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- 06:08, 14 February 2009 diff hist +108 Sacred 2:Cobalt Strike →Stats Chart
- 02:50, 14 February 2009 diff hist +110 Sacred 2:Grand Invigoration 4 and 5
- 02:48, 14 February 2009 diff hist +55 Sacred 2:Grand Invigoration Level 3
- 02:44, 14 February 2009 diff hist +100 Sacred 2:Grand Invigoration First 2 levels.
- 02:12, 14 February 2009 diff hist +119 Sacred 2:Grand Invigoration Wow. Hell of a skill.
- 01:27, 14 February 2009 diff hist +133 Sacred 2:Grand Invigoration →Usage Strategies
- 04:23, 11 February 2009 diff hist +284 Sacred 2:Weapons Made an Inquisitor too. You're welcome. :)
- 04:14, 11 February 2009 diff hist +320 Sacred 2:Weapons Made a Seraphim for this.
- 08:32, 10 February 2009 diff hist +188 Sacred 2:Weapons Temple guardian stuff.
- 08:21, 10 February 2009 diff hist +419 Sacred 2:Weapons Shadow Warrior stuff, simplified tables. TG tommorrow; dunno when I'll do the others as I don't have Sera or Inq.
- 08:05, 10 February 2009 diff hist +290 Sacred 2:Weapons Now, the dryad's turn.
- 07:44, 10 February 2009 diff hist +54 N User:Rlpowell New page: My home page: http://www.digitalkingdom.org/~rlpowell/ current
- 07:38, 10 February 2009 diff hist -8 m Sacred 2:Weapons
- 07:37, 10 February 2009 diff hist +480 Sacred 2:Weapons Having gotten a collection of every type, I ran my High Elf through it.
- 06:45, 10 February 2009 diff hist +91 Sacred 2:Lost Items A few more.
- 06:44, 10 February 2009 diff hist -288 Sacred 2:Weapons Recurved bows and whips do not appear to actually exist.
- 08:25, 9 February 2009 diff hist 0 m Sacred 2:Weapons Whoops, broke the table.
- 08:24, 9 February 2009 diff hist -152 Sacred 2:Weapons I don't think chain weapons actually exist.
- 08:23, 9 February 2009 diff hist +540 Sacred 2:Items This is based on taking apart the locale/en_US/Itemnames.csv and scripts/server/blueprint.txt files, and is the categories the game actually uses.
- 08:17, 9 February 2009 diff hist +161 N Sacred 2:Two Handed Mage Staffs This is based on taking apart the locale/en_US/Itemnames.csv and scripts/server/blueprint.txt files, and is the categories the game actually uses.
- 08:17, 9 February 2009 diff hist +138 N Sacred 2:Mage Staffs This is based on taking apart the locale/en_US/Itemnames.csv and scripts/server/blueprint.txt files, and is the categories the game actually uses.
- 08:16, 9 February 2009 diff hist +138 N Sacred 2:Two Handed Swords This is based on taking apart the locale/en_US/Itemnames.csv and scripts/server/blueprint.txt files, and is the categories the game actually uses.
- 08:16, 9 February 2009 diff hist +147 N Sacred 2:Swords This is based on taking apart the locale/en_US/Itemnames.csv and scripts/server/blueprint.txt files, and is the categories the game actually uses.
- 08:15, 9 February 2009 diff hist +141 N Sacred 2:Short Swords This is based on taking apart the locale/en_US/Itemnames.csv and scripts/server/blueprint.txt files, and is the categories the game actually uses.
- 08:15, 9 February 2009 diff hist +111 N Sacred 2:Sabers This is based on taking apart the locale/en_US/Itemnames.csv and scripts/server/blueprint.txt files, and is the categories the game actually uses.
- 08:15, 9 February 2009 diff hist +106 N Sacred 2:Daggers This is based on taking apart the locale/en_US/Itemnames.csv and scripts/server/blueprint.txt files, and is the categories the game actually uses.
- 08:14, 9 February 2009 diff hist +151 N Sacred 2:Bastard Swords This is based on taking apart the locale/en_US/Itemnames.csv and scripts/server/blueprint.txt files, and is the categories the game actually uses.
- 08:14, 9 February 2009 diff hist +141 N Sacred 2:Throwing Stars This is based on taking apart the locale/en_US/Itemnames.csv and scripts/server/blueprint.txt files, and is the categories the game actually uses.
- 08:13, 9 February 2009 diff hist +165 N Sacred 2:Throwing Daggers This is based on taking apart the locale/en_US/Itemnames.csv and scripts/server/blueprint.txt files, and is the categories the game actually uses.
- 08:13, 9 February 2009 diff hist +147 N Sacred 2:Short Bows This is based on taking apart the locale/en_US/Itemnames.csv and scripts/server/blueprint.txt files, and is the categories the game actually uses.
- 08:13, 9 February 2009 diff hist +168 N Sacred 2:Recurved Bows This is based on taking apart the locale/en_US/Itemnames.csv and scripts/server/blueprint.txt files, and is the categories the game actually uses.
- 08:12, 9 February 2009 diff hist +148 N Sacred 2:Long Bows This is based on taking apart the locale/en_US/Itemnames.csv and scripts/server/blueprint.txt files, and is the categories the game actually uses.
- 08:12, 9 February 2009 diff hist +155 N Sacred 2:Energy Weapons This is based on taking apart the locale/en_US/Itemnames.csv and scripts/server/blueprint.txt files, and is the categories the game actually uses.
- 08:11, 9 February 2009 diff hist +156 N Sacred 2:Energy Pistols This is based on taking apart the locale/en_US/Itemnames.csv and scripts/server/blueprint.txt files, and is the categories the game actually uses.
- 08:11, 9 February 2009 diff hist +129 N Sacred 2:Blowguns This is based on taking apart the locale/en_US/Itemnames.csv and scripts/server/blueprint.txt files, and is the categories the game actually uses.
- 08:10, 9 February 2009 diff hist +98 N Sacred 2:Poles This is based on taking apart the locale/en_US/Itemnames.csv and scripts/server/blueprint.txt files, and is the categories the game actually uses.
- 08:10, 9 February 2009 diff hist +109 N Sacred 2:Javelins This is based on taking apart the locale/en_US/Itemnames.csv and scripts/server/blueprint.txt files, and is the categories the game actually uses. Names associated with each type to follow.
- 08:09, 9 February 2009 diff hist +115 N Sacred 2:Halberds This is based on taking apart the locale/en_US/Itemnames.csv and scripts/server/blueprint.txt files, and is the categories the game actually uses. Names associated with each type to follow.
- 08:09, 9 February 2009 diff hist +92 N Sacred 2:Whips This is based on taking apart the locale/en_US/Itemnames.csv and scripts/server/blueprint.txt files, and is the categories the game actually uses. Names associated with each type to follow.
- 08:08, 9 February 2009 diff hist +133 N Sacred 2:Two Handed Hammers This is based on taking apart the locale/en_US/Itemnames.csv and scripts/server/blueprint.txt files, and is the categories the game actually uses. Names associated with each type to follow.
- 08:08, 9 February 2009 diff hist +128 N Sacred 2:Hammers This is based on taking apart the locale/en_US/Itemnames.csv and scripts/server/blueprint.txt files, and is the categories the game actually uses. Names associated with each type to follow.
- 08:08, 9 February 2009 diff hist +104 N Sacred 2:Clubs This is based on taking apart the locale/en_US/Itemnames.csv and scripts/server/blueprint.txt files, and is the categories the game actually uses. Names associated with each type to follow.
- 08:07, 9 February 2009 diff hist +130 N Sacred 2:Chain Weapons This is based on taking apart the locale/en_US/Itemnames.csv and scripts/server/blueprint.txt files, and is the categories the game actually uses. Names associated with each type to follow.
- 08:07, 9 February 2009 diff hist +128 N Sacred 2:Two Handed Axes This is based on taking apart the locale/en_US/Itemnames.csv and scripts/server/blueprint.txt files, and is the categories the game actually uses. Names associated with each type to follow.
- 08:06, 9 February 2009 diff hist -18 Sacred 2:Axes Whoops, that was 2H_AXES.
- 08:06, 9 February 2009 diff hist +119 N Sacred 2:Axes This is based on taking apart the locale/en_US/Itemnames.csv and scripts/server/blueprint.txt files, and is the categories the game actually uses. Names associated with each type to follow.
- 08:02, 9 February 2009 diff hist +141 Sacred 2:Magic Staffs This is based on taking apart the locale/en_US/Itemnames.csv and scripts/server/blueprint.txt files, and is the categories the game actually uses. Names associated with each type to follow.
- 08:01, 9 February 2009 diff hist +268 Sacred 2:Sword Weapons This is based on taking apart the locale/en_US/Itemnames.csv and scripts/server/blueprint.txt files, and is the categories the game actually uses. Names associated with each type to follow.
- 08:00, 9 February 2009 diff hist +375 Sacred 2:Ranged Weapons This is based on taking apart the locale/en_US/Itemnames.csv and scripts/server/blueprint.txt files, and is the categories the game actually uses. Names associated with each type to follow.
- 08:00, 9 February 2009 diff hist +131 Sacred 2:Pole Arms This is based on taking apart the locale/en_US/Itemnames.csv and scripts/server/blueprint.txt files, and is the categories the game actually uses. Names associated with each type to follow.