Difference between revisions of "Sacred 2:Amplifying Discharge"

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*[[Sacred 2:Skills|Skills]]
 
*[[Sacred 2:Skills|Skills]]
 
*[[Sacred 2:Combat Art Modifications|Combat Art Modifications]]
 
*[[Sacred 2:Combat Art Modifications|Combat Art Modifications]]
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==Gallery==
  
 
[[Category:Sacred 2 Combat Arts]][[Category:Temple Guardian Combat Arts]]
 
[[Category:Sacred 2 Combat Arts]][[Category:Temple Guardian Combat Arts]]

Revision as of 06:37, 26 July 2011

06.gif A rapid shot with bullets. These have a chance to hit an additional opponent who is close to the original target. The fired bullet has a chance to ricochet off towards another monster. It can be modded to do additional ice damage and for further ricochets.

Aspect

TG_Asp_02.png - Lost Fusion

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Ice bullets - Adds ice damage. (25% from base damage, damage type ice)
  • Ricochet - Chance to cause another ricochet. (20% + 0.1% per CA level chance)

MODicons_10.gif Silver
  • Momentum - Chance to knockback. (40% + 1% per CA level chance)
  • Ricochet - Chance to cause another ricochet. (20% + 0.1% per CA level chance)

MODicons_08.gif Gold
  • Ice bullets - Adds ice damage. (25% from base damage, damage type ice)
  • Speed shot - Reduces regeneration time. (33.3% decrease)

Skills

The following skills will affect this combat art:

Usage Strategies

Can be used as a high damage Champion killer with Ice Damage mods, or as a low damage normal mob killer with 2 extra ricochet mods


Pros and Cons

Pros

  • ...
  • ...

Cons

  • ...
  • ...


Stats Chart

Amplifying Discharge without Modifications



See Also

Gallery