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  • * (Gloves) [[Sacred 2:Pulse of time|Pulse of time]] == Bonus to Combat Arts ==
    5 KB (679 words) - 08:49, 9 January 2017
  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == == Bonus to [[Sacred 2:Skills|Skills]] ==
    4 KB (563 words) - 11:23, 30 April 2023
  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == == Bonus to [[Sacred 2:Skills|Skills]] ==
    5 KB (641 words) - 11:21, 30 April 2023
  • ...ife from opponents]] and [[Sacred 2:Chance to inflict Deadly Wounds|Chance to inflict Deadly Wounds]]. ...appear. The item level 70 modifier requires Ranged Weapons mastery for it to be unlocked.
    3 KB (440 words) - 03:08, 11 January 2015
  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == == Bonus to [[Sacred 2:Skills|Skills]] ==
    5 KB (657 words) - 22:45, 18 April 2019
  • ...owing Stars]] however stars can be more effective because they have access to quite powerful rare modifiers. ...appear. The item level 70 modifier requires Ranged Weapons mastery for it to be unlocked.
    3 KB (423 words) - 14:42, 13 December 2014
  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == == Bonus to [[Sacred 2:Skills|Skills]] ==
    6 KB (702 words) - 11:25, 30 April 2023
  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == == Bonus to [[Sacred 2:Skills|Skills]] ==
    4 KB (505 words) - 11:57, 13 January 2017
  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == == Bonus to [[Sacred 2:Skills|Skills]] ==
    6 KB (722 words) - 11:05, 15 January 2017
  • ...appear. The item level 70 modifier requires Ranged Weapons mastery for it to be unlocked. |[[Sacred 2:Opponent's chance to reflect ranged damage|Enemy's Chance to Reflect Ranged]]
    3 KB (383 words) - 07:58, 18 February 2014
  • This particular unique item is available to all classes. Regardless of the character class it drops for, the Helmet alw *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] +X%
    5 KB (690 words) - 18:40, 14 May 2014
  • ...of SacredWiki. Any views, or opinionated claims on this page apply solely to the author(s) of the guide. Guides may only be edited by or with the permi =Formula for calculating the Regeneration Time=
    8 KB (1,152 words) - 21:09, 8 March 2014
  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == == Bonus to [[Sacred 2:Skills|Skills]] ==
    6 KB (793 words) - 07:04, 14 January 2017
  • ...he speed at which a combat art's timer resets is known as the Regeneration Time. ...Mounts|mounts]]. Players can counter this and decrease their regeneration time by investing in various [[Sacred 2:Skills|skills]], [[Sacred 2:Attributes|a
    7 KB (1,068 words) - 23:17, 23 October 2013
  • ...ich should not be confused with [[Sacred 2:Regeneration Time:|Regeneration Time]]. ...t is usually fixed and is not affected by any of the same factors as regen time.
    7 KB (957 words) - 21:00, 1 February 2014
  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == == Bonus to [[Sacred 2:Skills|Skills]] ==
    5 KB (647 words) - 09:07, 2 January 2017
  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == == Bonus to [[Sacred 2:Skills|Skills]] ==
    6 KB (686 words) - 15:15, 14 January 2017
  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == == Bonus to [[Sacred 2:Skills|Skills]] ==
    6 KB (827 words) - 08:49, 9 January 2017
  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == == Bonus to [[Sacred 2:Skills|Skills]] ==
    7 KB (918 words) - 03:05, 8 January 2017
  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == == Bonus to [[Sacred 2:Skills|Skills]] ==
    6 KB (814 words) - 03:54, 5 January 2017

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