|
Banishes weaker spells within its range and instills fear in nearby opponents.
|
Aspect
- Delphic Arcania
|
Innate Abilities (Lvl 1)
- Chance to Fear Opponents 20.5%
- Duration 10.1 seconds
- Spell-Banishing Effectiveness 20
|
Modifications
- See also: Sacred 2:Combat Art Modifications
Bronze
|
- Strength - Increases banishing potential but maintain the same effective radius. (40% increase)
- Expansion - Increases effective radius but maintains the banishing potential. (+25%)
|
Silver
|
- Pentagram - Reduces the duration and impact of incoming weakening effects. (50% reduction on debuffs)
- Banish Dead - Damages undead creatures within the radius of effectiveness. (As comparison: Half the damage of the unmodded Fireball, damage type magic, only vs Undead)
|
Gold
|
- Protection - Chance to block direct magical damage. (30% + 2% per CA level chance to block spell)
- Banish Creation - Damages T-Energy creatures within the radius of effectiveness. (Same damage as Banish Dead, but damage type fire, only vs T-Energy creatures)
|
Skills And Attributes
- Delphic Arcania Lore presumably increases execution speed, but affects no visible numbers. As of Ice & Blood, the Lore increases the banishing potential number.
- Delphic Arcania Focus reduces regeneration time as usual.
- Concentration reduces regeneration time as usual.
- Stamina reduces regeneration time as usual.
Usage Strategies
- Will provide a chance to block enemy spells and CAs, i.e. the Kobold Chief's boulder throw attack.
- Can be used debuff enemies (can remove enemy energy shields like the 4 guardians or Gar Colossus).
- Will also prevent enemies from casting their own buffs.
- Can also be used as an AoE against Undead and/or T-Mutants.
- Possible strategy is to keep this ca around maximum ca level without penalty. This will increase the duration and casting strength meaning you don't have to re-cast it as often.
Pros and Cons
Pros
- A strong defensive CA against non-weapon-based attacks from enemies.
- Can provide an area of relative safety once the strength of the fear effect increases with higher levels.
- Multiple castings stack (power of CA stacks for magic expulsion).
Cons
- The CA is cast on a fixed circular area that does not move with the High Elf. If an enemy moves out of the circle, it is no longer affected.
- ...
Stats Chart
Level
|
Regen Time
|
Change to Fear Opponents
|
Duration
|
Spell-banishing Effectiveness
|
1
|
3.7s
|
20.5%
|
10.1s
|
20
|
2
|
5.0s
|
21.0%
|
10.1s
|
30
|
|
Expulse Magic without Modifications
|
|
|
|
|
|
|