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A strong gust of wind that can damage, stun or knock back enemies.
This Combat Art is called Flurry in the Rune exchange screen.
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This is a Spell Damage Based Combat Art
Modifications
- See also: Sacred 2:Combat Art Modifications
Bronze
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Silver
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- Radius - Increased radius of Gust of Wind. (+60 degree angle)
- Squall - Gust of Wind spreads faster. (25%)
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Gold
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- Impact - Increased damage from rebound. (adds 30 + 15 per CA level physical damage)
- Poison Mist - Light poisoning. (Poison damage over time: 40 + 20 per CA level)
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Gust of Wind Without Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.
The following attributes will affect this combat art:
- Stamina will lower regeneration time.
Usage Strategies
- Damage aside, this is an excellent CA for keeping enemies away from the Dragon Mage. After knocking back enemies with Gust of Wind, he can slam a Magic Barrier between himself and them, keeping opponents at a distance while picking them off with damaging spells.
- Use this Combat Art to either toss back a group of enemies (if you point somewhere close to your Mage), or to give one enemy a powerful blow (pointing further away from the character), effectively impaling it if aimed well.
- The Dragon Mage can impale multiple enemies with a single cast of Gust of Wind by moving closely along the edge of a group immediately after casting. The beam can then impale up to at least six enemies, thus allowing to one-shot small groups. Note that this may be a lag exploit.
Combo Recommendations
- Great at the end of a combo after one or two combat arts that do heavy damage over time, such as Energy Blaze, Eternal Fire, or a modded Mind Strike. Enemies will be knocked back by the gust, and before they can run back to the Dragon Mage, the damage over time will have depleted their health.
- Keep in mind that for some area-of-effect combat arts (Dragon Strike, Destroyers), the gust may actually push the enemies out of harm's way. So it should probably not go in a combo following one of those CA's.
Pros and Cons
Pros
- 100% knockback chance
- Can control the angle and radius (wide sweep or focused blast)
Cons
- If put late in a combo, it might not auto-target the desired enemy (firing in the wrong direction, or at some distant foe rather than a close one).
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Stats Chart
See Also
Gallery