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Create the page "Damage Lore" on this wiki! See also the search results found.
- * [[Sacred 2:Damage of enraged players|Damage of enraged players]] + X% ===Lore===1,016 bytes (146 words) - 18:49, 1 December 2016
- * [[Sacred 2:Damage Mitigation|Damage Mitigation: Fire]] +X% ===Lore===1 KB (171 words) - 12:42, 7 January 2017
- ...[[Sacred 2:Tactics Lore|Tactics Lore]]'''<br />Increases [[Sacred 2:Damage|damage]] and [[Sacred 2:Chance for critical hits|chance for critical hits]] with a |valign="top"|'''[[Sacred 2:Speed Lore|Speed Lore]]'''<br />Increases [[Sacred 2:Attack Value|attack]] and [[Sacred 2:Defense15 KB (2,243 words) - 20:04, 23 October 2013
- *[[Sacred 2:Damage mitigation: Physical|Damage mitigation: Physical]] ** Requires the [[Sacred 2:Armor Lore|Armor Lore]] skill to unlock this modifier571 bytes (69 words) - 10:23, 13 January 2017
- Fire Damage-High, Fire Damage +XX%373 bytes (55 words) - 18:26, 18 October 2013
- ...apons]] and by using [[Sacred 2:Combat Arts|Combat Arts]] that have poison damage. ==[[Sacred 2:Forging|Blacksmithing]] Weapons and [[Sacred 2:Secondary Damage Effects|Secondary Effects]]==3 KB (478 words) - 18:31, 28 October 2013
- * Affected by [[Sacred 2:Shield Lore|Shield Lore]] Skill **Requires [[Sacred 2:Shield Lore|Shield Lore]] skill to unlock this modifier1 KB (183 words) - 20:48, 23 February 2016
- ...|Smith]] or by a [[Sacred:Dwarf|Dwarf]] with the [[Sacred:Forge Lore|Forge Lore]] [[Sacred:Skills|skill]]. The following items can be placed into a socket *Silver: 5% bonus'''*''' to Attack/Defense and Resists/Damage.1 KB (199 words) - 20:44, 31 July 2019
- ...weapons]] and by using [[Sacred 2:Combat Arts|Combat Arts]] that have fire damage. ==[[Sacred 2:Forging|Blacksmithing]] Weapons and [[Sacred 2:Secondary Damage Effects|Secondary Effects]]==3 KB (483 words) - 18:29, 28 October 2013
- ==='''Aspect Lore'''=== ...[[Sacred 2:Aspects|Aspects]]. Following is a complete list of all Aspect Lore skills:5 KB (621 words) - 23:19, 13 January 2014
- *[[Sacred 2:Damage of enraged players/es|Daño de jugadores enfurecidos]] *[[Sacred 2:Tactics Lore/es|Conocimiento de tácticas]]743 bytes (95 words) - 23:23, 12 September 2013
- * Bonus flat [[Sacred 2:Physical|Physical]] damage ===Lore===1 KB (187 words) - 02:54, 6 January 2017
- ...eapons]] and by using [[Sacred 2:Combat Arts|Combat Arts]] that have magic damage. ==[[Sacred 2:Forging|Blacksmithing]] Weapons and [[Sacred 2:Secondary Damage Effects|Secondary Effects]]==3 KB (511 words) - 18:33, 28 October 2013
- ...sions of this weapon exist in the game: a Blade Combat weapon, and a Sword Lore weapon) ...Combat weapons, I will list the attack type each weapon follows, plus what damage features are typically found on each one.10 KB (1,512 words) - 20:34, 3 January 2008
- ...iginally intended be a unique weapon class, complete with their own weapon lore skill. The classifications were broken however, so in the CM Patch fist we ===Weapon Lore Modifiers for Fist Weapons===4 KB (502 words) - 15:09, 13 December 2014
- ...|weapons]] and by using [[Sacred 2:Combat Arts|Combat Arts]] that have Ice damage. ==[[Sacred 2:Forging|Blacksmithing]] Weapons and [[Sacred 2:Secondary Damage Effects|Secondary Effects]]==3 KB (517 words) - 18:17, 28 October 2013
- * Base melee damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute * Affected by [[Sacred 2:Armor Lore|Armor Lore]] Skill1 KB (135 words) - 00:35, 26 September 2016
- * [[Sacred 2:Damage Lore|Damage Lore]] +X508 bytes (69 words) - 03:46, 2 January 2017
- ...f Strength or Dexterity, on top of an overall percentile bonus to physical damage. The use of the Dwarven Steel CA makes these weapons even more deadly. * The high damage potential compensates for the lack of a shield. Killing foes quicker = an e6 KB (915 words) - 20:38, 3 January 2008
- This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]]: 45-45 (35 [[Sacred 2:Magic|Magic]], 10 [[Sacred 2:Physical|Physical]])5 KB (680 words) - 01:06, 6 January 2020