Difference between revisions of "Sacred 2:Blade Shield"

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==Innate Abilities (Lvl 1) [[File:Physical.png]]==
 
==Innate Abilities (Lvl 1) [[File:Physical.png]]==
 
* [[Sacred 2:Damage|Damage]]: 9-9 [[Sacred 2:Physical|Physical]]
 
* [[Sacred 2:Damage|Damage]]: 9-9 [[Sacred 2:Physical|Physical]]
* Physical [[Sacred 2:Armor|Resistance]] Bonus: 40 + 15 per level  
+
* Physical [[Sacred 2:Armor|Resistance]] Bonus: 25 + 15 per level  
* Base [[Sacred 2:Defense Value|Defense Rating]]: 50 + 50 per level
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* [[Sacred 2:Defense Value|Defense Rating]]: 50 + 50 per level
* [[Sacred 2:Chance to inflict Open Wounds|Chance for Open Wounds]]: 55% + 0.8% per level
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* [[Sacred 2:Chance to inflict Open Wounds|Chance for Open Wounds]]: 32.5% + 0.2% per level
* Pulse Frequency: 1.0/s
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* Damage Frequency: 1.0/s
 
* [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +40%
 
* [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +40%
 
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{{See Also|Sacred 2:Combat Art Modifications}}
 
{{See Also|Sacred 2:Combat Art Modifications}}
 
{|
 
{|
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
+
|width="100px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|
 
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* '''Stab''' - Increases the damage of Blade Shield by 50%.
+
* '''Stab''' - Increases the base physical damage of Blade Shield by 50%.
 
* '''Weapon Block''' - Adds physical [[Sacred 2:Damage Mitigation|damage mitigation]] to the shield (20%).
 
* '''Weapon Block''' - Adds physical [[Sacred 2:Damage Mitigation|damage mitigation]] to the shield (20%).
 
|}
 
|}
 
----
 
----
 
{|
 
{|
|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
+
|width="100px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|
 
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* '''Parry''' - Adds a [[Sacred 2:Block chance: Projectiles|chance to block enemy projectiles]] (30% + 1% per level).
+
* '''Parry''' - Adds a [[Sacred 2:Block chance: Projectiles|chance to block ranged weapon damage]] (30% + 1% per level).
* '''Trauma''' - Adds a [[Sacred 2:Chance to stun opponents|chance to stun enemies]] (50% + 0.1% per level).
+
* '''Trauma''' - Adds a [[Sacred 2:Chance to stun opponents|chance to stun opponents]] (50% + 0.1% per level).
 
|}
 
|}
 
----
 
----
 
{|
 
{|
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
+
|width="100px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|
 
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* '''Stab''' - Increases the damage of Blade Shield by 50%.
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* '''Stab''' - Increases the base physical damage of Blade Shield by 50%.
* '''Avenge''' - Adds a [[Sacred 2:Chance to reflect: Close Combat|chance to reflect close combat attacks]] (35% + 0.4% per level).
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* '''Avenge''' - Adds a [[Sacred 2:Chance to reflect: Close Combat|chance to reflect melee damage]] (35% + 0.4% per level).
 
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* The defensive path would be '''Weapon Block - Parry - Avenge'''.  This would be best for maximizing survivability.
 
* The defensive path would be '''Weapon Block - Parry - Avenge'''.  This would be best for maximizing survivability.
 +
 +
* The Chance to Stun opponents from '''Trauma''' will reach 70% at max level.
 +
 +
* The Chance for Open Wounds will reach 75% at max level.
 +
 +
* Damage Mitigation from '''Weapon Block''' is fixed at 20% but can still stack with Toughness, Cloak of Shadows, and other sources of Damage Mitigation with the possibility for 100% physical immunity.
  
 
== Pros and Cons ==
 
== Pros and Cons ==

Latest revision as of 20:25, 6 January 2020

icon13.gif NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.

Blade_shield.png Blade_shield_small.png This Combat Art is a (Buff)

This contrivance releases several small razors and uses magnetic forces to set them spinning about the Assassin, inflicting grievous wounds on any foe who approaches him too closely.

This is a Spell Damage Based Combat Art.

Aspect

Traps.png - Traps

Innate Abilities (Lvl 1) Physical.png

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Stab - Increases the base physical damage of Blade Shield by 50%.
  • Weapon Block - Adds physical damage mitigation to the shield (20%).

MODicons_10.gif Silver

MODicons_08.gif Gold
Blade Shield


Skills and Attributes

The following skills will affect this combat art:

  • Armor Lore - will indirectly increase the physical resistance bonus by a percentage (after it is added to the player's other sources of armor).

The following attributes will affect this combat art:

  • Stamina will lower regeneration time.

Usage Strategies

  • The offensive mod choices would be Stab - Trauma - Stab. This would be best for a close combat Assassin.
  • The defensive path would be Weapon Block - Parry - Avenge. This would be best for maximizing survivability.
  • The Chance to Stun opponents from Trauma will reach 70% at max level.
  • The Chance for Open Wounds will reach 75% at max level.
  • Damage Mitigation from Weapon Block is fixed at 20% but can still stack with Toughness, Cloak of Shadows, and other sources of Damage Mitigation with the possibility for 100% physical immunity.

Pros and Cons

Pros

  • Has both offensive and defensive uses.

Cons

  • ...

Gallery