Difference between revisions of "Sacred 2:Relics"

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=== Skill ===
 
=== Skill ===
 
   
 
   
A  relic will show the name of a [[Sacred 2:skills |skill]] with a number listed beside it.  The number indicates how many skill points from the relic will be added to a player's statistics for that particular skill.  The following skills are offered upon relics:
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A  relic will akways show the name of one of the [http://www.sacredwiki.org/index.php5/Sacred_2:Skills#General_skills: General Skills] with a number listed beside it.  The number indicates how many skill points from the relic will be added to a player's statistics for that particular skill.  The following skills are offered upon relics:
  
 
[[Sacred 2:Bargaining|Bargaining]]
 
[[Sacred 2:Bargaining|Bargaining]]
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[[Sacred 2:Riding|Riding]]
 
[[Sacred 2:Riding|Riding]]
 
  
 
== Relic Holder ==
 
== Relic Holder ==

Revision as of 16:54, 25 January 2009

Relics are jewel-like items that can be inserted into a player's relic holder. They are found in a number of different shapes and colors all relating to how they will modify a character's abilities. Relics can be found at a vendor when purchasing armor and are often expensive. They can also be found as drops which often offer higher values than those that can be bought without bargaining.

Each relic will have the following three important characteristics which will help a player choose which to place within their relic holder which can then aid with an overall build's needs or during specific circumstances e.g. Bosses:

Color

The color of the relic will indicate which of the following elements it will protect against:

relgreen.jpg Green - Poison

relred.jpg Red - Fire

relblue.jpg Blue - Magic

relcyan.jpg Cyan - Ice

Shape

The shape of a relic indicates the strength of the armor resistance within the offered range. Relics come in various, assorted shapes ranging from circles to pentagons. The less sides a relic has the higher the chance that it is a relic with lower armor resistance. The more sides a relic has, the better the chance of the relic having a higher value v.s. a specific element. A range will always start from circle, to triangle, to pentagon, with some relics at even higher levels having more facets resembling a jewel which offer the highest levels of protection.

Poison Fire Magic Ice
Weakest relgreen.jpg relred.jpg relblue.jpg relcyan.jpg
Middle reltrigreen.jpg reltri.jpg reltriblue.jpg reltricyan.jpg
Strongest relpolygreen.jpg relbluepoly-1.jpg relcyanpoly-1.jpg

Skill

A relic will akways show the name of one of the General Skills with a number listed beside it. The number indicates how many skill points from the relic will be added to a player's statistics for that particular skill. The following skills are offered upon relics:

Bargaining

Enhanced Perception

Divine Devotion

Riding

Relic Holder

The relic holder can be found at the bottom left of the screen and has four sides with a jewel for the god spell in it's center. Each of it's four sides can hold up to three relics of any chosen shape or color . Any one of the relic holder's sides can be clicked, and doing so will snap the selected side upwards (with an audible sound) and will activate all three relics on that side.. All properties of relics on the chosen, upwards-facing side will now add the sum of their values towards the player's build. In this way it is possible to enhance certain skills or even increase elemental resistances versus the corresponding enemy elemental damage.

There are four sides to the relic holder, and each has the possibility of holding three relics. A player can manage a total of 12 relics to add skill points or build resistances as needed. Many strategies exist.

  • Strong Elemental Protection Placement

If a player's priority was to create a relic holder that would give him the greatest benefits regarding protection against the widest variety of elemental damages, he could collect three same-colored relics of each of the four colors, and then as he continued to level he could then simply replace the relics with new relics of higher armor values as the game progressed. This would allow the player to "snap" the correct relic resistances into place when a player is faced with an enemy of a corresponding type of damage.

Against Small Toxic Elementals, for example, since they have high elemental poison damage, a player would click upon the side of his relic holder that had all his poison relics. This would then activate that side of the relics holder, and the protection to poison damage would then be manifested.

  • Strong Skill Enhancement Placement

Skills can be enhanced as well. Relics can be found or purchased that have any of the four above mentioned skills upon them. If the side of the relic holder with three relics all with the same skill on them were facing upwards, the sum of that skill's values would then be added as "soft" skill points to the player's abilities. It is possible to create a relic holder with all four skills enhanced this way and put in less "hard" skill points directly into the build upon level up.

  • Mix of Skill Enhancements and Strong Protection Placement

Many combination of skills or resistances can be created by mixing the different colors and skills as needed against specific enemies or to enhance a build. A player can choose to use three sides for resistances against specific enemies he faces most often, while having the last side left as an Enhanced Perception modifier to increase drops, or Riding to better decrease regen times while mounted...any one of the four skills offered by relics can be manipulated this way. Conversely, another way would be to have three of the relic sides used to enhance skills with only one of the sides used to enhance a single chosen resistance.

  • Skill Enhancement with Mixed Protection Placement

A player wanting to prioritize a skill, Riding for example, but needing general protection against three elements, would place, perhaps, three relics of all different colors to correspond to the enemy elemental damage, but have all three same relics also have Riding on them so as to reduce his regeneration. This combination would offer, on one side of the relic, general protection against a variety of damages with that one skill enhanced. Of course, as only one relic will be used to defend against the corresponding damage, the amount of protection it will offer will be less than an entire relic side devoted to one element.

  • Mixed Skill and Strong Protection Per Side Placement

With very careful shopping and especially with the Bargaining skill, even better strategies can be used which can lead to powerful build efficiencies through the consolidation of diverse, sought-after values on fewer relics. For example, if a player had chosen riding as a skill, and was using relics with riding on them to enhance his regeneration from that skill, while playing against small toxic elementals for a certain number of levels, he could then shop for relics which had both Poison and Riding upon them. This gives the one chosen active side of the player's relic holder both of the needed values...resistance versus poison in addition to increased levels of Riding. This strategy requires a player to search at vendors more carefully, but by combining both sought after values on one relic, the relic holder's efficiency is greatly increased.

Relics find particularly good use against dragons or bosses. Players knowing in advance which damages an enemy uses will be able to plan, and decide whether to use the resistance or skills properties of the relics.