Difference between revisions of "Sacred 2:Propelled Levitation"

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[[Category:Sacred 2 Combat Arts]][[Category:Temple Guardian Combat Arts]]
 
[[Category:Sacred 2 Combat Arts]][[Category:Temple Guardian Combat Arts]]

Revision as of 01:54, 24 September 2013

10.gif The Temple Guardian levitates and moves faster, which renders him more difficult to hit. His jet nozzles emit pulses, which will damage nearby opponents. A combination jump/flying "attack" that does melee range AoE (Area of Effect) damage, but no damage that is substantial. A highly entertaining Combat Art to watch when mounted on the Temple Guardian's mount, the mobiculum. Unmounted, the Temple Guardian will grow a pair of thrusters and fly to the targetted point. Mounted, the Temple Guardian's Mobiculum (wheel) will begin to spin horizontally and turn into a mini-flying saucer.

Aspect

TG_Asp_02.png - Lost Fusion

Innate Abilities (Lvl 1)

  • Damage (100% Fire): 11-11
  • Defense Value: +50.0%
  • Hits per second: 2.5/s

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Fuel - Decreases regeneration time. (33% decrease in Cooldown, 20 seconds from 30)
  • Super charger - Increases damage range. (32.5% increase)

MODicons_10.gif Silver
  • Boost - Propelled Levitation will cover longer distances. (33.3% increased range)
  • Jet Stream - Opponents will sustain additional fire damage. (50% increase)

MODicons_08.gif Gold
  • Emergency Lift-off - Enables lift-off even when under the influence of root spells. (100% + 0.5% per CA level chance)
  • Flux - Increases damage pulse frequency. (40% increase)

Skills

The following skills will affect this combat art:

Usage Strategies

  • An especially useful skill for kiting monsters with the Super charger, Jet Stream, and Flux modifications. This essentially allows a player to hit a large group of monsters fairly quickly with a large number of small fire based hits. A little math to show my point, 3.5 hits per second over a two second jump. That is 7 hits, per monster, a two second jump can cover easily 15 monsters+ so we have 7 times 15 which is 105 hits in two seconds!

Pros and Cons

Pros

  • ...
  • ...

Cons

  • ...
  • ...


Stats Chart

Level Regeneration Time Cooldown Damage Defense Value Hits/second
1 1.5s 30.0s 11-11 +50.0% 2.5/s
2 2.0s 30.0s 16-16 +70.0% 2.5/s
Propelled Levitation without Modifications


See Also

Gallery