Sacred:Armor

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Revision as of 21:44, 26 July 2010 by Ansive (talk | contribs) (added table)
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Increased levels of Armor provide greater resistance by enabling more effective use of equipment, and also permit increased movement speed by reducing the encumbrances imposed.

Armor reduces the damage taken when hit by increasing each resistance (physical, magical, fire, poison). Additionally, some equipment carries a minimum armor level to be equipped.

Wearing armor with specific resistances and damages can imbue the wearer with an armor glow which confers additional protection in the form of a resistance bonus. (15% per element)

Movement speed penalties from armor a with higher level than the character level are reduced.


Skill level 1 5 10 15 20 30 51 75 100 150 200
Physical Resistance +%: 12 47 84 116 143 186 250
Elemental Resistance +%: 12 39 69 94 115 150 200
Movement Speed +%: 1 2 3 4 5 7 10


Available for: Daemon, Dark Elf, Dwarf, Gladiator, Seraphim, Vampiress, Wood Elf