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Create the page "Chance for deadly wounds" on this wiki! See also the search results found.
- ''The Hitpoints, Chance to hit, Damage and Armor noted above of The Countess are dependent on the l ...e Countess is exceptionally fast and has a high [[Sacred 2:Chance to evade|chance to evade]] bonus.4 KB (555 words) - 10:29, 27 July 2017
- * [[Sacred 2:Block chance: Projectiles|Block chance: Projectiles]] +X% (Shoulders) * [[Sacred 2:Chance to reflect: Combat Arts|Chance to reflect: Combat Arts]] +X% (Chest)8 KB (1,085 words) - 11:59, 7 January 2017
- * 100% Chance to Knock Back opponents * '''Roar''' - Inflicts [[Sacred 2:Opponent level for death blow|double damage]] when opponent health falls below 25%.5 KB (765 words) - 20:18, 7 January 2020
- *This list gives basic defintions of Item Modifiers. For in-depth descriptions and information on availability, click a modifier's n ...fiers. As such, white-text values are usually considered the "base" value for most statistics.27 KB (4,034 words) - 22:19, 26 July 2019
- ...o which the opponent has the least [[Sacred 2:Armor|resistance]]. Passive Chance Opponents Cannot Evade Attacks when in the active slot. * '''Bedazed''' - Adds a [[Sacred 2:Chance to stun opponents|chance to stun opponents]] (20% + 0.2% per level).6 KB (910 words) - 14:38, 6 January 2020
- * Causes Knock Back (100% Chance) * '''Disarm''' - Telekinesis knocks the weapon from the opponent's hands for a brief period.5 KB (765 words) - 01:34, 6 January 2020
- *Ab Fertigkeitsstufe 75: Erhöht die Chance, beim Gegner Doppelschläge zu landen. *[[Sacred 2:Chance for critical hits/de|Chance auf kritischen Treffer]]5 KB (634 words) - 22:08, 15 September 2013
- :- selected traps (Abishai summons them for example) ...ng may remove from 1 to 3 buffs, it depends on the level of the CA). Also, chance to block\reflect is calculated anew: lightning, when successfully having pa12 KB (1,783 words) - 10:35, 30 December 2014
- ...the items have the same modifiers: experience per kill, chance for deadly wounds, and two gold sockets, with the exception of the Dragon Mage's Shadow Weave1 KB (192 words) - 07:33, 10 January 2015
- [[Sacred:Chance to trap flying opponents|Chance to trap flying opponents]]: +XX% [[Sacred:For attack and defense|For attack and defense]]: +XX%8 KB (1,125 words) - 01:10, 13 September 2013
- '''[[Sacred 2:Chance to pierce/es| Posibilidad de penetrar]] +X%''' Da un X por ciento de posibi '''[[Sacred 2: Chance for critical hits/es| Posibilidad de golpes críticos]] ''' +X% - Aumenta la po13 KB (2,227 words) - 00:06, 13 August 2013
- ...: Ice & Blood forums: “What kind of unique weapon should I use and/or look for?” ...I decided to set the following criteria for the weapons that will qualify for the top 10:20 KB (3,444 words) - 00:06, 18 August 2014
- In that file there are entries for all the Combat Arts in Sacred 2. And the following abbreviations are used for the tokens from the developers:24 KB (3,184 words) - 21:09, 22 January 2022
- ...However I will try to provide as much info from the both sides of the coin for both skills and combat arts. ...al.). Probably the most successful one is the Paladin build I made a guide for which is currenlty around level 87. I have little to no experience on Sacre27 KB (4,610 words) - 00:52, 18 August 2014
- This is the build I am currently using for my GI Inquisitor. It's designed for an OFFENSIVE Gruesome Inquisition Inquisitor. The kind where you run in, st11 KB (1,403 words) - 23:49, 17 August 2014
- I translated the following guide for the Shadow Warrior... and I think it should go to the wiki (and perhaps be I think we should have a game patch level section... and a section for modifications to the guide based on game patch level.21 KB (3,355 words) - 23:57, 17 August 2014
- ...gs, terms, and abbreviations. If there is a specific term you are looking for, or if you want a more detailed explanation of the term, just type it into *'''AM''': Abbreviation for [[Sacred 2:Ancient Magic|Ancient Magic]]73 KB (10,824 words) - 17:46, 26 April 2023