Difference between revisions of "Sacred 2:Amplifying Discharge"

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{|
 
{|
 
|width="80%"|
 
|width="80%"|
 
 
{|
 
{|
 
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/06.gif
 
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/06.gif
|A rapid shot with bullets. These have a chance to hit an additional opponent who is close to the original target. The fired bullet has a chance to ricochet off towards another monster. It can be modded to do additional ice damage and for further ricochets.  
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|A rapid shot with bullets. These have a chance to hit an additional opponent who is near the initial target. The fired bullet has a chance to ricochet off towards another monster. It can be modded to do additional ice damage and for further ricochets.  
 
|}
 
|}
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This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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{|width="100%"
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|width="25%" valign="top"|
 
==Aspect==
 
==Aspect==
 
http://www.sacredwiki.org/images/Sacred_2/Aspects/TG_Asp_02.png - '''[[Sacred 2:Lost Fusion|Lost Fusion]]'''
 
http://www.sacredwiki.org/images/Sacred_2/Aspects/TG_Asp_02.png - '''[[Sacred 2:Lost Fusion|Lost Fusion]]'''
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|width="75%" valign="top"|
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==Innate Abilities (Lvl 1) [[File:Physical.png]]==
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* [[Sacred 2:Damage|Damage]]: 49-49 [[Sacred 2:Physical|Physical]]
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* Chance for Additional Hit: 70.0% (Bullet will bounce to another opponent)
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* [[Sacred 2:Regeneration Time:|Regeneration Time:]] 4.5 seconds
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|}
  
 
== Modifications ==
 
== Modifications ==
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{{See Also|Sacred 2:Combat Art Modifications}}
 
{|
 
{|
 
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|
 
|
* '''Ice bullets ''' - Adds ice damage. (25% from base damage, damage type ice)
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* '''Ice Bullets ''' - Bullets inflict additional [[Sacred 2:Ice|Ice]] damage. (25% from base damage, damage type ice)
* '''Ricochet ''' - Chance to cause another ricochet. (20% + 0.1% per CA level chance)
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* '''Ricochet ''' - Chance that bullet will hit an additional target. (20% + 0.1% per Combat Art level chance)
 
|}
 
|}
 
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|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|
 
|
* '''Momentum ''' - Chance to knockback. (40% + 1% per CA level chance)
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* '''Momentum ''' - [[Sacred 2: Chance to knock back opponents|Chance to knock back opponents]]. (40% + 1% per Combat Art level chance)
* '''Ricochet ''' - Chance to cause another ricochet. (20% + 0.1% per CA level chance)
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* '''Ricochet ''' - Chance that bullet will hit an additional target. (20% + 0.1% per Combat Art level chance)
 
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|}
 
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|
 
|
* '''Ice bullets''' - Adds ice damage. (25% from base damage, damage type ice)
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* '''Ice Bullets''' - Bullets inflict additional ice damage. (25% from base damage, damage type ice)
* '''Speed shot''' - Reduces regeneration time. (33.3% decrease)
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* '''Speed Shot''' - Decreases the regeneration time of Amplifying Discharge. (33.3% decrease)
 
|}
 
|}
  
==Skills==
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|valign="top"|
The following skills will affect this combat art:
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{| align="right"
* [[Sacred 2:Lost Fusion Lore|Lost Fusion Lore]]
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|{{s2frame|{{#ev:youtube|Eh-8HCUZyjk|400}}|center|Amplifying Discharge without Modifications}}
* [[Sacred 2:Lost Fusion Focus|Lost Fusion Focus]]
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|}
* [[Sacred 2:Concentration|Concentration]]
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__NOTOC__
* [[Sacred 2:Combat Discipline|Combat Discipline]]
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<BR CLEAR=right>
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 +
|}
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==Skills and Attributes==
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The following [[Sacred 2:Skills|skills]] will affect this combat art:
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* [[Sacred 2:Lost Fusion Lore|Lost Fusion Lore]] - improves combat art [[Sacred 2:Damage|damage]], [[Sacred 2:Chance for critical hits|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points.
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* [[Sacred 2:Lost Fusion Focus|Lost Fusion Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
 +
 
 +
* [[Sacred 2:Concentration|Concentration]] - directly reduces regeneration time for this combat art.
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 +
* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
 +
 
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* [[Sacred 2:Ancient Magic|Ancient Magic]] - directly increases the damage and reduces enemies' [[Sacred 2:Armor|resistance]] to the damage of this combat art (skill is only available to Temple Guardian with [[Sacred 2:Community Patch|CM Patch]]).
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* [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of the [[Sacred 2:Secondary Damage Effects|secondary damage effects]] triggered by Amplifying Discharge: [[Sacred 2:Chance to inflict Open Wounds|Open Wounds]] and [[Sacred 2:Chance for Freeze|Freeze]] (if either of the '''Ice Bullets''' modifications are taken).
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The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
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*[[Sacred 2:Intelligence |Intelligence]] will increase its damage and [[Sacred 2:Spell Intensity|spell intensity]]
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*[[Sacred 2:Stamina|Stamina]] will lower regeneration time
  
 
== Usage Strategies ==
 
== Usage Strategies ==
...
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*Can be used as a high damage Champion killer with 2 '''Ice Bullets''' mods. Ice damage can also cause [[Sacred 2:Chance for Freeze|Freeze]], a slowing debuff to enemies.
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*Use as a low damage normal mob killer with 2 extra '''Ricochet''' mods.  Each ricochet is a chance to hit an ''additional'' opponent, so by taking both mods, three enemies may be hit by a single shot.
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*Work to get the regen time very low (it's helpful to take the '''Speed Shot''' gold mod) and it can be spammed.
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*For the most versatility, suggested modifications are '''Ice Bullets''' - '''Ricochet''' - '''Speed Shot'''.
  
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== Pros and Cons ==
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'''Pros'''
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*Can become quite powerful with the correct modifications
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*Versatile
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'''Cons'''
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*The bullet does not move very fast, and can sometimes miss if an enemy moves out of the way.  This applies to the ricochets as well.
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*The ricochet can be somewhat unpredictable, sometimes bouncing to distant enemies and drawing their attention.
  
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== Stats Chart ==
  
== Pros and Cons ==
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==See Also==
Pros
+
*[[Sacred 2:Temple Guardian|Temple Guardian]]
*...
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*[[Sacred 2:Temple Guardian Guides|Temple Guardian Guides]]
*...
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*[[Sacred 2:Temple Guardian Combat Arts|Temple Guardian Combat Arts]]
Cons
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*[[Sacred 2:Skills|Skills]]
*...
+
 
*...
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==Gallery==
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{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center"
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|-valign="top"
  
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|width="180px"|
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<center>{{S2frame|[[File:Tg-amplifying-discharge-gun.jpg|x148px]]|none}}</center>
  
== Stats Chart ==
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|width="180px"|
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<center>{{S2frame|[[File:Amplifying discharge.jpg|x148px]]|none}}</center>
  
|valign="top"|
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|width="180px"|
__TOC__
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<center>{{S2frame|[[File:Amplifying discharge 2.jpg|x148px]]|none}}</center>
<BR CLEAR=right>
 
  
PICTURE HERE
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|width="180px"|
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<center>{{S2frame|[[File:Amplifying discharge mounted.jpg|x148px]]|none}}</center>
  
 +
|width="180px"|
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<center>{{S2frame|[[Image:AmplifyingDischarge.jpg|x148px]]|none}}</center>
  
 
|}
 
|}
  
 
[[Category:Sacred 2 Combat Arts]][[Category:Temple Guardian Combat Arts]]
 
[[Category:Sacred 2 Combat Arts]][[Category:Temple Guardian Combat Arts]]

Latest revision as of 23:00, 21 December 2022

06.gif A rapid shot with bullets. These have a chance to hit an additional opponent who is near the initial target. The fired bullet has a chance to ricochet off towards another monster. It can be modded to do additional ice damage and for further ricochets.

This is a Spell Damage Based Combat Art.

Aspect

TG_Asp_02.png - Lost Fusion

Innate Abilities (Lvl 1) Physical.png

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Ice Bullets - Bullets inflict additional Ice damage. (25% from base damage, damage type ice)
  • Ricochet - Chance that bullet will hit an additional target. (20% + 0.1% per Combat Art level chance)

MODicons_10.gif Silver
  • Momentum - Chance to knock back opponents. (40% + 1% per Combat Art level chance)
  • Ricochet - Chance that bullet will hit an additional target. (20% + 0.1% per Combat Art level chance)

MODicons_08.gif Gold
  • Ice Bullets - Bullets inflict additional ice damage. (25% from base damage, damage type ice)
  • Speed Shot - Decreases the regeneration time of Amplifying Discharge. (33.3% decrease)
Amplifying Discharge without Modifications


Skills and Attributes

The following skills will affect this combat art:

  • Concentration - directly reduces regeneration time for this combat art.
  • Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.
  • Ancient Magic - directly increases the damage and reduces enemies' resistance to the damage of this combat art (skill is only available to Temple Guardian with CM Patch).

The following attributes will affect this combat art:

  • Stamina will lower regeneration time

Usage Strategies

  • Can be used as a high damage Champion killer with 2 Ice Bullets mods. Ice damage can also cause Freeze, a slowing debuff to enemies.
  • Use as a low damage normal mob killer with 2 extra Ricochet mods. Each ricochet is a chance to hit an additional opponent, so by taking both mods, three enemies may be hit by a single shot.
  • Work to get the regen time very low (it's helpful to take the Speed Shot gold mod) and it can be spammed.
  • For the most versatility, suggested modifications are Ice Bullets - Ricochet - Speed Shot.

Pros and Cons

Pros

  • Can become quite powerful with the correct modifications
  • Versatile

Cons

  • The bullet does not move very fast, and can sometimes miss if an enemy moves out of the way. This applies to the ricochets as well.
  • The ricochet can be somewhat unpredictable, sometimes bouncing to distant enemies and drawing their attention.

Stats Chart

See Also

Gallery