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  • == [[Sacred 2:Earth Elemental|Earth Elemental]] == {{:Sacred 2:Earth Elemental}}
    2 KB (216 words) - 06:56, 3 January 2014
  • == [[Sacred 2:Earth Elemental (Diablo 2 Fallen)|Earth Elemental]] == {{:Sacred 2:Earth Elemental (Diablo 2 Fallen)}}
    5 KB (590 words) - 21:42, 29 April 2017
  • *{{Fire}} *{{Fire}}
    1 KB (200 words) - 17:39, 13 February 2017
  • *{{Fire}} *Fire trap
    930 bytes (125 words) - 21:51, 28 May 2011
  • ...Small Fire Elemental|Small Fire Elementals]] and [[Sacred 2:Fire Elemental|Fire Elementals]] are found on the island
    2 KB (277 words) - 23:40, 7 October 2013
  • *[[Sacred 2:Elemental Magic|Elemental Magic]] ...to other people or objects. While in Dragon Form the Dragon Mage can cast fire spells and gains bonuses to armor, attack and defense. In this form the Dra
    7 KB (1,001 words) - 16:11, 3 September 2013
  • ...ll Earth Elementals]] and even a few [[Sacred 2:Small Fire Elemental|Small Fire Elementals]].
    3 KB (396 words) - 02:39, 1 November 2013
  • The only enemies found are [[Sacred 2:Small Fire Elemental|Small Fire Elementals]]
    2 KB (288 words) - 23:58, 7 October 2013
  • ...ng a small amount of elemental energies, the Sorceress hurls darts of pure fire at those who would seek to injure her. http://www.sacredwiki.org/images/6/60/Fire_spells.png - '''Fire Spells'''
    5 KB (715 words) - 19:46, 5 January 2020
  • Girvym is a small island off the east coast of [[Sacred 2:Dyr Lain|Dyr Lain]] in the Jade Sea ...Ghost Wolves]], [[Sacred 2:Fen Fire|Fen Fires]], [[Sacred 2:Fire Elemental|Fire Elementals]], [[Sacred 2:Brown Bear|Brown]] and [[Sacred 2:Black Bear|Black
    3 KB (464 words) - 23:24, 7 October 2013
  • ....org/images/Sacred_2/Aspects/DM_Asp_02.gif - '''[[Sacred 2:Elemental Magic|Elemental Magic]]''' * [[Sacred 2:Elemental Magic Lore|Elemental Magic Lore]] - improves combat art [[Sacred 2:Damage|damage]], [[Sacred 2:C
    6 KB (959 words) - 10:51, 1 July 2014
  • ...xplanation of how mono-elemental is significantly more powerful than multi-elemental. (And how it still makes sense even though I use a not so good translator t [color=red]<center>+fire.dam*{...}+mag.dam{...}+pois.dam{...}</center>[/color]
    13 KB (1,954 words) - 03:27, 12 August 2013
  • ...in their domains. With a breath they may unleash torrents of incinerating fire, utterly consuming all unfortunate enough to stand before them. These might ...rdian of Frostgard (north of Monastery of the Seraphim), and Sirithcam the Fire Dragon (under the lava plains).
    13 KB (2,181 words) - 17:25, 11 June 2020
  • ...in most cases more than one family is cramped into a space that's far too small for the number of people living there. In the countryside, the peasants liv ...ion]] displayed in this land. The market offers all sorts of carvings from small earrings to life size warrior [[Sacred 2:Statues|statues]] that look so rea
    13 KB (2,000 words) - 05:06, 3 March 2014
  • ...most common, but in higher levels of play variants start appearing that do fire, and even magic, damage. ...e. Typical damage features: Physical, and one other elemental damage type. Fire is most common, followed by Poison.
    10 KB (1,512 words) - 20:34, 3 January 2008
  • ...the same capacity of being able to socket ''all'' socketable items with a small variance in bonuses given for items forged in bronze, silver, gold, and gr ...[[File:Chunk of Lava.png]] || <u>[[Sacred 2:Chunk of Lava|Chunk of Lava]] (fire)</u>
    8 KB (1,383 words) - 21:29, 28 October 2013
  • ...ate the parameter of equipment "combat arts radius +x%". For the typically small value of the bonus is hidden geometric trick: to increase the area of damag ...wiki.org/images/Sacred_2/CombatArts/DM/DMfireodem.gif [[Sacred 2:Fire Odem|Fire Odem]]
    13 KB (1,872 words) - 17:35, 24 May 2014
  • ...raction ability, and also Multiple-Shot followed by Penetraing Arrow, as a fire and forget against large bosses, or as a mob killer. Physical, Poison, Magic and Fire resist (in that order)
    24 KB (4,246 words) - 20:42, 3 January 2008
  • ...nly DoT (poison attacks of [[Sacred 2:Undead|Undead]] and [[Sacred 2:Toxic Elemental|Toxic Elementals]]). ...CAs are High Elf's [[Sacred 2:Frost Flare|Frost Flare]] and [[Sacred 2:Ice Elemental|Ice Elementals']] ice projectiles.
    19 KB (2,894 words) - 06:31, 20 May 2014
  • ...of Lesser Demons"; from the same author "Sakkara-Dimen-Zion " The leading Fire Devils of Hell: An Analysis of Experimental Possibilities" and "Further Err ...d they possess the attacking abilities of the Wood Elves. They are able to fire Blade Arrows or Multiple Shots in multiplayer mode. Hard Shot is also one o
    15 KB (2,341 words) - 15:45, 11 June 2020
  • ...hat causes damage over time. Although Open Wounds generally tend to cause small damage it is possible to inflict Open Wounds upon your enemy that are very {Race} Weapon Damage {Elemental Type}: +XX% {Attribute}
    9 KB (1,439 words) - 15:49, 11 June 2020
  • ...more, as well as further reduce incoming damage - the skill itself gives a small amount of damage reduction. ...re damage with Fiery Ember, but also allows you to do more damage with any fire based attack (a weapon with a lava chunk in it, deathly spears with “sing
    23 KB (4,008 words) - 21:55, 17 August 2014
  • ...eather increase teams resistance against fire/ice attacks or decrease the elemental resistance of enemies. - +x% or +x element(ice/fire/magic) damage
    27 KB (4,610 words) - 00:52, 18 August 2014
  • Summons a stationary skeletal tower that will fire projectiles at opponents within a certain radius. ...aron will increase this amount with a future patch since I consider 30 too small per rune for a Gold modification.
    21 KB (3,355 words) - 23:57, 17 August 2014
  • ...er]] which affects the character's chance to cause an opponent to catch on fire ...:Forging|forged]] into a slot, it converts a portion of physical damage to fire damage.
    73 KB (10,824 words) - 17:46, 26 April 2023
  • * High Elf's Fire Demon and Shadow Warrior's Nether Allegiance now have fire and ethereal FX respectively (instead of gore/bones) when unsummoned. * Eternal Fire and Viperish Disease are reworked and rebalanced to scale with skills and a
    42 KB (6,354 words) - 00:23, 31 December 2017