Difference between revisions of "Sacred 2:Ingame Tooltips"

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<div class="plainlinks">
Compilation of Sacred2 Ice and Blood Tooltips That Appear When Teleporting and Loading the Game
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== Compilation of Sacred 2 [[Sacred 2:Ice and Blood|Ice and Blood]] Tooltips That Appear When Teleporting and Loading the Game ==
 
 
  
 
Each time a player starts the game a splash screen with a tooltip appears.  The background artwork is random, as is the tooltip.   
 
Each time a player starts the game a splash screen with a tooltip appears.  The background artwork is random, as is the tooltip.   
 
Some tooltips are short, a few are a wall of text.  See the notes at the bottom for corrections.
 
Some tooltips are short, a few are a wall of text.  See the notes at the bottom for corrections.
 
Text was reproduced from screen captures, so errors may have been introduced, and some style changes have been made.
 
Text was reproduced from screen captures, so errors may have been introduced, and some style changes have been made.
A few typos were found in the original text and lovingly kept.
 
  
 
== Splash Screens ==
 
== Splash Screens ==
{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center"
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<div align="center">
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{|valign="top" padding="10px" style="font-size:1em;font-weight:bold;text-align:center;"
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|-valign="top"
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|colspan=2|[[Sacred 2:Seraphim|Seraphim]] in [[Sacred 2:Thylysium|Thylysium]] 
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<center>{{S2frame|[[File:Seraphim backdrop 0.jpg|x120px]]|none}}</center>
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|colspan=2|[[Sacred 2:Inquisitor|Inquisitor]] in a [[Sacred 2:Dungeon Map of Ancaria|Dungeon]] doing bad things with spirits
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<center>{{S2frame|[[File:Inquisitor backdrop 4.jpg|x120px]]|none}}</center>
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|-valign="top"
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|width="250px"|[[Sacred 2:Dryad |Dryad]] in Swamp
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<center>{{S2frame|[[File:Dryadlight.jpg|x120px]]|none}}</center>
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|width="250px"|[[Sacred 2:Book 6 - T-Energy|T-Energy]] [[Sacred 2:Temple Guardian|Temple Guardian]]
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<center>{{S2frame|[[File:Tg light path.jpg|x120px]]|none}}</center>
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|width=250px|[[Sacred 2:Dryad |Dryad]] with [[Sacred 2:Blowguns|blowgun]] in forest
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<center>{{S2frame|[[File:Dryadshadow.jpg|x120px]]|none}}</center>
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|width=250px|[[Sacred 2:Temple Guardian|Temple Guardian]]
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<center>{{S2frame|[[File:Tg shadow path.jpg|x120px]]|none}}</center>
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|-valign="top"
 
|-valign="top"
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|[[Sacred 2:High Elf|High Elf]] in [[Sacred 2:Thylysium|Thylysium]]
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<center>{{S2frame|[[File:High Elf backdrop 1.jpg|x120px]]|none}}</center>
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|[[Sacred 2:Shadow Warrior|Shadow Warrior]] in [[Sacred 2:Sloeford|Sloeford]]
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<center>{{S2frame|[[File:SW Loading Screen.jpg|x120px]]|none}}</center>
  
*Dryad in Swamp
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|Dark [[Sacred 2:High Elf|High Elf]] Pyromancer
{{S2frame|[http://www.sacredwiki.org/images/Splash%20Shots/backdrop_5.jpg http://www.sacredwiki.org/images/Splash%20Shots/th_backdrop_5.jpg]|<br />}}
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<center>{{S2frame|[[File:High Elf backdrop 2.jpg|x120px]]|none}}</center>
*Inquisitor in a Dungeon doing bad things to spirits 
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{{S2frame|[http://www.sacredwiki.org/images/Splash%20Shots/backdrop_4.jpg http://www.sacredwiki.org/images/Splash%20Shots/th_backdrop_4.jpg]|<br />}}
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|Fiery [[Sacred 2:Dragon Mage|Dragon Mage]]
*Temple Guardian in the Wastelands
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<center>{{S2frame|[[File:DM Loading Screen.jpg|x120px]]|none}}</center>
{{S2frame|[http://www.sacredwiki.org/images/Splash%20Shots/backdrop_3.jpg http://www.sacredwiki.org/images/Splash%20Shots/th_backdrop_3.jpg]|<br />}}
 
*Dragonmage with his Dragon Aspect in the background
 
{{S2frame|[http://www.sacredwiki.org/images/Splash%20Shots/backdrop_9.jpg http://www.sacredwiki.org/images/Splash%20Shots/th_backdrop_9.jpg]|<br />}}
 
*High Elf in Thylysium...  used in promotional material back before the original game came out 
 
{{S2frame|[http://www.sacredwiki.org/images/Splash%20Shots/backdrop_6.jpg http://www.sacredwiki.org/images/Splash%20Shots/th_backdrop_6.jpg]|<br />}}
 
*Shadow Warrior with a huge hammer, set in Sloeford area
 
{{S2frame|[http://www.sacredwiki.org/images/Splash%20Shots/backdrop_7.jpg http://www.sacredwiki.org/images/Splash%20Shots/th_backdrop_7.jpg]|<br />}}
 
*Dryad with signature blowpipe in a Nasty Forest
 
{{S2frame|[http://www.sacredwiki.org/images/Splash%20Shots/backdrop_2.jpg http://www.sacredwiki.org/images/Splash%20Shots/th_backdrop_2.jpg]|<br />}}
 
*Temple Guardian surrounded by icky T-Energy pipelines that are LEAKING
 
{{S2frame|[http://www.sacredwiki.org/images/Splash%20Shots/backdrop_1.jpg http://www.sacredwiki.org/images/Splash%20Shots/th_backdrop_1.jpg]|<br />}}
 
*A Dark High Elf Pyromancer in Ruins somewhere 
 
{{S2frame|[http://www.sacredwiki.org/images/Splash%20Shots/backdrop_8.jpg http://www.sacredwiki.org/images/Splash%20Shots/th_backdrop_8.jpg]|<br />}}
 
*Signature Character the Seraphim in (guessing) Thylysium area... She's all-warriored out.
 
{{S2frame|[http://www.sacredwiki.org/images/Splash%20Shots/backdrop_0.jpg http://www.sacredwiki.org/images/Splash%20Shots/th_backdrop_0.jpg]|<br />}}
 
 
|}
 
|}
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</div>
  
 
== Interface ==
 
== Interface ==
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*Hero of Ancaria statues give more [[Sacred 2:Experience|experience]] per victory.  This temporary buff cannot be combined with the [[Sacred 2:Potion of the Mentor|Potion of the Mentor]].
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*[[Sacred 2:Statues|Hero of Ancaria statues]] give more [[Sacred 2:Experience|experience]] per victory.  This temporary buff cannot be combined with the [[Sacred 2:Potion of the Mentor|Potion of the Mentor]].
  
 
== Quests ==
 
== Quests ==
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*A [[Sacred 2:Unique Mounts|quest in Orcish Byway]] will lead you to an epic mount which you can buy in addition to your [[Sacred 2:Horse|horse]].  Your character can perform normal combat arts from the back of this mount.
 
*A [[Sacred 2:Unique Mounts|quest in Orcish Byway]] will lead you to an epic mount which you can buy in addition to your [[Sacred 2:Horse|horse]].  Your character can perform normal combat arts from the back of this mount.
*A quest in the fight against the leader of the Undead Legion starts at a crossroads east of Thylisium.
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*A quest in the fight against the leader of the [[Sacred 2:The General of the Undead Legion|Undead Legion]] starts at a crossroads east of Thylisium.
 
*All across the world, you will find NPC's with an exclamation mark above their heads.  Those NPCs [[Sacred 2:Epic Office Quest|are part of an extensive quest]].
 
*All across the world, you will find NPC's with an exclamation mark above their heads.  Those NPCs [[Sacred 2:Epic Office Quest|are part of an extensive quest]].
*Completing [[Sacred 2:Sacred 2 Side Quest|side quests]] helps to develop and strengthen your character. They give valuable experience points, gold and items.
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*Completing [[Sacred 2:Side Quests|side quests]] helps to develop and strengthen your character. They give valuable experience points, gold and items.
 
*If you click a quest name in the quest log, the compass arrow will switch to that quest and lead you directly to the quest goal.
 
*If you click a quest name in the quest log, the compass arrow will switch to that quest and lead you directly to the quest goal.
 
*In the singleplayer mode, each character can accept [[Sacred 2:Class Specific Side Quests|class-specific quests]].  You can identify them by the special color of the question mark.
 
*In the singleplayer mode, each character can accept [[Sacred 2:Class Specific Side Quests|class-specific quests]].  You can identify them by the special color of the question mark.
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*Mounts don't have their own health bar.  The mount dies right before the health of it's rider is reduced to zero.
 
*Mounts don't have their own health bar.  The mount dies right before the health of it's rider is reduced to zero.
 
*Press and hold the right mouse button to move the world map.  Press and hold the middle mouse button to view explored areas in detail.
 
*Press and hold the right mouse button to move the world map.  Press and hold the middle mouse button to view explored areas in detail.
*Use the world map to jump to discovered teleporters and to your currently active soul stone.
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*Use the [[Sacred 2:GUI Map|GUI Map]] to jump to discovered teleporters and to your currently active soul stone.
 
*When your character dies, he will be resurrected at the currently active soul stone.  You can activate a sould stone by clicking on it.
 
*When your character dies, he will be resurrected at the currently active soul stone.  You can activate a sould stone by clicking on it.
*You can buy horses at a horse vendor.  If your character is on horseback, he can only perform special mounted combat arts, depending on the type of horse.
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*You can buy horses at a horse vendor.  If your character is on horseback, he can only perform special [[Sacred 2:Horse|mounted combat arts]], depending on the type of horse.
 
*You can find merchants all across Ancaria.  You dont have to return to previous locations in order to sell items.
 
*You can find merchants all across Ancaria.  You dont have to return to previous locations in order to sell items.
*You can only enter dungeons on foot.
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*You can only enter [[Sacred 2:Dungeon Map of Ancaria|dungeons]] on foot.
  
 
== Skills ==
 
== Skills ==
  
  
*A character can use a weapon's special ability if he has learned the respective weapon skill.  The higher the skill value, the better the skill.
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*A character can use a weapon's special ability if he has learned the respective [[Sacred 2:Offensive Skills|weapon skill]].  The higher the skill value, the better the skill.
 
*A combo will trigger combat arts in succession without waiting for the recharge but the combat arts will go on cooldown after the combo.
 
*A combo will trigger combat arts in succession without waiting for the recharge but the combat arts will go on cooldown after the combo.
*A high spell resistance protects opponents with low spellpower.  It reduces the damage taken from spells and their side effects.
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*A high [[Sacred 2:Spell Resistance|spell resistance]] protects opponents with low spellpower.  It reduces the damage taken from spells and their side effects.
*As soon as you invested 75 points in a skill, you will receive a special MASTER BONUS.
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*As soon as you invested 75 points in a skill, you will receive a special [[Sacred 2:Skills|MASTER BONUS]].
 
*Attributes or skills that are increased by items will be shown in blue in the attributes and skills menu.
 
*Attributes or skills that are increased by items will be shown in blue in the attributes and skills menu.
*Don't forget that your avatar has received a powerful divine gift.  This depends on the deity you choose during character creation.  Use it wisely, because it has a long cooldown.
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*Don't forget that your avatar has received a powerful [[Sacred 2:Deities|divine gift]].  This depends on the deity you choose during character creation.  Use it wisely, because it has a long cooldown.
*Each avatar has 3 aspects. Each aspect has an individual play style.  These play styles can be combined freely.
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*Each avatar has 3 [[Sacred 2:Aspects|aspects]]. Each aspect has an individual play style.  These play styles can be combined freely.
 
*Each combat art aspect has two skills.  Lore increases the damage and the speed of all the aspect's combat arts,  Focus reduces the cooldown and increases the maximum level.
 
*Each combat art aspect has two skills.  Lore increases the damage and the speed of all the aspect's combat arts,  Focus reduces the cooldown and increases the maximum level.
*If an enemy is well protected against the damage types of your combat arts, the skill ANCIENT MAGIC can help you to deal damage nevertheless.
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*If an enemy is well protected against the damage types of your combat arts, the skill [[Sacred 2:Ancient Magic|ANCIENT MAGIC]] can help you to deal damage nevertheless.
*If you spend skill points on aspect skills, you will receive modification points.  You can use those to unlock modifications of the aspect's combat arts.
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*If you spend skill points on aspect skills, you will receive modification points.  You can use those to [[Sacred 2:Combat Art Modifications|unlock modifications]] of the aspect's combat arts.
*Riding on a mount decreases the combat art regeneration.  You can negate this negative effect with the riding skill.
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*Riding on a mount decreases the [[Sacred 2:Combat Arts|combat art regeneration]].  You can negate this negative effect with the [[Sacred 2:Riding|riding skill]].
*Some characters and foes have a technological energy shield.  It functions like bonus health that can recharge quickly.
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*Some characters and foes have a technological [[Sacred 2:Energy Shields|energy shield]].  It functions like bonus health that can recharge quickly.
 
*The Alchemy skill allows you to boost your trophies.  This will open new tactical possiblities.
 
*The Alchemy skill allows you to boost your trophies.  This will open new tactical possiblities.
*The cooldown of the divine gift can only be reduced by the DIVINE DEVOTION skill.  You can also reduce the recharge time by PRAYING at deities' statues.
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*The cooldown of the divine gift can only be reduced by the [[Sacred 2:Divine Devotion|DIVINE DEVOTION]] skill.  You can also reduce the recharge time by PRAYING at deities' statues.
*The heavier your armor, the longer the cooldown of the combat arts.  The cooldown can be reduced by armor lore.
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*The heavier your armor, the longer the cooldown of the combat arts.  The cooldown can be reduced by [[Sacred 2:Armour Lore|armor lore]].
*The skills ENHANCED PERCEPTION and BARGAINING will help you to get better items.
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*The skills [[Sacred 2:Enhanced Perception|ENHANCED PERCEPTION]] and [[Sacred 2:Bargaining|BARGAINING]] will help you to get better items.
*You can distribute skillpoints to increase a skill's level up to the the current character level.  You can exceed that limit by using items with skill increase values.
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*You can distribute skillpoints to increase a skill's level up to the the current character level.  You can exceed that limit [[Sacred 2:All Skills|by using items]]All Skills with skill increase values.
 
*You need 75 points in a skill to receive the master bonus for that skill.  Items that increase skill value levels (rings, amulets etc) to 75 will not award you the master bonus.
 
*You need 75 points in a skill to receive the master bonus for that skill.  Items that increase skill value levels (rings, amulets etc) to 75 will not award you the master bonus.
  
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*A vendor's wares will remain for a certain time after your last visit.  After that, the merchants inventory will be replaced with new items bit by bit.
 
*A vendor's wares will remain for a certain time after your last visit.  After that, the merchants inventory will be replaced with new items bit by bit.
*Armor sets are very special and rare.  A set consists of several well-matched pieces.  The more you equip, the more properties of the set will be unlocked.
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*[[Sacred 2:Set Items|Armor sets]] are very special and rare.  A set consists of several well-matched pieces.  The more you equip, the more properties of the set will be unlocked.
*Each weapon has a gray socket for damage modifiers.  Use them to convert part of the physical weapon damage to fire, frost, poison, or magic damage.
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*Each weapon has a gray socket for damage modifiers.  Use them to [[Sacred 2:Forging|convert part of the physical weapon damage]] to fire, frost, poison, or magic damage.
 
*If opponents are too tough, check their level, the quality and level of your equipment and the levels of combat arts.
 
*If opponents are too tough, check their level, the quality and level of your equipment and the levels of combat arts.
 
*If you pick up a piece of armor and your character has not yet equipped an item in that slot, the picked-up item will be equipped automatically.
 
*If you pick up a piece of armor and your character has not yet equipped an item in that slot, the picked-up item will be equipped automatically.
*Press the ALT key to see the names of any objects nearby.  If you move the cursor over a name, you will be shown the object's attributes.
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*Press the ALT key to see the names of any objects nearby.  If you move the cursor over a name, you will be shown [[Sacred 2:Excalibran|the object's attributes]].
*In order to activate relics necessary for protection against fire, frost, poison and magic, put them in the   ORB to the bottom left.  You can prepare up to 4 sets of relics, but only the one at the top will be active.  
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*In order to activate relics necessary for protection against fire, frost, poison and magic, put them in the [[Sacred 2:Relics|ORB]] to the bottom left.  You can prepare up to 4 sets of relics, but only the one at the top will be active.  
 
*Since socketed blacksmith arts require recrafting of the item, you can't remove them after resocketing.
 
*Since socketed blacksmith arts require recrafting of the item, you can't remove them after resocketing.
*Some weapons and armor have sockets.  Visit a smith to see which items can be inserted in the socket since some items don't fit in some sockets.
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*Some weapons and armor have sockets.  Visit a [[Sacred 2:BlackSmith NPC|smith]] to see which items can be inserted in the socket since some items don't fit in some sockets.
 
*Any items you pick up will be stored in your inventory (default F).  You can also change armor and check your characters's attributes in the inventory window.  The sigma sign shows all bonuses currently active for your character.
 
*Any items you pick up will be stored in your inventory (default F).  You can also change armor and check your characters's attributes in the inventory window.  The sigma sign shows all bonuses currently active for your character.
 
*The color of an item's name indicates its quality.  Grey means very low quality, whereas gold or green color indicates extremely valuable and high-quality items.
 
*The color of an item's name indicates its quality.  Grey means very low quality, whereas gold or green color indicates extremely valuable and high-quality items.
 
*The player's chest consists of two parts.  One that is only visible to the current character and one for all your characters.
 
*The player's chest consists of two parts.  One that is only visible to the current character and one for all your characters.
 
*There are player's chests available in some cities and villages.  You can access them via any player's chest in other places.
 
*There are player's chests available in some cities and villages.  You can access them via any player's chest in other places.
*If the level of an equipped armor piece is too high, your character's movement speed will be greatly reduced.  If the level of an equipped weapon is too high, your character's attack speed will be greatly reduced.
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*If the level of an equipped armor piece is too high, your character's movement speed will be greatly reduced.  If the [[Sacred 2:Items/Usable Item Levels|level of an equipped weapon]] is too high, your character's attack speed will be greatly reduced.
*The Dryad can loot shrunken heads from defeated enemies.  Enemies will become weaker if you have a shrunken head of their species equipped.  So you should chose the head depending on the current type of enemies.
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*The Dryad can loot [[Sacred 2:Shrunken Head|shrunken heads]] from defeated enemies.  Enemies will become weaker if you have a shrunken head of their species equipped.  So you should chose the head depending on the current type of enemies.
 
*You can also insert runes in weapons or armor.  Equipping that item will enhance your combat art, but the cooldown will increase.
 
*You can also insert runes in weapons or armor.  Equipping that item will enhance your combat art, but the cooldown will increase.
*You can gather books again at each difficulty level.
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*You can gather [[Sacred 2:Books|books]] again at each difficulty level.
 
*You can insert blacksmith arts and runes in a bronze socket.
 
*You can insert blacksmith arts and runes in a bronze socket.
 
*You can insert blacksmith arts runes rings and amulets in a gold socket.  This socket will also give a 15 percent bonus to their attributes.
 
*You can insert blacksmith arts runes rings and amulets in a gold socket.  This socket will also give a 15 percent bonus to their attributes.
 
*You can insert blacksmith arts, runes and rings in a silver socket.  This socket will also give a 7 percent bonus to their attributes.
 
*You can insert blacksmith arts, runes and rings in a silver socket.  This socket will also give a 7 percent bonus to their attributes.
*You can put any kind of potion and trophy in potion slots2.
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*You can put any kind of potion and trophy in [[Sacred 2:Graphical User Interface|potion slots]].
 
*You can remove items from a weapon by visiting a blacksmith.  Be careful, though, because removing an item, any other inserted items will be destroyed, as well.
 
*You can remove items from a weapon by visiting a blacksmith.  Be careful, though, because removing an item, any other inserted items will be destroyed, as well.
 
*You will find chests and other hiding places you can open all across the world.  You can identify them by the shimmer that surrounds them.
 
*You will find chests and other hiding places you can open all across the world.  You can identify them by the shimmer that surrounds them.
 
  
 
== Combat Arts ==
 
== Combat Arts ==
  
  
*All weapon-based combat arts can also be performed with a bow.  They will be interpreted for ranged weapons accordingly.
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*All weapon-based combat arts can also be performed with a [[Sacred 2:Weapons|bow]].  They will be interpreted for ranged weapons accordingly.
 
*Dryads can use the combat art  TORTURED SOUL to create a ghost familiar.  The type of ghost is determined by the type and quality of the shrunken head.
 
*Dryads can use the combat art  TORTURED SOUL to create a ghost familiar.  The type of ghost is determined by the type and quality of the shrunken head.
 
*Even though permanent combat arts (buffs) increase the combat art cooldown, your character should always have one buff active.  The tactical benefits are huge.
 
*Even though permanent combat arts (buffs) increase the combat art cooldown, your character should always have one buff active.  The tactical benefits are huge.
*If you read a rune to enhance a combat art, the additional attributes of the rune expire.  The additional attributes only become active if you insert the rune in an item.
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*If you read a rune to enhance a combat art, the [[Sacred 2:Runes|additional attributes]] of the rune expire.  The additional attributes only become active if you insert the rune in an item.
*Of Ker's divine gift, the Sakkara Demon, only one can exist in the world.  Even in multiplayer mode.  A Sakkara Demon must die before it can be summoned again.
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*Of [[Sacred 2:Deities|Ker's divine gift]], the Sakkara Demon, only one can exist in the world.  Even in multiplayer mode.  A Sakkara Demon must die before it can be summoned again.
 
*Reading a rune increases the combat art by one at most.  Higher values on a rune, e.g. +6, only apply if you insert a rune in an item.
 
*Reading a rune increases the combat art by one at most.  Higher values on a rune, e.g. +6, only apply if you insert a rune in an item.
 
*Reading a rune will upgrade the respective combat art but it will also increase that combat art's cooldown.
 
*Reading a rune will upgrade the respective combat art but it will also increase that combat art's cooldown.
 
*As a rule of thumb, a combat art is considered appropriate if its level equals about one quarter of the character level.  If the combat arts level is lower it will do less damage but also has a lower cooldown.
 
*As a rule of thumb, a combat art is considered appropriate if its level equals about one quarter of the character level.  If the combat arts level is lower it will do less damage but also has a lower cooldown.
*Select a modification of a pair to enhance a combat art.  The other modifcation of the pair cannot be selected anymore afterwards.  You can modify each combat art up to three times.
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*Select a [[Sacred 2:Combat Art Modifications|modification]] of a pair to enhance a combat art.  The other modification of the pair cannot be selected anymore afterwards.  You can modify each combat art up to three times.
*Some combat arts are strong against individual, tough foes, others are better suited for fighting groups.
+
*Some combat arts are strong against individual, tough foes, others are better suited for fighting [[Sacred 2:Area of Effect|groups]].
 
*Use modifications to change the tactical aspects of combat arts.  Some combat arts will only become really exciting with modifications.
 
*Use modifications to change the tactical aspects of combat arts.  Some combat arts will only become really exciting with modifications.
 
*You can give orders to your familiars and companions  with CNTRL + mouse button, they will attack.  With # (default) you can specify the radius in which they will attack on their own.  With - you can specify if they attack as a group or individually.
 
*You can give orders to your familiars and companions  with CNTRL + mouse button, they will attack.  With # (default) you can specify the radius in which they will attack on their own.  With - you can specify if they attack as a group or individually.
*You can focus the High Elf's Glacial Storm and Blazing Tempest by clicking on the ground some feet behind the target enemy.
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*You can focus the [[Sacred 2:High Elf|High Elf]]'s [[Sacred 2:Glacial Thorns|Glacial Storm]] and [[Sacred 2:Blazing Tempest|Blazing Tempest]] by clicking on the ground some feet behind the target enemy.
 
*You will find runes in the course of the game.  You can read runes for your character class by righ-clicking them in order to enhance your combat arts.
 
*You will find runes in the course of the game.  You can read runes for your character class by righ-clicking them in order to enhance your combat arts.
  
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----
 
----
 
 
 
  
 
== Notes: ==
 
== Notes: ==
  
  
*Each weapon has a ''BLUE'' socket for damage modifiers.  Use them to convert part of the physical weapon damage to fire, frost, poison, or magic damage.
+
*Each weapon has a ''BLUE'' socket for [[Sacred 2:Damage Types|damage modifiers]].  Use them to convert part of the physical weapon damage to fire, frost, poison, or magic damage.
  
*No longer true in I&B:  
+
*No longer true in Ice & Blood:  
 
If you pick up a piece of armor and your character has not yet equipped an item in that slot, the picked-up item will be equipped automatically.
 
If you pick up a piece of armor and your character has not yet equipped an item in that slot, the picked-up item will be equipped automatically.
  
*Dryads can use the combat art  ''MORIBUND ANIMUS'' to create a ghost familiar.  The type of ghost is determined by the type and quality of the shrunken head.
+
*Dryads can use the combat art  [[Sacred 2:Moribund Animus|Moribund Animus]] to create a ghost familiar.  The type of ghost is determined by the type and quality of the shrunken head.
  
 
*This was a biggie for me: too much text to digest in the (to very short) time it appeared on the screen:
 
*This was a biggie for me: too much text to digest in the (to very short) time it appeared on the screen:
 
You can give orders to your familiars and companions  with CNTRL + mouse button, they will attack.  With # (default) you can specify the radius in which they will attack on their own.  With - you can specify if they attack as a group or individually.
 
You can give orders to your familiars and companions  with CNTRL + mouse button, they will attack.  With # (default) you can specify the radius in which they will attack on their own.  With - you can specify if they attack as a group or individually.
  
*You can focus the High Elf's ''RAGING NIMBUS'' and BLAZING TEMPEST by clicking on the ground some feet behind the target enemy.
+
*You can focus the High Elf's ''[[Sacred 2:Raging Nimbus|Raging Nimbus]]'' and [[Sacred 2:Blazing Tempest|Blazing Tempest]] by clicking on the ground some feet behind the target enemy.
  
 
*In the singleplayer mode, each character can accept class-specific quests.  You can identify them by the special color of the ''QUESTIONMARK''.
 
*In the singleplayer mode, each character can accept class-specific quests.  You can identify them by the special color of the ''QUESTIONMARK''.

Latest revision as of 03:16, 20 October 2013