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Causes fire damage and decreases opponents’ fire resistance within a certain radius. Allied players receive a bonus to ice resistance. It can damage most monsters on screen. If a player is surrounded by numerous monsters when this Combat Art is cast, it will spawn 1 damage point (Will appear as a mini-volcano) per monster.
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Aspect
- Source Warden
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Innate Abilities (Lvl 1)
- Cooldown: 15.0s
- Damage (100% Fire): 3-3
- Duration: 10.0s
- Fire Resistance (Opponent): -10.1%
- Mitigation: Ice: 10.1%
- Range: 15.0m
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Modifications
- See also: Sacred 2:Combat Art Modifications
Bronze
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- Incinerate - Increases fire damage. (50% increase)
- Scald - Reduces target's Attack Speed. (20% + 0.5% per CA level decrease)
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Silver
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- Frost Protection - Improves protection against Ice damage. (20% + 0.1% per Combat Art level damping)
- Churn - Further reduces target's fire resist. (20% + 0.1% per Combat Art level decrease)
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Gold
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- Conservation - Reduces regeneration time. (50% + 0.5% per Combat Art level decrease, does not affect Cooldown time)
- Note: This is called Energy Efficiency in the console version.
- Sustain - Increases duration. (50% increase)
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Skills
The following skills will affect this combat art:
Usage Strategies
A player may gather as large a mob as possible, casting Firey Ember while being attacked. If done successfully, each monster will be damaged by several of the damage points/volcanoes, resulting in significantly increased damage, as well as effecting a chance to set monsters on fire with Chance for Burn, etc.
Pros and Cons
Pros
- Can be useful against very large mobs that are not moving, for example enemies within melee rage.
- Fire resist reduction can be useful when paired up with a fire High Elf
Cons
Stats Chart
Level
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Regeneration Time
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Cooldown
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Damage
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Duration
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Fire Resistance (Opponent)
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Mitigation: Ice
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Range
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1
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12.0s
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15.0s
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3-3
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10.0s
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-10.1%
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10.1%
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15.0m
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2
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16.0s
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15.0s
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5-5
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10.0s
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-10.4%
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10.4%
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15.1m
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Fiery Ember without Modifications
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