Difference between revisions of "Sacred 2:Poison"

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<onlyinclude>http://www.sacredwiki.org/images/bbicons/poison.jpg [[Sacred 2:Poison|Poison]]</onlyinclude> is one of the five basic [[Sacred 2:Damage Types|Elemental Damage and resistance types]]. Poison damage can be used as damage via melee/ranged and in magical combat by choosing Combat Arts with the element a player has strategically using against select opponents.  Poison, in the form of a [[Sacred 2:Poison Fang|Poison Fang]] can be forged into weapons or armor which will increase the weapon's chance to successfully inflict [[Sacred 2:Chance for Poison|Chance for Poison]] which is a [[Sacred 2:Secondary Damage Effects|Secondary Damage Effect]] as well as a [[Sacred 2:Detrimental magic effects|Detrimental magic effects]]. If successful, Chance to Poison will inflict a [[Sacred 2:Damage over Time|Damage over Time]].
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<onlyinclude>http://www.sacredwiki.org/images/bbicons/poison.jpg [[Sacred 2:Poison|Poison]]</onlyinclude> is one of the five basic [[Sacred 2:Damage Types|Elemental Damage and resistance types]]. Poison damage can be used as damage via melee/ranged and in magical combat by choosing Combat Arts with the element a player has strategically chosen to use against select opponents.   
  
Poison, as well, can be a default element of some magic caster's Combat Arts, and depending on the [[Sacred 2:Combat Arts|Combat Art]], may even be mixed with other elements.  [[Sacred 2:Malicious Totem|Malicious Totem]]'s elemental damage type starting composition, for example, is 65% Physical/35% Poison  
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The poison [[Sacred 2:Damage Types|damage type]], in the form of a [[Sacred 2:Poison Fang|Poison Fang]] can be [[Sacred 2:Forging|forged]] into weapons or armor which will increase the weapon's chance to successfully inflict [[Sacred 2:Chance for Poison|Chance for Poison]] which is a [[Sacred 2:Secondary Damage Effects|Secondary Damage Effect]] as well as a [[Sacred 2:Detrimental magic effects|Detrimental magic effects]]. If successful, Chance to Poison will inflict a [[Sacred 2:Damage over Time|Damage over Time]].
  
Increasing a player's poison [[Sacred 2:damage|resistance]] via armor or [[Sacred 2:Forging|forging]] rings or amulets into worn gear or weapons can also decrease [[Sacred 2:Damage|damage]] done by Poison coming from opponent via their melee, ranged or spell.  Players should always attempt to use poison damage type against enemies who have the ''least'' resistance to it.
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Poison, as well, can be a default damage type of some [[Sacred 2:Character Class|class]]'s [[Sacred 2:Combat Arts|Combat Arts]].  Depending upon the chosen combat art, it may even be mixed with other, different, damage types.  For example, the [[Sacred 2:Dryad|Dryad]]'s [[Sacred 2:Malicious Totem|Malicious Totem]]'s elemental damage type starting composition is 65% [[Sacred 2:Physical|Physical]]/35% Poison.  This means that each of the darts that hits, has a very good chance of inflicting Chance for Poison as the percentage of poison damage type in that combat art is 65%.
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Increasing a player's poison [[Sacred 2:damage|resistance]] via armor or [[Sacred 2:Forging|forging]] rings or amulets into worn gear or weapons can also decrease [[Sacred 2:Damage|damage]] done by incoming poison attacks from opponents via their melee, ranged or spell.  Players should always attempt to use poison damage type against enemies who have the ''least'' resistance to it. Using poison damage type via weapon/ranged or spell versus an enemy who has tremendous poison resistance can reduce a player's damage by a ''minimum'' of 50 percent!

Revision as of 15:23, 29 November 2010

poison.jpg Poison is one of the five basic Elemental Damage and resistance types. Poison damage can be used as damage via melee/ranged and in magical combat by choosing Combat Arts with the element a player has strategically chosen to use against select opponents.

The poison damage type, in the form of a Poison Fang can be forged into weapons or armor which will increase the weapon's chance to successfully inflict Chance for Poison which is a Secondary Damage Effect as well as a Detrimental magic effects. If successful, Chance to Poison will inflict a Damage over Time.

Poison, as well, can be a default damage type of some class's Combat Arts. Depending upon the chosen combat art, it may even be mixed with other, different, damage types. For example, the Dryad's Malicious Totem's elemental damage type starting composition is 65% Physical/35% Poison. This means that each of the darts that hits, has a very good chance of inflicting Chance for Poison as the percentage of poison damage type in that combat art is 65%.

Increasing a player's poison resistance via armor or forging rings or amulets into worn gear or weapons can also decrease damage done by incoming poison attacks from opponents via their melee, ranged or spell. Players should always attempt to use poison damage type against enemies who have the least resistance to it. Using poison damage type via weapon/ranged or spell versus an enemy who has tremendous poison resistance can reduce a player's damage by a minimum of 50 percent!