Difference between revisions of "Sacred 2:Tornado"

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(→‎Stats Chart: updated link)
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|Unleashes a small tornado that moves towards the enemies.
 
|Unleashes a small tornado that moves towards the enemies.
 
|}
 
|}
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 +
This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]
  
 
{|width="100%"
 
{|width="100%"
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|width="75%" valign="top"|
 
|width="75%" valign="top"|
  
==Innate Abilities (Lvl 1)==
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==Innate Abilities (Lvl 1) [[File:Physical.png]] ==
* Physical damage: 50+25*level
+
* [[Sacred 2:Damage|Damage]]: 21-21 [[Sacred 2:Physical|Physical]] ([[Sacred 2:Community Patch|CM Patch]] adds [[Sacred 2:Ice|Ice]] damage to the tornado)
* Attack-frequency: (0.8+0.02*level) per second
+
* Attack frequency: 0.8/second (+ 0.02 per CA level)
* Physical damage increases per ca level
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* Damage increases + 25 per CA level
* Duration: 15.0s +0.05s*level
+
* [[Sacred 2:Combat art range|Range]]: 30.0 meters
* Cooldown: 25s-10.1%-0.1%*level
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* Duration: 15.0s + 0.05s per CA level
 +
* [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 12.3s + 4.9s = 17.9 seconds (Cooldown decreases -0.1% per CA level)
 
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|}
  
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|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|
 
|
*Storm Force - the tornado deals more damage. (20+10*level physical)
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*'''Storm Force''' - The tornado deals more damage. (20 + 10 per CA level physical damage)
*StormZone - Tornado's area of effect increased. (range 125)
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*'''StormZone''' - Tornado's [[Sacred 2:Area of Effect|area of effect]] increased. (Range +12.5 meters)
 
|}
 
|}
 
----
 
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|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|
 
|
*Unleashed - Tornado deals damage more often. ( +0.2 +0.02*level hits per second)
+
*'''Unleashed''' - Tornado deals damage more often. (0.2 + 0.02 per CA level more hits per second)
*Tempest - Increased duration of the tornado. (5s+0.03s*level)
+
*'''Tempest''' - Increased duration of the tornado. (5.0s + 0.03s per CA level)
 
|}
 
|}
 
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|
 
|
*Disarm - Chance to disarm the opponent for a few seconds. (20%+0.01%*level)
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*'''Disarm''' - Chance to disarm the opponent for a few seconds. (20% + 0.01% chance per CA level)
*Critical - Increased chance for critical hits.  (20%+0.01%*level)
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*'''Critical''' - Increased [[Sacred 2:Chance for critical hits|chance for critical hits]].  (20% + 0.01% per CA level chance)
 
|}
 
|}
  
==Skills and Attributes== 
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|valign="top"|
The following skills will affect this combat art:
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{| align="right"
* Elemental Magic Lore - improves damage, critical chance and casting speed
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|{{s2frame|{{#ev:youtube|iy8iOGBzUgY|400}}|center|'''Tornado without Modifications'''}}
* Elemental Magic Focus - improves regeneration time and maximum combat art levels
+
|}
* [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time
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__NOTOC__
* [[Sacred 2:Ancient Magic|Ancient Magic]] - directly improves combat art damage
+
<BR CLEAR=right>
* [[Intelligence]] - directly improves combat art damage
 
* [[Sacred 2:Stamina |Stamina]] reduces regeneration time as usual.
 
  
  
 +
|}
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 +
==Skills and Attributes==
 +
The following [[Sacred 2:Skills|skills]] will affect this combat art:
 +
 +
* [[Sacred 2:Elemental Magic Lore|Elemental Magic Lore]] - improves combat art [[Sacred 2:Damage|damage]], [[Sacred 2:Chance for critical hits|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points.
 +
 +
* [[Sacred 2:Elemental Magic Focus|Elemental Magic Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
 +
 +
* [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time.
 +
 +
* [[Sacred 2:Ancient Magic|Ancient Magic]] - directly improves combat art damage and lowers opponents' [[Sacred 2:Armor|resistance]] to its damage.
 +
 +
* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
 +
 +
The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
 +
 +
*[[Sacred 2:Intelligence |Intelligence]] will increase its damage and [[Sacred 2:Spell Intensity|spell intensity]].
 +
 +
*[[Sacred 2:Stamina|Stamina]] will lower regeneration time.
  
 
== Usage Strategies ==
 
== Usage Strategies ==
 
* The tornado generally follows enemies, but slowly.  It is best to move the character around it as needed, keeping enemies in its area-of-effect while using other attacks.   
 
* The tornado generally follows enemies, but slowly.  It is best to move the character around it as needed, keeping enemies in its area-of-effect while using other attacks.   
  
* The mods Storm Zone, Tempest, and Critical will allow multiple tornados to wreak havoc on large areas.
+
* Alternatively, just cast it and forget it, letting it cause mayhem while the Dragon Mage uses other spells.
  
 +
* The mods '''Storm Zone''', '''Tempest''', and '''Critical''' will allow multiple tornados to wreak havoc on large areas.
  
 
== Combo Recommendations ==
 
== Combo Recommendations ==
 
+
*Not the best choice for use in a [[Sacred 2:Combo|combo]] given its initially long cooldown.
 +
*One option is making a combo with '''[[Sacred 2:Maelstrom|Maelstrom]]''' - '''Tornado'''.  The Maelstrom will slow enemies down and get them stuck in the Tornado's winds.
  
 
== Pros and Cons ==
 
== Pros and Cons ==
 
Pros
 
Pros
* ...
+
* Seeks targets
* ...
+
* Wide area of effect
 +
* Long duration
 +
* Ice damage with [[Sacred 2:Community Patch|CM Patch]] adds versatility
  
 
Cons
 
Cons
* ...
+
* Irregular movements, slow
* ...
+
* Long cooldown
  
 
== Stats Chart ==
 
== Stats Chart ==
  
 
 
|valign="top"|
 
{| align="right"
 
|{{s2frame|{{#ev:youtube|iy8iOGBzUgY|400}}|center|'''Tornado without Modifications'''}}
 
|}
 
__NOTOC__
 
<BR CLEAR=right>
 
 
 
|}
 
  
 
==See Also==
 
==See Also==
 +
*[[Sacred 2:Dragon Mage Guides|Dragon Mage Guides]]
 
*[[Sacred 2:Dragon Mage|Dragon Mage]]
 
*[[Sacred 2:Dragon Mage|Dragon Mage]]
 
*[[Sacred 2:Combat Arts|Combat Arts]]
 
*[[Sacred 2:Combat Arts|Combat Arts]]
 
*[[Sacred 2:Skills|Skills]]
 
*[[Sacred 2:Skills|Skills]]
*[[Sacred 2:Combat Art Modifications|Combat Art Modifications]]
 
  
 
[[Category:Sacred 2 Combat Arts]][[Category:Dragon Mage Combat Arts]]
 
[[Category:Sacred 2 Combat Arts]][[Category:Dragon Mage Combat Arts]]

Revision as of 18:27, 19 December 2013

tornado.gif Unleashes a small tornado that moves towards the enemies.

This is a Spell Damage Based Combat Art

Aspect

DM_Asp_02.gif - Elemental Magic

Innate Abilities (Lvl 1) Physical.png

  • Damage: 21-21 Physical (CM Patch adds Ice damage to the tornado)
  • Attack frequency: 0.8/second (+ 0.02 per CA level)
  • Damage increases + 25 per CA level
  • Range: 30.0 meters
  • Duration: 15.0s + 0.05s per CA level
  • Cooldown + Regeneration Time: 12.3s + 4.9s = 17.9 seconds (Cooldown decreases -0.1% per CA level)

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Storm Force - The tornado deals more damage. (20 + 10 per CA level physical damage)
  • StormZone - Tornado's area of effect increased. (Range +12.5 meters)

MODicons_10.gif Silver
  • Unleashed - Tornado deals damage more often. (0.2 + 0.02 per CA level more hits per second)
  • Tempest - Increased duration of the tornado. (5.0s + 0.03s per CA level)

MODicons_08.gif Gold
  • Disarm - Chance to disarm the opponent for a few seconds. (20% + 0.01% chance per CA level)
  • Critical - Increased chance for critical hits. (20% + 0.01% per CA level chance)
Tornado without Modifications



Skills and Attributes

The following skills will affect this combat art:

  • Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.

The following attributes will affect this combat art:

  • Stamina will lower regeneration time.

Usage Strategies

  • The tornado generally follows enemies, but slowly. It is best to move the character around it as needed, keeping enemies in its area-of-effect while using other attacks.
  • Alternatively, just cast it and forget it, letting it cause mayhem while the Dragon Mage uses other spells.
  • The mods Storm Zone, Tempest, and Critical will allow multiple tornados to wreak havoc on large areas.

Combo Recommendations

  • Not the best choice for use in a combo given its initially long cooldown.
  • One option is making a combo with Maelstrom - Tornado. The Maelstrom will slow enemies down and get them stuck in the Tornado's winds.

Pros and Cons

Pros

  • Seeks targets
  • Wide area of effect
  • Long duration
  • Ice damage with CM Patch adds versatility

Cons

  • Irregular movements, slow
  • Long cooldown

Stats Chart

See Also