Difference between revisions of "Sacred 2:Poles"

From SacredWiki
Jump to navigation Jump to search
 
(8 intermediate revisions by 4 users not shown)
Line 1: Line 1:
 
{{Languages}}
 
{{Languages}}
 +
<div style="float:right;">
 +
{|style="margin:0px 0px 5px 10px;"
 +
|__TOC__
 +
|}
 +
</div>
 +
===[[Sacred 2:Pole Arms|Pole Arms Weapons]] Modifiers for Poles===
  
== Types of normal Poles modified by [[Sacred 2:Dexterity |Dexterity]] ==
+
Item Level refers to the minimum level the item must be for the modifier to be able to appear.  The item level 70 modifier requires the Pole Arms mastery for it to be unlocked.
  
* [[Sacred 2:Glaive|Glaive]]
+
{|class="skills"
* [[Sacred 2:Lance|Lance]]
+
|-class="skillsth" align="center"
* [[Sacred 2:Pike|Pike]]
+
!Item Level
 +
!1
 +
!25
 +
!70 - Requires Mastery
 +
|-align="center"
 +
|class="skillslc"|[[Sacred 2:Item Modifiers|Modifier]]
 +
|[[Sacred 2:Chance to hit additional opponents|Chance to hit additional opponents]]
 +
|[[Sacred 2:Opponent's defense value|Opponent's defense value]]
 +
|[[Sacred 2:Opponent's attack value|Opponent's attack value]]
 +
|}
  
  
== [[Sacred 2:All Class Unique Polearms|Unique Polearms]] Modified by [[Sacred 2:Dexterity|Dexterity]]: ==
+
===Damage Types===
 +
* Poles typically deal [[Sacred 2:Physical|physical]] damage, however depending on the weapon they will also deal any of the other [[Sacred 2:Damage Types|Damage Types]].  The additional damage types are not restricted to a single one at a time, the players can have Poles that have multiple elemental damages, allowing for several different [[Sacred 2:Secondary Damage Effects|Secondary Damage Effects]] being possible without any additional gear.
  
 +
* Poles gain damage from [[Sacred 2:Dexterity|Dexterity]].
 +
 +
 +
===Damage===
 +
* High
 +
 +
 +
===Types===
 +
Types of normal Poles modified by [[Sacred 2:Dexterity |Dexterity]]
 +
 +
* Glaive
 +
* Lance
 +
* Pike
 +
 +
 +
=== Common Poles ===
 +
----
 +
{|valign="top" width="100%" height="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center"
 +
|-valign="top"
 +
 +
|width="180px"|
 +
<center>{{S2frame|[[Image:pol1cwm.gif|x200px]]|none}}</center>
 +
 +
|width="180px"|
 +
<center>{{S2frame|[[Image:pol2cwm.gif|x200px]]|none}}</center>
 +
 +
|width="180px"|
 +
<center>{{S2frame|[[Image:pol3cwm.gif|x200px]]|none}}</center>
 +
 +
|width="180px"|
 +
<center>{{S2frame|[[Image:pol4cwm.gif|x200px]]|none}}</center>
 +
 +
|width="180px"|
 +
<center>{{S2frame|[[Image:pol5cwm.gif|x200px]]|none}}</center>
 +
 +
|-valign="top"
 +
 +
|width="180px"|
 +
<center>{{S2frame|[[Image:pol6cwm.gif|x200px]]|none}}</center>
 +
 +
|width="180px"|
 +
<center>{{S2frame|[[Image:pol7cwm.gif|x200px]]|none}}</center>
 +
 +
|width="180px"|
 +
<center>{{S2frame|[[Image:pol8cwm.gif|x200px]]|none}}</center>
 +
 +
|width="180px"|
 +
<center>{{S2frame|[[Image:pol9cwm.gif|x200px]]|none}}</center>
 +
 +
|width="180px"|
 +
<center>{{S2frame|[[Image:pol10cwm.gif|x200px]]|none}}</center>
 +
 +
|-valign="top"
 +
 +
|width="180px"|
 +
<center>{{S2frame|[[Image:pol11cwm.gif|x200px]]|none}}</center>
 +
 +
|width="180px"|
 +
<center>{{S2frame|[[Image:pol12cwm.gif|x200px]]|none}}</center>
 +
 +
|width="180px"|
 +
<center>{{S2frame|[[Image:pol13cwm.gif|x200px]]|none}}</center>
 +
 +
|width="180px"|
 +
<center>{{S2frame|[[Image:pol14cwm.gif|x200px]]|none}}</center>
 +
 +
|width="180px"|
 +
<center>{{S2frame|[[Image:pol15cwm.gif|x200px]]|none}}</center>
 +
 +
|-valign="top"
 +
 +
|width="180px"|
 +
<center>{{S2frame|[[Image:pol16cwm.gif|x200px]]|none}}</center>
 +
 +
|width="180px"|
 +
<center>{{S2frame|[[File:Scythe 1.jpg|x200px]]|none}}</center>
 +
 +
|width="180px"|
 +
<center>{{S2frame|[[File:Scythe 2.jpg|x200px]]|none}}</center>
 +
 +
|width="180px"|
 +
<center>{{S2frame|[[File:Scythe 3.jpg|x200px]]|none}}</center>
 +
|}
 +
 +
====http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif Note====
 +
*The final three weapons shown above are scythes that were activated with the [[Sacred 2:Community Patch|Community Patch]].  They can be found or bought as yellow (rare) items, but only with the CM Patch installed.  Despite their scythe-like appearance they are classified as Poles.
 +
 +
 +
=== Notable Poles ===
 +
----
 +
'''[[Sacred 2:Uniques Database|Unique]] Poles:'''
 
* [[Sacred 2:Iridescent Wand|Iridescent Wand]]
 
* [[Sacred 2:Iridescent Wand|Iridescent Wand]]
 +
* [[Sacred 2:Nengruil's Doombringer|Nengruil's Doombringer]]
 +
* [[Sacred 2:Ronthron's Legacy|Ronthron's Legacy]]
 +
* [[Sacred 2:Trychelion's Pole|Trychelion's Pole]]
 +
'''[[Sacred 2:Community Patch Unique Items|Community Patch Unique]] Poles:'''
 +
* [[Sacred 2:Carnach's Scorching Stake|Carnach's Scorching Stake]]
 +
* [[Sacred 2:The Osiris Scythe|The Osiris Scythe]]
 +
* [[Sacred 2:Snowstaff of the Ogre|Snowstaff of the Ogre]]
 +
* [[Sacred 2:Spear of the Dryads|Spear of the Dryads]]
 +
* [[Sacred 2:Transfixion Orb|Transfixion Orb]]
 +
* [[Sacred 2:Twilight Harvester|Twilight Harvester]]
  
* [[Sacred 2:Nengruil's Doombringer|Nengruil's Doombringer]]
 
  
* [[Sacred 2:Ronthron's Legacy|Ronthron's Legacy]]
+
===Notes===
 +
----
 +
*Poles can bear a strong visual resemblance to [[Sacred 2:Two Handed Mage Staffs|Two-Handed Mage Staffs]].  Be sure to check item types carefully to avoid confusion.
 +
 
  
* [[Sacred 2:Trychelion's Pole|Trychelion's Pole]]
+
===See Also===
 +
----
 +
* [[Sacred 2:Dexterity Based Weapons|Dexterity Based Weapons]]
 +
* [[Sacred 2:Items|Items]]
 +
* [[Sacred 2:Item Modifiers|Item Modifiers]]
 +
* [[Sacred 2:Skills|Skills]]
 +
* [[Sacred 2:Attributes|Attributes]]

Latest revision as of 13:20, 13 December 2014

Pole Arms Weapons Modifiers for Poles

Item Level refers to the minimum level the item must be for the modifier to be able to appear. The item level 70 modifier requires the Pole Arms mastery for it to be unlocked.

Item Level 1 25 70 - Requires Mastery
Modifier Chance to hit additional opponents Opponent's defense value Opponent's attack value


Damage Types

  • Poles typically deal physical damage, however depending on the weapon they will also deal any of the other Damage Types. The additional damage types are not restricted to a single one at a time, the players can have Poles that have multiple elemental damages, allowing for several different Secondary Damage Effects being possible without any additional gear.


Damage

  • High


Types

Types of normal Poles modified by Dexterity

  • Glaive
  • Lance
  • Pike


Common Poles


icon13.gif Note

  • The final three weapons shown above are scythes that were activated with the Community Patch. They can be found or bought as yellow (rare) items, but only with the CM Patch installed. Despite their scythe-like appearance they are classified as Poles.


Notable Poles


Unique Poles:

Community Patch Unique Poles:


Notes


  • Poles can bear a strong visual resemblance to Two-Handed Mage Staffs. Be sure to check item types carefully to avoid confusion.


See Also