Difference between revisions of "Sacred 2:Combat Discipline"

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===http://www.sacredwiki.org/images/Sacred_2/Skills/combatdiscipline.gif '''Combat Discipline'''===
 
===http://www.sacredwiki.org/images/Sacred_2/Skills/combatdiscipline.gif '''Combat Discipline'''===
Improves regeneration of [[Sacred 2:Combat Arts|Combat Arts]] that are in a Combo and slightly increases the [[Sacred 2:Damage|damage]] of all combat arts. Also allows up to three Combat Arts in a combo.  
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Improves regeneration of [[Sacred 2:Combat Arts|Combat Arts]] that are in a [[Sacred 2:Combo|Combo]] and slightly increases the damage of all combat arts. Also allows up to three Combat Arts in a Combo.  
  
Prior to game version 2.40.0 (which includes the console versions), it should be noted that due to a bug, Combat Arts in a combo always used [[Sacred 2:Attack Speed|attack speed]] rather than casting speed.  This bug affects all combos, whether or not the Combat Discipline skill is taken.  See the [[Sacred 2:Combo|combo]] page for details.
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* [[Sacred 2:Regeneration Time:|Regeneration Time]] -10%
 
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* [[Sacred 2:Damage|Damage]] +XX (refer to table below) (this is actually a percent boost, not a flat increase, so for example the +1356 at skill level 75 is actually +135.6% to damage)
* Regeneration Time -10%
 
* Damage +XX (refer to table below)
 
  
  
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====Mastery====
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===[[Sacred 2:Skill Mastery|Mastery]]===
 
* At Level 75 Combat Discipline will allow up to four Combat Arts in a Combo.
 
* At Level 75 Combat Discipline will allow up to four Combat Arts in a Combo.
  
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* The increase in damage per skill level decreases until level 75 is reached, ''after which the increase in damage jumps up and increases by a significant amount per level of this skill.''
 
* The increase in damage per skill level decreases until level 75 is reached, ''after which the increase in damage jumps up and increases by a significant amount per level of this skill.''
  
====Properties====
 
* Regeneration time bonus stacks with Concentration skill bonus.
 
  
* Combat Discipline improves regeneration '''only''' for the Combat Arts that are in a combo, but you can assign a single Art to a combo to reap the benefits.
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===Properties===
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* Regeneration time bonus stacks with [[Sacred 2:Concentration|Concentration]] skill bonus.
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* Combat Discipline improves regeneration '''only''' for the Combat Arts that are in a combo, but a player can assign a single Art to a combo to reap the benefits.
  
 
* Combat Discipline gives a global damage boost for '''all''' Arts, in or out of combo. The bonus increases as a player puts more skill points in it. To translate the "+ X" into percentage, divide it by 10 (for example "+ 74" is actually a 7,4% increase, apparently rounded up to 8%).
 
* Combat Discipline gives a global damage boost for '''all''' Arts, in or out of combo. The bonus increases as a player puts more skill points in it. To translate the "+ X" into percentage, divide it by 10 (for example "+ 74" is actually a 7,4% increase, apparently rounded up to 8%).
  
* The Damage bonus from Combat Discipline affects non-weapon based (ie, spells) combat arts fully, but for weapon-based combat arts it will only boost the bonus damage from the CA (eg, if Battle Extension is giving you an additional +20% damage, Combat Discipline will affect that +20%, so if CD gives you +10%, a player will end up with +22% damage bonus from [[Sacred 2:Battle Extension|Battle Extension]]).
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* The Damage bonus from Combat Discipline affects [[Sacred 2:Spell Damage Based Combat Arts|spell damage based combat arts]] fully, but for [[Sacred 2:Weapon Damage Based Combat Arts|weapon-based combat arts]] it will only boost the bonus damage from the CA (eg, if Battle Extension is giving to character an additional +20% damage, Combat Discipline will affect that +20%, so if CD gives it +10%, a player will end up with +22% damage bonus from [[Sacred 2:Battle Extension|Battle Extension]]).
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*'''Note:''' Prior to game version 2.40.0 (which includes the console versions), it should be noted that due to a bug, Combat Arts in a combo always used [[Sacred 2:Attack Speed|attack speed]] rather than [[Sacred 2:Casting Speed|casting speed]].  This bug affects all combos, whether or not the Combat Discipline skill is taken.  See the [[Sacred 2:Combo|combo]] page for details.
  
  
====Breakpoints====
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===Breakpoints===
 
* Regeneration time bonus is fixed at -10% below level 75 Combat Discipline
 
* Regeneration time bonus is fixed at -10% below level 75 Combat Discipline
 
* Regeneration time bonus is fixed at -20% above level 75 Combat Discipline
 
* Regeneration time bonus is fixed at -20% above level 75 Combat Discipline
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This value compared with the table value is a good example of the precision the formulas offer.
 
This value compared with the table value is a good example of the precision the formulas offer.
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===See Also===
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----
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*[[Sacred 2:Skills|Skills]]
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*[[Sacred 2:Combat Arts|Combat Arts]]
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*[[Sacred 2:Items|Items]]
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*[[Sacred 2:Item Modifiers|Item Modifiers]]
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*[[Sacred 2:Sacred 2 Player Contributed Guides|Player Contributed Guides]]

Latest revision as of 21:25, 21 February 2016


combatdiscipline.gif Combat Discipline

Improves regeneration of Combat Arts that are in a Combo and slightly increases the damage of all combat arts. Also allows up to three Combat Arts in a Combo.

  • Regeneration Time -10%
  • Damage +XX (refer to table below) (this is actually a percent boost, not a flat increase, so for example the +1356 at skill level 75 is actually +135.6% to damage)


Skill level 1 10 20 30 40 50 60 70 74 75 80 90 100 110 120 130 140 155 170 185 200
Damage: 74 313 537 726 889 1030 1153 1261 1301 1356 1464 1658 1829 1981 2116 2238 2348 2494 2621 2734 2833


lsTitle.png
rsTitle.png


Mastery

  • At Level 75 Combat Discipline will allow up to four Combat Arts in a Combo.
  • Regeneration Time -20%
  • The increase in damage per skill level decreases until level 75 is reached, after which the increase in damage jumps up and increases by a significant amount per level of this skill.


Properties

  • Combat Discipline improves regeneration only for the Combat Arts that are in a combo, but a player can assign a single Art to a combo to reap the benefits.
  • Combat Discipline gives a global damage boost for all Arts, in or out of combo. The bonus increases as a player puts more skill points in it. To translate the "+ X" into percentage, divide it by 10 (for example "+ 74" is actually a 7,4% increase, apparently rounded up to 8%).
  • The Damage bonus from Combat Discipline affects spell damage based combat arts fully, but for weapon-based combat arts it will only boost the bonus damage from the CA (eg, if Battle Extension is giving to character an additional +20% damage, Combat Discipline will affect that +20%, so if CD gives it +10%, a player will end up with +22% damage bonus from Battle Extension).
  • Note: Prior to game version 2.40.0 (which includes the console versions), it should be noted that due to a bug, Combat Arts in a combo always used attack speed rather than casting speed. This bug affects all combos, whether or not the Combat Discipline skill is taken. See the combo page for details.


Breakpoints

  • Regeneration time bonus is fixed at -10% below level 75 Combat Discipline
  • Regeneration time bonus is fixed at -20% above level 75 Combat Discipline


The damage bonus at a given skill level x is given fairly precisely by the following formulas:

  • 3000*(x+1.5)/(x+100) Pre-Mastery
  • 4500*(x-32.5)/(x+66) Mastery

The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded.

As an example, damage at x=75: 75 is the first mastery level, so we take the mastery formula and we have

4500*(75-32.5)/(75+66) = 4500*42.5/141 = 1356.4

This value compared with the table value is a good example of the precision the formulas offer.


See Also