Difference between revisions of "Sacred 2:Forest of Thousand Eyes"

From SacredWiki
Jump to navigation Jump to search
m (Swap out pic)
 
(6 intermediate revisions by 4 users not shown)
Line 20: Line 20:
 
*Read the Notes that came from the nearby crate
 
*Read the Notes that came from the nearby crate
 
*Enter the Forest of Thousand Eyes also known as [[Sacred 2:Bloodwood|Bloodwood]]
 
*Enter the Forest of Thousand Eyes also known as [[Sacred 2:Bloodwood|Bloodwood]]
*Defeat 10 of the [[Sacred 2:Flying Eye|Demonic Eyes]] (Logbook should read Flying Eye)
+
*Defeat 10 of the [[Sacred 2:Flying Eye|Flying Eyes]] (Logbook calls them Demonic Eye)
*Travel West to the Zombie Camp and enter it
 
  
 +
 +
== Detailed Walkthrough ==
 +
Based on the Archaeologist's notes, leave his camp and head back to the road.  Once you hit the road, turn north.  After traveling a short distance, you will encounter a number of [[Sacred 2:Mage's Curse|Mage's Curse]] and [[Sacred 2:Demonic Eye|Demonic Eye]] enemies.
 +
{{S2frame|[[Image:ForestThousandEyes_Camera.jpg|700px]]|left}}
 +
<br clear="both" />
 +
You must kill ten of them.
  
  
 +
== Quest Enemies ==
  
== Detailed Walkthrough ==
+
=== [[Sacred 2:Mage's Curse|Mage's Curse]] ===
TYPE IN ADDITIONAL INFO.  DETAILED DIRECTIONS LINKS TO PICTURES, MAPS, VIDEOS ARE PERMITTED IN THIS FIELD.  Details about how dangerous the Flying Eye's are would be helpful.
+
{{:Sacred 2:Mage's Curse}}
  
[http://www.sacredwiki.org/images/Sacred_2/quests/IceBlood/cursed/eyes/eyesvszombie.jpg http://www.sacredwiki.org/images/Sacred_2/quests/IceBlood/cursed/eyes/th_eyesvszombie.jpg]
+
=== [[Sacred 2:Demonic Eye|Demonic Eye]] ===
 +
{{:Sacred 2:Demonic Eye}}
  
  
Line 40: Line 47:
  
 
== Notes ==
 
== Notes ==
TYPE IN ANY POSSIBLE BUGS, EXPLOITS, TRICKS, HINTS, SHORTCUTS ETC
+
* The [[Sacred 2:Demonic Eye|Demonic Eyes]] have the dreaded [[Sacred 2:Leech life from opponents|Leech life from opponents]] ability (the so-called Life Leech%), so plan accordingly.
 
+
* The [[Sacred 2:Mage's Curse|Mage's Curses]] have a spell similar to Regeneration per hit which interrupts a player's Combat Art regeneration.
  
  

Latest revision as of 19:04, 18 June 2011