Difference between revisions of "Sacred 2:Delphic Arcania"

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{{Languages}}
 
{{Languages}}
  
[[Sacred 2:Cobalt Strike|Cobalt Strike]]
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==='''Introduction: The Delphic Arcanist'''===
  
[[Sacred 2:Magic Coup|Magic Coup]]
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This aspect comprises many powerful and effective spells. A High Elf proficient in the study of the Arcane Illusionist wields magic that will assist and protect, equipping the mage for confrontations in melee combat.  This is the school of classic magic, well suited to support one of the other aspects.
  
[[Sacred 2:Shadow Step|Shadow Step]]
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[[File:He arcane do.jpg]]
  
[[Sacred 2:Expulse Magic|Expulse Magic]]
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----
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==='''[[Sacred 2:Cobalt Strike|Cobalt Strike]]'''===
  
[[Sacred 2:Grand Invigoration|Grand Invigoration]]
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{|
 +
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/12.gif
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|A powerful streak of lightening hits the opponent inflicting heavy magic damage. T-Energy beings will additionally suffer from damage over time.
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|}
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==='''[[Sacred 2:Magic Coup|Magic Coup]]'''===
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{|
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|http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/11.gif
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|The High Elf is able to enchant a weapon in such way that its damage is turned into magical damage. Such a blow cannot be evaded and there is a possibility that it may hit several opponents in the close vicinity.
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|}
 +
 
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==='''[[Sacred 2:Shadow Step|Shadow Step]]'''===
 +
 
 +
{|
 +
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/13.gif
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|With this spell the High Elf can teleport to any location within her line of sight. She will even be able to render herself invisible or invulnerable after the teleport making this spell a valuable strategic asset.
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|}
 +
 
 +
==='''[[Sacred 2:Expulse Magic|Expulse Magic]]'''===
 +
 
 +
{|
 +
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/14.gif
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|The High Elf has the power to dispel the magic of others. She is able to instantly remove any magical enhancement from the weapons of her opponents.
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|}
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==='''[[Sacred 2:Grand Invigoration|Grand Invigoration]] (Buff)'''===
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{|
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|http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/15.gif
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|While active, hitpoints and spells will regenerate at an increased rate.
 +
|}
  
 
==See Also==
 
==See Also==
 +
*[[Sacred 2:Aspects|Aspects]]
 
*[[Sacred 2:High Elf|High Elf]]
 
*[[Sacred 2:High Elf|High Elf]]
 
*[[Sacred 2:Combat Arts|Combat Arts]]
 
*[[Sacred 2:Combat Arts|Combat Arts]]
 
*[[Sacred 2:Skills|Skills]]
 
*[[Sacred 2:Skills|Skills]]
 
*[[Sacred 2:Combat Art Modifications|Combat Art Modifications]]
 
*[[Sacred 2:Combat Art Modifications|Combat Art Modifications]]

Revision as of 09:42, 28 August 2013

Introduction: The Delphic Arcanist

This aspect comprises many powerful and effective spells. A High Elf proficient in the study of the Arcane Illusionist wields magic that will assist and protect, equipping the mage for confrontations in melee combat. This is the school of classic magic, well suited to support one of the other aspects.

He arcane do.jpg


Cobalt Strike

12.gif A powerful streak of lightening hits the opponent inflicting heavy magic damage. T-Energy beings will additionally suffer from damage over time.

Magic Coup

11.gif The High Elf is able to enchant a weapon in such way that its damage is turned into magical damage. Such a blow cannot be evaded and there is a possibility that it may hit several opponents in the close vicinity.

Shadow Step

13.gif With this spell the High Elf can teleport to any location within her line of sight. She will even be able to render herself invisible or invulnerable after the teleport making this spell a valuable strategic asset.

Expulse Magic

14.gif The High Elf has the power to dispel the magic of others. She is able to instantly remove any magical enhancement from the weapons of her opponents.

Grand Invigoration (Buff)

15.gif While active, hitpoints and spells will regenerate at an increased rate.

See Also