Difference between revisions of "Sacred 2:Grim Ward"

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*To maximize the damage take the modifications '''Power - Dire - Perforate'''.  Using Grim Ward for killing requires these modifications plus investment in War Cries Lore, Ancient Magic, Combat Discipline, and lots of Damage +X% gear.
 
*To maximize the damage take the modifications '''Power - Dire - Perforate'''.  Using Grim Ward for killing requires these modifications plus investment in War Cries Lore, Ancient Magic, Combat Discipline, and lots of Damage +X% gear.
 
*To maximize the debuffing effects take the modifications '''Hamstring - Kindle - Expose'''.
 
*To maximize the debuffing effects take the modifications '''Hamstring - Kindle - Expose'''.
 +
*Grim Ward duration gains 1 second every 10 levels.  At combat art level 50 the duration will catch up with the cooldown, which means around this point the Barbarian can have two wards active at once.
  
 
== Pros and Cons ==
 
== Pros and Cons ==

Revision as of 06:31, 13 November 2016

icon13.gif NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.

Grim_ward.png Summoning the ancient powers known to his people, a Barbarian This skill allows the Barbarian to fashion a totem out of the carcass of his slain enemies. The crippling damage caused by the resulting talisman serves as a grave warning to all foes. With additional training the warrior can increase the potency of the ward.

This is a Spell Damage Based Combat Art.

Aspect

War_cries.png - War Cries

Innate Abilities (Lvl 1) Physical.png

  • Total Damage: 4-4 Physical
  • Causes enemies to flee in fear
  • Deactivates enemy buffs
  • Firing Frequency: 1.0/s
  • Duration: 15.1s
  • Projectiles: #3 (3 simultaneous shots per firing)
  • Projectiles seek and pierce through targets (cannot miss)
  • Cooldown + Regeneration Time: 20.0s + 1.9s = 21.9s

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Hamstring - Hits slows down opponent movement speed by 30% + 0.2% per level.
  • Power - Doubles the damage of Grim Ward.

MODicons_10.gif Silver
  • Dire - Increases the chance for critical hits by 9.9% + 0.1% per level.
  • Kindle - Increases the enemy's vulnerability to fire damage by 10% + 0.2% per level.

MODicons_08.gif Gold
  • Perforate - Increases the chance to cause open wounds by 20% + 0.2% per level.
  • Expose - Increases the enemy's vulnerability to ice damage by 10% + 0.2% per level.
Grim Ward


Skills and Attributes

The following skills will affect this combat art:

The following attributes will affect this combat art:

  • Stamina will lower regeneration time

Usage Strategies

  • Grim Ward is intentionally designed with minuscule token damage. The projectiles mainly serve to inflict the various debuffs on enemies.
  • The simultaneous shots along with the seeking and piercing behavior ensures that several enemies can be hit with each firing.
  • The fear effect reapplies with each hit, meaning the enemy is often caught helplessly running back and forth, first one direction, then the other.
  • Enemies like to immediately re-cast their buffs if they are stripped. Each hit of Grim Ward will debuff them yet again, which can catch enemies in a loop of trying to recast their buff.
  • To maximize the damage take the modifications Power - Dire - Perforate. Using Grim Ward for killing requires these modifications plus investment in War Cries Lore, Ancient Magic, Combat Discipline, and lots of Damage +X% gear.
  • To maximize the debuffing effects take the modifications Hamstring - Kindle - Expose.
  • Grim Ward duration gains 1 second every 10 levels. At combat art level 50 the duration will catch up with the cooldown, which means around this point the Barbarian can have two wards active at once.

Pros and Cons

Pros

  • Renders most enemies fairly helpless unless they are immune to fear.
  • Strips enemy buffs
  • Reapplies its effects with every shot

Cons

  • Extremely low damage make it very hard to actually kill enemies with it

Gallery