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This Combat Art is a (Buff)
Raises the souls of fallen corpses. These will surround the Inquisitor for a while before they disappear again. Each fresh soul provides an additional boost to the Inquisitor's attack and defense, as well as resetting the souls' lifespan.
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Aspect
- Nefarious Underworld
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Innate Abilities (Lvl 1)
- Regeneration time of All Combat Arts: +35.0%
- Attack Value: +15.0%
- Defense Value: +15.0%
- Soul Lifespan: 15.0s
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Modifications
- See also: Sacred 2:Combat Art Modifications
Bronze
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- Deathmagic - Souls inflict magic damage to nearby opponents. (10 + 5 per CA level magic damage (+damage modifiers))
- Zealot - Increases the lifespan of each reanimated soul. (50% increase)
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Silver
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- Recreation - Increases the Inquisitor's hitpoint regeneration rate while he is accompanied by souls. (1hp/s + 1hp/s per CA level healed)
- Source - Decreases the regeneration time of combat arts while the Inquisitor is accompanied by souls. (10% + 0.5% per CA level decrease)
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Gold
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- Zealot - Increases the lifespan of each reanimated soul. (50% increase)
- Soul Imbiber - Heals the Inquisitor every time he collects a soul. (10% healed)
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Skills and Attributes
The following skills and attributes will affect this combat art:
Usage Strategies
- Teleporting out of an area will reset the number of souls you have to 0.
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Pros and Cons
Pros
- With many souls consumed will provide invicibilty
- ...
Cons
- All but useless if no souls are around (bosses etc.)
- Does not work if the enemies don't provide a corpse after death such as anything that explodes for example: energy beings, demonic eyes, seekers, mutated scarabs and some other types.
Stats Chart
Level
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Regeneration Time of all Combat Arts
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Attack Value
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Defense Value
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Soul Lifespan
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1
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+35.0%
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+15.0%
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+15.0%
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15.0s
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2
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+52.5%
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+17.0%
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+17.0%
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15.2s
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