Difference between revisions of "Sacred 2:Cobalt Strike"

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* 36% Physical and 67% Magic Damage
 
* 36% Physical and 67% Magic Damage
 
* Total [[Sacred 2:Damage|Damage]]: 44-44 (16-16 [[Sacred 2:Physical|Physical]], 28-28 [[Sacred 2:Magic|Magic]])
 
* Total [[Sacred 2:Damage|Damage]]: 44-44 (16-16 [[Sacred 2:Physical|Physical]], 28-28 [[Sacred 2:Magic|Magic]])
* [[Sacred 2:Damage over Time|Damage over Time]] to [[Sacred 2:T-Mutant|T-Energy Creatures]]: 10.1/second
+
* [[Sacred 2:Damage over time: Magic|Magic Damage over Time]] to [[Sacred 2:T-Mutant|T-Energy Creatures]]: 10.1/second
 
* [[Sacred 2:Regeneration Time:|Regeneration Time]]: 5.0 seconds
 
* [[Sacred 2:Regeneration Time:|Regeneration Time]]: 5.0 seconds
 
|}
 
|}
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==Skills and Attributes==
 
==Skills and Attributes==
 
The following [[Sacred 2:Skills|skills]] will affect this combat art:
 
The following [[Sacred 2:Skills|skills]] will affect this combat art:
 +
 
* [[Sacred 2:Delphic Arcania Lore|Delphic Arcania Lore]] - improves combat art [[Sacred 2:Damage|damage]] (including damage over time to T-Energy creatures), [[Sacred 2:Chance for critical hits|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points.
 
* [[Sacred 2:Delphic Arcania Lore|Delphic Arcania Lore]] - improves combat art [[Sacred 2:Damage|damage]] (including damage over time to T-Energy creatures), [[Sacred 2:Chance for critical hits|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points.
 +
 
* [[Sacred 2:Delphic Arcania Focus|Delphic Arcania Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
 
* [[Sacred 2:Delphic Arcania Focus|Delphic Arcania Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
 +
 
* [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time
 
* [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time
 +
 
* [[Sacred 2:Ancient Magic|Ancient Magic]] - directly improves combat art damage and lowers opponents' [[Sacred 2:Armor|resistance]] to its damage
 
* [[Sacred 2:Ancient Magic|Ancient Magic]] - directly improves combat art damage and lowers opponents' [[Sacred 2:Armor|resistance]] to its damage
 +
 
* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
 
* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
  
 +
* [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of the [[Sacred 2:Secondary Damage Effects|secondary damage effects]] triggered by Cobalt Strike: [[Sacred 2:Chance to inflict Open Wounds|Open Wounds]] and [[Sacred 2:Chance for Weaken|Weaken]].
  
 
The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
 
The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
 +
 
*[[Sacred 2:Intelligence |Intelligence]] will increase its damage and [[Sacred 2:Spell Intensity|spell intensity]]
 
*[[Sacred 2:Intelligence |Intelligence]] will increase its damage and [[Sacred 2:Spell Intensity|spell intensity]]
 +
 
*[[Sacred 2:Stamina|Stamina]] will lower regeneration time
 
*[[Sacred 2:Stamina|Stamina]] will lower regeneration time
 
  
 
== Usage Strategies ==
 
== Usage Strategies ==
 
* Can be modded as either a single enemy attack with debuffing power or as a multiple enemy attack with a chance for AoE damage.
 
* Can be modded as either a single enemy attack with debuffing power or as a multiple enemy attack with a chance for AoE damage.
* By using the Chain and AoE modifications, groups of enemies can be hit with AoE damage up to 3 times as the Cobalt Strike jumps between monsters.
+
 
 +
* By using the '''Chain Reaction''' and '''Explosion''' modifications, groups of enemies can be hit with AoE damage up to 3 times as the Cobalt Strike jumps between monsters.
  
 
== Pros and Cons ==
 
== Pros and Cons ==
Pros
+
'''Pros'''
 
* Reduction of enemy stats (with the appropriate mod) will cause them to be increasingly vulnerable to subsequent attacks.
 
* Reduction of enemy stats (with the appropriate mod) will cause them to be increasingly vulnerable to subsequent attacks.
* Works well in clustered groups of enemies with the AoE (Explosion) mod.
+
* Works well in clustered groups of enemies with the AoE ('''Explosion''') mod.
Cons
+
'''Cons'''
 
* Not a true AoE, as it requires at least 2-3 enemies in a bunch for its full damage potential.  A single monster will not be affected by AoE damage and will not result in a Chain.
 
* Not a true AoE, as it requires at least 2-3 enemies in a bunch for its full damage potential.  A single monster will not be affected by AoE damage and will not result in a Chain.
 +
* The additional Magic damage over time to T-Mutants is pretty low and mutants are very resistant to Magic damage in general. It won't do much to improve Cobalt Strike's usability against them.
  
 
== Stats Chart ==
 
== Stats Chart ==
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| 13.8/s
 
| 13.8/s
 
|}
 
|}
 
  
 
==See Also==
 
==See Also==
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==Gallery==
 
==Gallery==
 
 
{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center"
 
{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center"
 
|-valign="top"
 
|-valign="top"
  
 
|width="180px"|
 
|width="180px"|
<center>{{S2frame|[[File:Zap.jpg|x210px]]|none}}</center>
+
<center>{{S2frame|[[File:Cobalt strike 01.jpg|x160px]]|none}}</center>
 +
 
 +
|width="180px"|
 +
<center>{{S2frame|[[File:Cobalt strike 03.jpg|x160px]]|none}}</center>
 +
 
 +
|width="180px"|
 +
<center>{{S2frame|[[File:Zap.jpg|x160px]]|none}}</center>
  
 
|width="180px"|
 
|width="180px"|
<center>{{S2frame|[[Image:CobaltStrike.jpg|x210px]]|none}}</center>
+
<center>{{S2frame|[[Image:CobaltStrike.jpg|x160px]]|none}}</center>
  
 
|}
 
|}
  
 
[[Category:Sacred 2 Combat Arts]][[Category:High Elf Combat Arts]]
 
[[Category:Sacred 2 Combat Arts]][[Category:High Elf Combat Arts]]

Latest revision as of 20:33, 26 July 2023

HE_12.gif A powerful streak of lightning hits the opponent inflicting heavy magic damage. T-Energy beings will additionally suffer from damage over time.

This is a Spell Damage Based Combat Art.

Aspect

HE_Asp_02.png - Delphic Arcania

Innate Abilities (Lvl 1) csdmg.jpg

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Heavy Damage - Increases direct damage output. (49.2% increase in magic damage, overall 31.6% increase to total damage)
  • Chain Reaction - 80% chance that the lightning will hit an additional opponent. (80% + 0.1% per CA level chance for Multi Hit)

MODicons_10.gif Silver
  • Electrify - Increases the chance to reduce the opponent's attributes. (40% + 0.4% per CA level increased Chance to Weaken)
  • Chain Reaction - 80% chance that the lightning will hit an additional opponent. (80% + 0.1% per CA level chance)

MODicons_08.gif Gold
  • Explosion - Damages additional opponents in the vicinity of the target. (50% + 0.5% per CA level chance of causing Area of Effect damage)
  • Critical - Increases the chance to land critical hits. (9.9% + 0.1% per CA level chance)
Cobalt Strike without Modifications


Skills and Attributes

The following skills will affect this combat art:

  • Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.

The following attributes will affect this combat art:

  • Stamina will lower regeneration time

Usage Strategies

  • Can be modded as either a single enemy attack with debuffing power or as a multiple enemy attack with a chance for AoE damage.
  • By using the Chain Reaction and Explosion modifications, groups of enemies can be hit with AoE damage up to 3 times as the Cobalt Strike jumps between monsters.

Pros and Cons

Pros

  • Reduction of enemy stats (with the appropriate mod) will cause them to be increasingly vulnerable to subsequent attacks.
  • Works well in clustered groups of enemies with the AoE (Explosion) mod.

Cons

  • Not a true AoE, as it requires at least 2-3 enemies in a bunch for its full damage potential. A single monster will not be affected by AoE damage and will not result in a Chain.
  • The additional Magic damage over time to T-Mutants is pretty low and mutants are very resistant to Magic damage in general. It won't do much to improve Cobalt Strike's usability against them.

Stats Chart

This chart shows stats from a Lvl 1 High Elf with no equipment and no Survival Bonus.

Level Damage Damage over Time to T-Energy Creatures
1 44 - 44 10.1/s
2 58 - 58 13.8/s

See Also

Gallery