Difference between revisions of "Sacred 2:Strength"

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== Notes ==
+
*The release of [[Sacred 2:Ice and Blood|Ice and Blood]] greatly impacted the effect of adding points to the attributes. Pre expansion, adding points to either [[Sacred 2:Strength|Strength]], [[Sacred 2:Dexterity|Dexterity]] or [[Sacred 2:Intelligence|Intelligence]], would result in a significant increase of damage. After Ice and blood, the developers had balanced it so that this previous strategy of adding all allotted points to any single one of the attributes would only offer a very small increase in damage, much smaller than before, which resulted in players not opting to use Attribute points for damage increases as before, but more to other choices, [[Sacred 2:Vitality|Vitality]] being a popular choice, as this directly increases a player's health.
 
 
The release of [[Sacred 2:Ice and Blood|Ice and Blood]] greatly impacted the effect of adding points to the attributes. Pre expansion, adding points to either [[Sacred 2:Strength|Strength]], [[Sacred 2:Dexterity|Dexterity]] or [[Sacred 2:Intelligence|Intelligence]], would result in a significant increase of damage. After Ice and blood, the developers had balanced it so that this previous strategy of adding all allotted points to any single one of the attributes would only offer a very small increase in damage, much smaller than before, which resulted in players not opting to use Attribute points for damage increases as before, but more to other choices, [[Sacred 2:Vitality|Vitality]] being a popular choice, as this directly increases a player's health.
 

Revision as of 23:52, 6 November 2011

stamina.gif

Increases Attack Value as well as basic damage for strength based, close range (melee) weapons with the exception of Dexterity Based Weapons such as Daggers, Ranged Weapons, Short Swords, Blunt Polearms and Magic Staffs.

Attack Value +XX

Weapon Damage +XX

Strength Based Weapons

Skill Lore Weapon Type Dryad High Elf Inquisitor Seraphim Shadow Warrior Temple Guardian Dragon Mage
Hafted Weapons
Axes Check.png Check.png Check.png Check.png Check.png Check.png Check.png
Two Handed Axes X X X X Check.png X X
Clubs Check.png Check.png Check.png Check.png Check.png Check.png Check.png
Hammers Check.png Check.png Check.png Check.png Check.png Check.png Check.png
Two Handed Hammers X X X X Check.png X X
Pole Arms
Halberds Check.png Check.png Check.png Check.png Check.png X Check.png
Javelins Check.png Check.png Check.png Check.png Check.png X Check.png
Sword Weapons
Bastard Swords Check.png Check.png Check.png Check.png Check.png Check.png Check.png
Sabers Check.png Check.png Check.png Check.png Check.png Check.png Check.png
Swords Check.png Check.png Check.png Check.png Check.png Check.png Check.png
Lightsabers icon13.gif Check.png Check.png Check.png Check.png Check.png Check.png Check.png
Two Handed Swords X X Check.png Check.png Check.png X Check.png

icon13.gif Note

  • The Community Patch changes Lightsabers' base attribute to Willpower, making them the only willpower-based weapons in the game. This is not properly displayed within the Willpower's tooltip on the skills page, as (the "Weapon Damage +[number]" string does not appear).


  • The release of Ice and Blood greatly impacted the effect of adding points to the attributes. Pre expansion, adding points to either Strength, Dexterity or Intelligence, would result in a significant increase of damage. After Ice and blood, the developers had balanced it so that this previous strategy of adding all allotted points to any single one of the attributes would only offer a very small increase in damage, much smaller than before, which resulted in players not opting to use Attribute points for damage increases as before, but more to other choices, Vitality being a popular choice, as this directly increases a player's health.