oath/es|Promesa de Torik]] ([[Sacred 2:Dragon Mage/es|Mago Dragón]])
    1 KB (161 words) - 10:06, 5 January 2010

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