Difference between revisions of "Sacred 2:Fire"

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==Damage Type==
 
==Damage Type==
  
Fire, as well, can be a default damage type of some [[Sacred 2:Character Class|class]]'s [[Sacred 2:Combat Arts|Combat Arts]].  Depending upon the chosen combat art, it may even be mixed with other, different, damage types.  For example, the [[Sacred 2:High Elf|High Elf]]'s [[Sacred 2:Blazing Tempest|Blazing Tempest]] elemental damage type starting composition is 100% Fire.  This means that each of the waves that hit has an excellent chance of inflicting Chance for Burn as the percentage of Fire damage type in that combat art is 100%.  
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Fire, as well, can be a default damage type of some [[Sacred 2:Character Class|class]]'s [[Sacred 2:Combat Arts|Combat Arts]].  Depending upon the chosen combat art, it may even be mixed with other, different, damage types.  For example, the [[Sacred 2:High Elf|High Elf]]'s [[Sacred 2:Blazing Tempest|Blazing Tempest]] elemental damage type starting composition is 100% Fire.  This means that each of the waves that hit has an excellent chance of inflicting [[Sacred 2:Chance for Burn|Chance for Burn]] as the percentage of Fire damage type in that combat art is 100%.
  
 
==Resistances==
 
==Resistances==
  
 
Increasing a player's Fire [[Sacred 2:damage|resistance]] via armor or [[Sacred 2:Forging|forging]] rings or amulets into worn gear or weapons can also decrease [[Sacred 2:Damage|damage]] done by incoming Ice attacks from opponents via their melee, ranged or spell.  Players should always attempt to use Fire damage type against enemies who have the ''least'' resistance to it. Using Fire damage type via weapon/ranged or spell versus an enemy who has tremendous Fire resistance can reduce a player's damage by a ''minimum'' of 50 percent!
 
Increasing a player's Fire [[Sacred 2:damage|resistance]] via armor or [[Sacred 2:Forging|forging]] rings or amulets into worn gear or weapons can also decrease [[Sacred 2:Damage|damage]] done by incoming Ice attacks from opponents via their melee, ranged or spell.  Players should always attempt to use Fire damage type against enemies who have the ''least'' resistance to it. Using Fire damage type via weapon/ranged or spell versus an enemy who has tremendous Fire resistance can reduce a player's damage by a ''minimum'' of 50 percent!

Revision as of 13:06, 16 August 2013

fire.jpg Fire is one of the five basic Elemental Damage and resistance types. Fire damage can be used as damage via melee/ranged and in magical combat by choosing Combat Arts with the element a player has strategically chosen to use against select opponents.

Blacksmithing

The Fire damage type, in the form of a Chunk of Lava can be forged into weapons or armor which will increase the weapon's chance to successfully inflict Chance for Burn which is a Secondary Damage Effect as well as a Detrimental magic effects. If successful, the effect of Chance for Burn is a Damage over Time..

Damage Type

Fire, as well, can be a default damage type of some class's Combat Arts. Depending upon the chosen combat art, it may even be mixed with other, different, damage types. For example, the High Elf's Blazing Tempest elemental damage type starting composition is 100% Fire. This means that each of the waves that hit has an excellent chance of inflicting Chance for Burn as the percentage of Fire damage type in that combat art is 100%.

Resistances

Increasing a player's Fire resistance via armor or forging rings or amulets into worn gear or weapons can also decrease damage done by incoming Ice attacks from opponents via their melee, ranged or spell. Players should always attempt to use Fire damage type against enemies who have the least resistance to it. Using Fire damage type via weapon/ranged or spell versus an enemy who has tremendous Fire resistance can reduce a player's damage by a minimum of 50 percent!