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Create the page "Block chance: Stun" on this wiki! See also the search results found.
- ...ttacks and spells (+physical armour, Block Chance: Combat Arts & chance to stun the target). * [[Sacred 2:Block chance: Combat Arts|Block Chance Combat Arts]]: 22.1% +0.3% per CA level5 KB (675 words) - 22:51, 8 January 2014
- *[[Sacred 2:Chance to reflect: Combat Arts|Chance to Reflect: Combat Arts]] +48.2% *[[Sacred 2:Chance to reflect: Close Combat|Chance to Reflect: Close Combat]] +48.2%2 KB (269 words) - 02:51, 5 January 2020
- *Provides a chance to reflect opponents' melee attacks. It can reflect any Close Combat attack ...eflection. Blocked damage cannot be reflected when reaching 100% chance to block (only possible for Close Combat).3 KB (386 words) - 11:49, 12 May 2014
- * [[Sacred 2:Block chance: Root|Block Chance Snare]]: 26.8% + 0.3% per CA level * [[Sacred 2:Block chance: Stun|Block Chance Stun]]: 26.8% + 0.3% per CA level5 KB (647 words) - 22:48, 8 January 2014
- ''The Hitpoints, Chance to hit, Damage and Armor noted above of Gharbad the Strong are dependent on ...resistance]] and also a good [[Sacred 2:Chance to stun opponents|chance to stun]] the player.2 KB (342 words) - 10:37, 5 February 2017
- ''The Hitpoints, Chance to hit, Damage and Armor noted above of Scaron are dependent on the level o ...[Sacred 2:Block chance: Stun|chance to block stun]] that it is essentially stun-immune.3 KB (402 words) - 03:29, 22 February 2017
- * [[Sacred 2:Block chance: Stun|Chance to Block Stun]]: 32.0% * '''Guard''' - Decreases opponents' chance to cause [[Sacred 2:Secondary Damage Effects|secondary damage effects]] by4 KB (536 words) - 19:16, 7 January 2020
- * [[Sacred 2:Chance to evade|Chance to Evade]]: 20.7% * [[Sacred 2:Block chance: Projectiles|Chance to Block Ranged Weapon Damage]]: 30.6%4 KB (584 words) - 17:15, 8 January 2020
- ''The Hitpoints, Chance to hit, Damage and Armor noted above of Bremm Sparkfist are dependent on th ...ives Bremm Sparkfist a good [[Sacred 2:Block chance: Projectiles|chance to block ranged attacks]].3 KB (386 words) - 10:18, 5 February 2017
- * [[Sacred 2:Block chance: Combat Arts|Block chance: Combat Arts]] (Armor) * [[Sacred 2:Block chance: Stun|Block chance: Stun]] (Legs)4 KB (491 words) - 11:24, 30 April 2023
- * [[Sacred 2:Chance to inflict Open Wounds|Chance for Open Wounds]]: 32.5% + 0.2% per level * '''Weapon Block''' - Adds physical [[Sacred 2:Damage Mitigation|damage mitigation]] to the5 KB (693 words) - 20:25, 6 January 2020
- * [[Sacred 2:Chance to stun opponents|Chance to stun opponents]]: 10.1% * '''Mind Control''' - Increases chance to stun nearby opponents. (5% + 0.1% per CA level / 50% increase from base value)6 KB (762 words) - 02:49, 3 December 2022
- ''The Hitpoints, Chance to hit, Damage and Armor noted above of the Earth Lord are dependent on the ...] (Deadly Wounds) as well as [[Sacred 2:Chance to stun opponents|Chance to Stun]].3 KB (539 words) - 22:57, 27 January 2017
- ''The Hitpoints, Chance to hit, Damage and Armor noted above of Skeleton King Leoric are dependent ...he battle can take a long time. Drink a Potion of Undead Death for a good chance to knock out his extra lives. The [[Sacred 2:Paladin - Diablo 2 Fallen|Pal3 KB (473 words) - 10:27, 27 July 2017
- ''The Hitpoints, Chance to hit, Damage and Armor noted above of The Summoner are dependent on the l ...rts|chance to block combat arts]], so the player's spells have a very good chance of simply failing against him. Weapon attacks are a much better method to3 KB (533 words) - 01:42, 30 June 2017
- * [[Sacred 2:Block chance: Combat Arts|Block chance: Combat Arts]] +X% (Helm) * [[Sacred 2:Block chance: Close Combat|Block chance: Close Combat]] +X% (Chest)7 KB (910 words) - 17:04, 10 January 2017
- | '''Block Chance''' || Adds a percent chance to block all types of blockable attacks (see below for types). ...: Close Combat|Block Chance: Close Combat]]''' || Adds a percent chance to block close combat attacks used against the player.27 KB (4,034 words) - 22:19, 26 July 2019
- * [[Sacred 2:Chance to reflect: Stun|Chance to reflect: Stun]] (Helm) * [[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] (Helm)5 KB (657 words) - 22:45, 18 April 2019
- **Has a chance to inflict any of the other damage types based on the random fist weapon he ** [[Sacred 2:Block chance: Close Combat|Block chance: Close Combat]]6 KB (787 words) - 17:32, 6 January 2020
- ...ttacks and spells (+physical armour, Block Chance: Combat Arts & chance to stun the target). ...o provide a secondary effect of [[Sacred 2:Block chance: Projectiles|Block Chance: Projectiles]] for all characters.5 KB (755 words) - 08:45, 29 January 2015