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  • == Anducar (Human Form) == ...hin him is extremely powerful and he is able to wield deadly spells in his human form.
    481 bytes (88 words) - 09:33, 10 October 2020
  • Marys DeElfici controls the Human area of the family business. He's expecting a package and thinks you are th * {{PAGENAME}} is quest giver for [[Sacred 2:The Human Branch - Shadow|The Human Branch - Shadow]] quest
    727 bytes (105 words) - 22:17, 15 April 2012
  • == [[Sacred 2:Human Wraith (Diablo 2 Fallen)|Human Wraith]] == {{:Sacred 2:Human Wraith (Diablo 2 Fallen)}}
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  • |Stats=[[File:Human wraith d2f stats.png]] |Thumb=[[File:Human wraith d2f.jpg|160px]]
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  • ...he [[Sacred 2:Carnach Cave|Carnach Cave]], at the [[Sacred 2:Human Outpost|Human Outpost]], on the [[Sacred 2:Dragon Sea Islands|Dragon Sea Islands]]. ...ragon Scale amulet as part of the main quest. This cave also contains the Human Outpost portal.
    1 KB (181 words) - 08:07, 18 October 2013
  • == [[Sacred 2:Human Ghost|Human Ghost]] == {{:Sacred 2:Human Ghost}}
    1,022 bytes (126 words) - 06:52, 3 January 2014
  • ...Sacred 2:Carnach Cave|Carnach Cave]], West of the [[Sacred 2:Human Outpost|Human Outpost]], in the [[Sacred 2:Dragon Sea Islands|Dragon Sea Islands]]. ...east. You find him in an offshoot of the cave. He is half way between the Human Outpost and the entrance/exit to island that you find [[Sacred 2:Mer-Kil|Me
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  • * {{PAGENAME}} is involved in [[Sacred 2:The Human Branch - Shadow|The Human Branch - Shadow]] quest
    842 bytes (123 words) - 22:21, 15 April 2012
  • A list of all Human Opponents in Ancaria
    73 bytes (12 words) - 08:06, 4 January 2008
  • |Stats=[[File:Human wraith mage d2f stats.png]] |Thumb=[[File:Human wraith mage d2f.jpg|160px]]
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  • * '''Location(s):''' Human Outpost * Go to Human Outpost
    1 KB (142 words) - 02:16, 10 September 2013
  • == [[Sacred 2:Human Ghost - Poltergeists|Human Ghost]] == {{:Sacred 2:Human Ghost - Poltergeists}}
    911 bytes (103 words) - 23:46, 10 January 2011
  • * {{PAGENAME}} is involved in [[Sacred 2:The Human Branch - Shadow|The Human Branch - Shadow]] quest
    948 bytes (133 words) - 22:29, 15 April 2012
  • == [[Sacred 2:Mutated Human|Mutated Human]] == {{:Sacred 2:Mutated Human}}
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  • ...above Menelgond and no Garema had ever set foot upon it. Comparatively, no human had entered Menelgond for many centuries; and even basic knowledge of human ...nger incited an uprising. Civil war erupted as the followers of an unknown human clashed in bloody battle with the guards of the Imperator.
    2 KB (295 words) - 19:00, 9 October 2020
  • ...here all the hatred had come from. They had completely forgotten about the human who was destined to be their new Imperator. Hoxar made the order to seal th ...he voices, 'Destroy them.' Even among the Garema talk began anew about the human whose name had caused all this harm.
    2 KB (273 words) - 20:12, 9 October 2020
  • * '''Prerequisite Quest:''' [[Sacred 2:The Human Branch - Shadow|The Human Branch - Shadow]] * '''Next Quest:''' [[Sacred 2:The Human Branch (Part 2) - Shadow|The Human Branch (Part 2) - Shadow]]
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  • ...-- [[Knight Form]] and [[Vampire Form]]. In knight form, she appears as a "human", and enters combat using the weapons with which she has been equipped.
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  • * This Hermit can be located in the [[Sacred 2:Human Outpost|Human Outpost]] in the caves under the [[Sacred 2:Dragon Sea Islands|Dragon Sea I
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  • |questpagename=The Human Branch - Shadow
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  • * Pick up 3 Easter Eggs in [[Sacred 2:Grunwald|Grunwald]] (Human region) ...ow]] or [[Sacred 2:Through the Wall|Light]]) or already have access to the Human region before they can complete this quest.<br><br>
    4 KB (696 words) - 04:01, 13 May 2014
  • ...lso shapeshift into the form of a human or a swift deer. In ancient times human sacrifices were made to this ancient river-god.
    749 bytes (109 words) - 05:13, 4 January 2017
  • ...rom whence Anducar came. No Dryad and no Dwarf was able to recall how this human had reached Menelgond from the upperworld. All the paths that traversed tha
    1 KB (186 words) - 20:15, 9 October 2020
  • === Artamark (Human Region) ===
    2 KB (212 words) - 20:06, 29 August 2009
  • #[[Sacred 2:The Human Branch - Shadow|The Human Branch - Shadow]] #[[Sacred 2:The Human Branch (Part 2) - Shadow|The Human Branch (Part 2) - Shadow]]
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  • * Defeat 3 Slave Outcasts ([[Sacred 2:Human Thief|Thieves]]) == [[Sacred 2:Human Thief|Thief]] ==
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  • [[Sacred 2:Human Outpost|Human Outpost]]
    868 bytes (110 words) - 00:54, 7 October 2013
  • * '''Prerequisite Quest:''' [[Sacred 2:The Human Branch|The Human Branch]] * '''Next Quest:''' [[Sacred 2:The Human Branch|The Human Branch]] continues
    4 KB (581 words) - 22:10, 21 December 2011
  • *[[Sacred 2:Male Human NPC Portraits|Male Human NPC Portraits]]
    1 KB (181 words) - 02:56, 1 September 2014
  • ...hemy|Alchemy]] increases it's effect and duration. All sorts of [[Sacred 2:Human|Humans]] can drop it. * '''Dropped by:''' [[Sacred 2:Human|Human]] type enemies
    2 KB (224 words) - 02:40, 11 September 2013
  • *[[Sacred 2:Male Human NPC Portraits|Male Human NPC Portraits]]
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  • * Pick up 3 Easter Eggs in [[Sacred 2:Grunwald|Grunwald]] (Human region) ...lthough the second quest begins in the High Elf region, it finishes in the Human region
    3 KB (398 words) - 23:02, 22 December 2011
  • *[[Sacred 2:Male Human NPC Portraits|Male Human NPC Portraits]]
    1 KB (170 words) - 18:20, 17 November 2013
  • * '''Location(s):''' Human Outpost (Carnach Caves) This is the name for the 3-part 'chain-quest' starting at the Human Outpost.
    1 KB (190 words) - 02:37, 11 September 2013
  • ...Each of them controls one region of Menelgond. The Demon Lords are large, human-like creatures with a scaly skin and horns protruding from their heads. The
    415 bytes (66 words) - 09:38, 10 October 2020
  • ...ammer|Blackhammer]] and his freedom fighters. He's been trying to free the human slaves from becoming a dragon snack for years. Many of the slaves have foun * [[Sacred 2:Hermit - Human Outpost|Hermit]]: Involved in the [[Sacred 2:Daemonic Rituals|Daemonic Ritu
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  • Back to [[Human Oponents]] .../Enemies/human/Cutthroatstats.jpg http://www.sacredwiki.org/images/Enemies/human/th_Cutthroatstats.jpg]
    650 bytes (84 words) - 18:54, 18 October 2013
  • Back to [[Human Oponents]] ...ges/Enemies/human/OutlawStats.jpg http://www.sacredwiki.org/images/Enemies/human/th_OutlawStats.jpg]
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  • Back to [[Human Oponents]] ...ges/Enemies/human/RobberStats.jpg http://www.sacredwiki.org/images/Enemies/human/th_RobberStats.jpg]
    638 bytes (84 words) - 18:55, 18 October 2013
  • Back to [[Human Oponents]] ...emies/human/SlavecatcherStats.jpg http://www.sacredwiki.org/images/Enemies/human/th_SlavecatcherStats.jpg]
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  • Back to [[Human Oponents]] ...mies/human/temptresshumanstat.jpg http://www.sacredwiki.org/images/Enemies/human/th_temptresshumanstat.jpg]
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  • Back to [[Human Oponents]] ...uman/WitchlordofSurukaniStats.jpg http://www.sacredwiki.org/images/Enemies/human/th_WitchlordofSurukaniStats.jpg]
    690 bytes (84 words) - 18:54, 18 October 2013
  • Back to [[Human Oponents]] ...human/Sorcereroftheriverstats.jpg http://www.sacredwiki.org/images/Enemies/human/th_Sorcereroftheriverstats.jpg]
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  • Back to [[Human Oponents]] ...es/Enemies/human/brigandstats.jpg http://www.sacredwiki.org/images/Enemies/human/th_brigandstats.jpg]
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  • Back to [[Human Oponents]] ...emies/human/sakkaraprieststat.jpg http://www.sacredwiki.org/images/Enemies/human/th_sakkaraprieststat.jpg]
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  • Back to [[Human Oponents]] ...an/DragonianSpellweaver2Stats.jpg http://www.sacredwiki.org/images/Enemies/human/th_DragonianSpellweaver2Stats.jpg]
    1,012 bytes (126 words) - 18:57, 18 October 2013
  • Back to [[Human Oponents]] ...emies/human/Evilmagicianstats.jpg http://www.sacredwiki.org/images/Enemies/human/th_Evilmagicianstats.jpg]
    662 bytes (84 words) - 18:58, 18 October 2013
  • ...hat is blazing inside of them drives Anducar's personal guard. They are of human shape and their inner fire is extremely obvious at the head as it flares ab
    359 bytes (61 words) - 09:35, 10 October 2020
  • * '''Quest Objective:''' Deal with the Human Branch office == [[Sacred 2:Marys DeElfici - The Human Branch - Shadow|Marys DeElfici]] ==
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  • Back to [[Human Oponents]]
    418 bytes (52 words) - 18:55, 18 October 2013
  • *[[Sacred 2:Male Human NPC Portraits|Male Human NPC Portraits]]
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  • * '''Quest Objective:''' Turn Mathirius back into a human. ...thirius' house he realizes he doesn't have the spell to change back into a human. He begs you to go to his mentor and get it for him.
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  • * '''Quest Objective:''' Retrieve Shirka's equipment and escort her to Human Lands As you head north from [[Sacred 2:Clearview|Clearview]] on your way to the Human lands you see [[Sacred 2:Shirka Alana - NPC|Shirka Alana]] along the main r
    4 KB (599 words) - 02:54, 1 January 2012
  • ...ral [[Sacred 2:Inquisition Guard|Inquisition Guards]] and other [[Sacred 2:Human Guardsman|Guardsmen]]. Despite the danger of the situation you stand defian == [[Sacred 2:Human Guardsman|Guardsman]] ==
    6 KB (969 words) - 21:54, 21 December 2011
  • *[[Sacred 2:Male Human NPC Portraits|Male Human NPC Portraits]]
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  • ...he antidote from the alchemist for him and he will transform back into his human form.
    576 bytes (74 words) - 21:48, 7 April 2024
  • ...ou track down [[Sacred 2:Lentas|Lentas]] talking to him in a cave near the Human Section of Thylysium. You'll run into him again at [[Sacred 2:Joana|Joana's
    761 bytes (109 words) - 00:35, 9 January 2012
  • * '''Location(s):''' Human Outpost (Carnach Caves) You will find this quest near the Human Outpost portal. The Dragon Cultist Kelsior asks you to get him some beer fo
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  • As you pass into the Human region you'll talk to 2 Wall Guards. They have a little conversation about
    833 bytes (116 words) - 23:45, 10 April 2012
  • == Artamark (Human) Region ==
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  • ...sherman next to the harbor. He offer to give Semil a free ride over to the Human lands. He doesn't even you charge you saying it's an honor to serve you.
    777 bytes (113 words) - 21:18, 1 January 2012
  • ...em. Last he heard, Varmin had fled to [[Sacred 2:Wargfels|Wargels]] in the Human region.
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  • == Attacking [[Sacred 2:Human|Humans]] == *''Every Human who dares to stand against me is making a lethal mistake!''
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  • ...needs to be delivered to [[Sacred 2:Marys DeElfici|Marys DeElfici]] in the Human Lands. You agree to the task, but have no intention of Marys living long en
    853 bytes (126 words) - 19:45, 15 April 2012
  • ...er be omniscient. His journey has given him insight into eternity, but his human senses are too inferior to fathom the meaning of the impressions he has enc
    599 bytes (94 words) - 20:47, 9 October 2020
  • *[[Sacred 2:Male Human NPC Portraits|Male Human NPC Portraits]]
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  • ...Hermit - Human Outpost|Hermit]] that lives in the [[Sacred 2:Human Outpost|Human Outpost]] in the caves under the [[Sacred 2:Dragon Sea Islands|Dragon Sea I
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  • ...o escape [[Sacred 2:TyBosso DeElfici|TyBosso DeElfici]] and make it to the human lands. But he's had to become an outlaw to survive. So far he's not doing t
    967 bytes (143 words) - 00:46, 9 January 2012
  • ...the [[Sacred 2:Seraphim Island|Seraphim Island]], [[Sacred 2:Human Outpost|Human Outpost]] or [[Sacred 2:Carnach Cave|Carnach Cave]] portal and wend your wa
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  • '''[[Sacred 2:Artamark Human Region/fr|Artamark (Région des Humains)]]'''
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  • == [[Sacred 2:Human Guardsman|Guardsman]] == {{:Sacred 2:Human Guardsman}}
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  • * This is simply a utility CA that allows the Druid to transform back into human form while in the [[Sacred 2:Werewolf - Diablo 2 Fallen|Werewolf]] or [[Sac * Druid doesn't have to wait for the forms to wear off if he needs to be in human form.
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  • * '''Quest Objective:''' Cross the frontier's wall to the human lands ...o to the human lands and find a man named "The Corridor"; but to reach the human lands you must cross the frontier's walls.
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  • The quickest way to this island is to use the [[Sacred 2:Human Outpost|Human Outpost]] portal and head west thru the cave towards the Carnach Boss
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  • *[[Sacred 2:Male Human NPC Portraits|Male Human NPC Portraits]]
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  • ...the [[Sacred 2:Seraphim Island|Seraphim Island]], [[Sacred 2:Human Outpost|Human Outpost]] or [[Sacred 2:Carnach Cave|Carnach Cave]] portal and wend your wa
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  • ...|Alquimia]] incrementa su efecto y duración. Todos los tipos de [[Sacred 2:Human/es|Humanos]] pueden dejarlo. * '''Dejado caer por:''' tipo de enemigo [[Sacred 2:Human/es|Humano]]
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  • ...the [[Sacred 2:Seraphim Island|Seraphim Island]], [[Sacred 2:Human Outpost|Human Outpost]] or [[Sacred 2:Carnach Cave|Carnach Cave]] portal and wend their w
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  • ...deals mainly in furs, meat, and craftsmanship, especially wood carvings. Human woodcraft is highly regarded in all of Ancaria and may well be the only for * Human woodcraft highly regarded in all of Ancaria
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  • ...ar ghosts]], [[Sacred 2:Ghost Bear|bear ghosts]] or [[Sacred 2:Human Ghost|human ghosts]].
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  • ...itants now are human and animal [[Sacred 2:Energy|ghosts]]. The ghosts of human soldiers in the Whisperwood wear an enigmatic emblem from a cursed, [[Sacre Whisperwood is full of [[Sacred 2:Energy|Ghosts]], both human and wild animal.
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  • *[[Sacred 2:Male Human NPC Portraits|Male Human NPC Portraits]]
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  • ...s it is the coat-of-arms of the former barony. The [[Sacred 2:Human Ghost|Human Ghosts]] that haunt the [[Sacred 2:Whisperwood|Whisperwood]] around Hagelst * [[Sacred 2:Human Ghost|Human Ghosts]], [[Sacred 2:Ghost Wolf|Ghost Wolves]] and [[Sacred 2:Ghost Bear|Gh
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  • * '''Prerequisite Quest:''' [[Sacred 2:The Human Branch (Part 2) - Shadow|The Human Branch (Part 2) - Shadow]]
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  • * Racial Type: Human (angels are classified as human in the game scripts because there is no separate classification for angels)
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  • ...There is speculation that they might be offshoots of a previous mixing of human and dwarf tribes. The Ogres are a variant that arose out of the breeding of
    876 bytes (149 words) - 09:40, 10 October 2020
  • ...is simply a utility CA that allows the Dragon Mage to transform back into human form while in the [[Sacred 2:Dragon Berserk|Dragon Berserk]] or [[Sacred 2: ...n Mage doesn't have to wait for the forms to wear off if he needs to be in human form.
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  • ...northeastern part of the [[Sacred 2:Artamark|Artamark]] ([[Sacred 2:Human|Human]]) region. It's isolated bay is a perfect locale for the pirates to pillage
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  • * '''Quest Objective:''' Get to the Human lands beyond the Great Wall * Go through the secret passage below the Great Wall, and get to the Human lands.
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  • ...], though it was decided that these woods should be reafforested. But this human is not a villain but a victim. He was caught somewhere in the lands of [[Sa
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  • ...[Sacred 2:Ghost Hunting|Ghost Hunting]] quest, some [[Sacred 2:Human Ghost|Human Ghosts]] and [[Sacred 2:Elven Ghost|Elven Ghosts]] will be waiting in the h
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  • [[Sacred 2:The Human Branch|The Human Branch]]
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  • * Racial Type: Human (angels are classified as human in the game scripts because there is no separate classification for angels)
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  • |{{S2frame|[[File:Human woman.jpg|x160px]]|none}} |{{S2frame|[[File:Human child.jpg|x160px]]|none}}
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  • *[[Sacred 2:Human|Human]] === [[Sacred 2:White Human Head|White Human Head]] ===
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  • ...ome of these services are actually located in the [[Sacred 2:Human Outpost|Human Outpost]] or on the islands The Carnach Cave portal or Human Outpost portal are probably the best way to travel depending on what part o
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  • *[[Sacred 2:Male Human NPC Portraits|Male Human NPC Portraits]]
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  • *[[Sacred 2:Male Human NPC Portraits|Male Human NPC Portraits]]
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  • ...ellings they are more noble, but in others they swoop down on unsuspecting human prey with outstretched claws.
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  • ...priestess, Laurena is charged with the training of would be priests in the human city of Stormwind. Her Sacred 2 counterpart is [[Sacred_2:Priestess_Lerana| ...the [http://www.wowpedia.org/Scourge Undead Scourge] and the continent and human kingdom of [http://www.wowpedia.org/Lordaeron Lordaeron].
    4 KB (596 words) - 02:38, 2 March 2017
  • * Find the human settlement ...uail and he wishes for you to kill them in response for their actions. So, human hunting again it is.
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  • |{{S2frame|[[File:Horsesign1human.jpg|x100px]]|none|[[Sacred 2:Artamark|Human Region]]}}
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  • *[[Sacred 2:Male Human NPC Portraits|Male Human NPC Portraits]]
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  • .... Neither will they, if the stories told are true, fall in love with cute, human female heroes. The bottom line is, chasmvampires are simply formidable kill Are chasmvampires a plague and a danger for the human settlements nearby? Only rarely. Chasmvampires can only survive in the spec
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  • ...2:Glydial DeElfici |Glydial DeElfici]]. He asks you to escort him to the human side of the wall. ...Elf Outpost|High Elf Outpost]]. He will ask you to escort him over to the human side.
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  • == [[Sacred 2:Human Personal Guard|Personal Guard]] == {{:Sacred 2:Human Personal Guard}}
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  • ...while others headed for Nor Plat. Time to deal with the ones still in the Human Lands.
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  • ...are numerous [[Sacred 2:Ghost Wolf |ghost wolves]], [[Sacred 2:Human Ghost|human ghosts]], [[Sacred 2:Ghost Bear|ghost bears]], and [[Sacred 2:Thraconian|T
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  • ...ng into them will drive any living being into insanity. In addition to her human shape, she's got a single horn, protruding from her forehead. Ker is usuall ...of them are celebrated with bloody, chaotic rituals, which usually include human sacrifices, torture and lots of blood. The exact reasons behind all those f
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  • <big>'''Human Bosses:'''</big> <big>'''Human Super-Uniques:'''</big>
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  • * '''Next Quest:''' [[Sacred 2:The Human Branch|The Human Branch]] ...needs to be delivered to [[Sacred 2:Marys DeElfici|Marys DeElfici]] in the Human Lands. For a chance at another DeElfici, you cheerfully agree to deliver it
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  • .... Apparently, the Orc organ donor program works a bit differently than the human variation. Go and kill 15 Goblins, retrieve their tendrils and return them
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  • * '''Next Quest:''' [[Sacred 2:The Human Branch|The Human Branch]]
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  • |{{S2frame|[[File:Smithsign1human.jpg|x100px]]|none|[[Sacred 2:Artamark|Human Region]]}}
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  • ...st Bears]], [[Sacred 2:Ghost Boar|Ghost Boars]] and [[Sacred 2:Human Ghost|Human Ghosts]] may be found.
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  • ....199851989746094&z=12 Orcish Byway], en el Noroeste de [[Sacred 2:Artamark Human Region/es|Artamark (Región Humana)]], esperando fuera de un edificio con u
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  • ...this contented folk strived for. However, these were times long past. The human named Anducar abused the Dwarves and bound them to him. Anducar made them b
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  • * This employee is in the human settlement on the island where you find [[Sacred 2:Mer-Kil|Mer-Kil]].
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  • ...children, whether of lowly farming stock or from aristocratic families. A human child from the far-away Highmarsh, where the men grub about in the dirt to
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  • Lina's son [[Sacred 2:Commander Elsurion|Elsurion]] is a commander in the Human military. He's stationed at a small camp west of [[Sacred 2:Black Oaks|Blac
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  • ...ar ghosts]], [[Sacred 2:Ghost Bear|bear ghosts]] or [[Sacred 2:Human Ghost|human ghosts]].
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  • ...while others headed for Nor Plat. Time to deal with the ones still in the Human Lands.
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  • ...alace called Ryūgū-jō at the bottom of the sea. He allowed his daughter's human husband to live with them in this sanctuary for 3 years. He is lord of all
    882 bytes (126 words) - 05:02, 4 January 2017
  • ...red 2:Xanthiar|Xanthiar]], head south towards the [[Sacred 2:Human Outpost|Human Outpost]]. On the way you will meet [[Sacred 2:Heritage Keeper Sereish|Her
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  • ...red 2:Xanthiar|Xanthiar]], head south towards the [[Sacred 2:Human Outpost|Human Outpost]]. On the way you will meet [[Sacred 2:Heritage Keeper Sereish|Her
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  • ...ar ghosts]], [[Sacred 2:Ghost Bear|bear ghosts]] or [[Sacred 2:Human Ghost|human ghosts]].
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  • ...st Boar|Boars]], [[Sacred 2:Ghost Wolf|Wolves]] and [[Sacred 2:Human Ghost|Human Ghosts]] * Two things are infinite: The universe and human stupidity; and I'm not sure about the universe. -- Albert Einstein
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  • ...cter to play Sacred 2. The player can choose between 3 different Elves, a Human, a Dryad, and a Seraphim (as well as an unnatural cyborg known as the Templ {{S2frame|[[File:Human thumb.jpg|120px|link=https://www.sacredwiki.org/index.php/Sacred_2:Humans]]
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  • ...of the Gods|Failitia, Dreamweaver of the Gods]] and an evil and dangerous Human witch called [[Sacred 2:Asmarael, the Queen of Spiders|Asmarael, the Queen
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  • * Travel to the Human Quarter in southwestern [[Sacred 2:Thylysium|Thylysium]]
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  • ...He was able to escape from [[Sacred 2:TyBoss DeElfici]] and make it to the Human Lands. He can't return to the city as he's sure TyBosso's men would find hi
    6 KB (896 words) - 02:44, 8 January 2012
  • * Travel to the Human Quarter in southwestern [[Sacred 2:Thylysium|Thylysium]]
    2 KB (287 words) - 01:55, 11 April 2012
  • ...ar ghosts]], [[Sacred 2:Ghost Bear|bear ghosts]] or [[Sacred 2:Human Ghost|human ghosts]].
    4 KB (620 words) - 17:17, 18 November 2013
  • ...elf to his throne chamber and sat alone with his grief. It was then that a human entered the hall. Piercing eyes glowed from under a dark cowl. With a wave
    1 KB (265 words) - 20:13, 9 October 2020
  • ..., a Dwarf... no...sorry I'm a still a little confused. An Orc, an Ogre, a Human and other creatures that I've never seen before. One by one they killed ev
    4 KB (574 words) - 04:47, 2 September 2014
  • ...He was able to escape from [[Sacred 2:TyBoss DeElfici]] and make it to the Human Lands. He can't return to the city as he's sure TyBosso's men would find hi
    6 KB (1,019 words) - 02:28, 8 January 2012
  • Return to the Human Outpost to continue the chain-quest.
    2 KB (272 words) - 01:58, 11 September 2013
  • After a long journey through the Human Lands you decided to stop for some food in the town of [[Sacred 2:Black Oak
    2 KB (373 words) - 01:11, 20 December 2011
  • ...This quest concludes in [[Sacred 2:Griffinborough|Griffinborough]] in the Human region. You will not be able to complete this quest until you have access
    2 KB (290 words) - 01:47, 11 August 2013
  • ...ar ghosts]], [[Sacred 2:Ghost Bear|bear ghosts]] or [[Sacred 2:Human Ghost|human ghosts]], as well as lots of [[Sacred 2:Thraconian|thraconians]].
    4 KB (610 words) - 02:46, 2 September 2014
  • ...tuated strategically between the north frontier to the [[Sacred 2:Artamark|Human Lands]] and [[Sacred 2:Thylysium|Thylysium]]. This makes Clearview to be a ...ss Clearview when going to the north frontier with the [[Sacred 2:Artamark|Human Lands]].
    6 KB (861 words) - 15:10, 6 October 2013
  • ..., [[Sacred 2:Paladin|Paladins]] and [[Sacred 2:Dark Archer|Dark Archers]] (Human) and wolves are plentiful in the area.
    2 KB (300 words) - 02:27, 11 August 2013
  • ...ar ghosts]], [[Sacred 2:Ghost Bear|bear ghosts]] or [[Sacred 2:Human Ghost|human ghosts]].
    4 KB (641 words) - 02:34, 2 September 2014
  • * '''Quest Objective:''' Change Mathirius back to a human
    2 KB (210 words) - 00:02, 7 October 2013
  • ...l region, then wasteland again then dryad island, and so on (with parts of human and elf regions also mixed in).
    4 KB (606 words) - 06:12, 1 February 2010
  • [[Sacred 2:The Human Branch - Shadow|The Human Branch]] [[Sacred 2:The Human Branch (Part 2) - Shadow|The Human Branch (Part 2)]]
    10 KB (1,374 words) - 22:48, 17 August 2014
  • |{{S2frame|[[File:Combosign1human.jpg|x100px]]|none|[[Sacred 2:Artamark|Human Region]]}}
    2 KB (288 words) - 19:06, 15 October 2013
  • ...some scarves to sell at an upcoming sporting event but is out of cloth. A human ship carrying cloth ran aground on the north coast. There were no survivor
    3 KB (420 words) - 01:03, 20 December 2011
  • "Halt Human! Khorad-Nur is closed to you. Destroy the horde of undead to the south or f
    2 KB (330 words) - 22:15, 7 April 2024
  • ...red 2:Orcish Byway/es|Orcish Byway]] en el Noroeste de [[Sacred 2:Artamark Human Region/es|Artamark (Región Humana)]] sentado junto a la pared exterior de
    1 KB (252 words) - 06:44, 29 October 2013
  • ...Marduk mixed Kingu's blood with earth and used the clay to mold the first human beings. Kingu then went to live in the underworld kingdom of Ereshkigal, a
    1 KB (212 words) - 12:15, 7 January 2017
  • ...at "The Flying Dutchman" tavern. As you enjoy a mug of Akornie, the famous human licor distilled at [[Sacred_2:Black_Oaks|Black Oaks]] that you love, you st
    3 KB (467 words) - 21:30, 21 December 2011
  • ...] and [[Sacred:Porto Vallum|Porto Vallum]]. There are lots of goblins and human type outlaws between the quest start point and the orc. Make sure to bring
    2 KB (354 words) - 22:37, 7 April 2024
  • ...NAME=dialog012.png|DIALOGUE=That was Spartus Spartico. What an ungrateful Human! I had him trained as a bodyguard, but what does he do? He escapes and ga
    2 KB (287 words) - 04:31, 3 September 2014
  • ...getting dark rather suddenly. There are a fairly large number of ghosts - human and animal - as well as a few zombies roaming the grounds. Kill them all an
    3 KB (488 words) - 23:47, 22 December 2011
  • * Racial Type: Human
    2 KB (310 words) - 14:17, 6 February 2017
  • Quickest way is to use the Human Outpost portal and head north out of the outpost then go in a westerly trac
    2 KB (277 words) - 23:40, 7 October 2013
  • * Racial Type: Human
    2 KB (313 words) - 14:01, 6 February 2017
  • ...through magical means, so as to enable him or her to gratify the taste for human flesh, or through judgment of the gods in punishment for some great offence
    2 KB (260 words) - 03:05, 2 January 2017
  • *[[Sacred 2:Male Human NPC Portraits|Male Human NPC Portraits]]
    6 KB (814 words) - 21:47, 31 August 2014
  • The evil TyBosso's dead, you've finished your business in the human region and are moving on to the Orc realm. You come across a battle betwee
    3 KB (450 words) - 22:18, 22 December 2011
  • * Racial Type: Human
    2 KB (325 words) - 14:11, 6 February 2017
  • ...tten 829 Old Time - and ''"What Thou See is What Thou Eat"'' by an unknown Human Nobleman, written probably before 600 old time. Both books contain a numbe ...et was heavily damaged by water. In addition, it is written in a very old Human dialect, which has been completely lost for centuries. Still, some parts o
    6 KB (1,129 words) - 14:35, 22 May 2009
  • The next part of the Seraphim’s Blue Chain quest begins in the Human region, in [[Sacred 2:Skook's Corner|Skook’s Corner]].
    5 KB (792 words) - 04:09, 22 October 2013
  • * ''Never cross a Revenant's path,human!'' * ''Gods! I am sending you a human!''
    13 KB (2,377 words) - 04:59, 7 December 2017
  • <center>{{titlebar|C09709|[[Sacred 2:Human Enemy - Diablo 2 Fallen|Human]]}}</center> ...s. Thraconians from the frozen Northland will often raid the coasts. Those human slaves that escape from Tyr-Lysia over the wall to Artamark often become ou
    12 KB (1,736 words) - 19:20, 29 April 2017
  • * '''Quest Objective:''' Deal with the Human Branch
    4 KB (570 words) - 21:44, 21 December 2011
  • The Nor-Plat Border Wall separates the Orc and Human regions. Originally meant to keep the Orcs and Goblins out, it has been bre
    2 KB (332 words) - 19:44, 14 August 2013
  • ...shape of a human boy brought to life with the promise that he can become a human boy IF he is a good boy. Of course, he gets led astray and his adventures e
    5 KB (811 words) - 03:08, 19 June 2015
  • * [[Sacred:Anducar (Human Form)|Anducar (Human Form)]]
    6 KB (887 words) - 13:29, 10 October 2020
  • * Proceed to the Human Outpost and speak with it's Commander, pick up the [[Sacred 2:Dragon Scale Proceed to the human outpost to the south (red arrow). Shouldn't be hard to find, just walk sout
    8 KB (1,422 words) - 11:11, 17 January 2015
  • |{{S2frame|[[File:Merchantsign v2human.jpg|x100px]]|none|[[Sacred 2:Artamark|Human Region]]}}
    2 KB (372 words) - 19:05, 15 October 2013
  • ...see this [[Sacred 2:Heraldry|flag]] flown throughout the [[Sacred 2:Humans|Human]] region, alongside the local colors of the baronies. It can be considered The Human region is primarily a feudal society, positioned just north of the [[Sacred
    13 KB (2,000 words) - 05:06, 3 March 2014
  • ...Hermit - Human Outpost|Hermit]] that lives in the [[Sacred 2:Human Outpost|Human Outpost]] in the caves under the [[Sacred 2:Dragon Sea Islands|Dragon Sea I ...ow where to find it.<br><br>After retrieving it, visit [[Sacred 2:Hermit - Human Outpost|my colleague]] in the [[Sacred 2:Dragon Sea Islands|dragon region]]
    20 KB (3,546 words) - 02:51, 24 February 2014
  • ...ill leave it alive. And should he still manage, he would have ceased to be human. Too strong is the influence of what was once confined in the rock; that is
    2 KB (428 words) - 00:32, 2 September 2014
  • This completes the quest; the next quest begins in the Human Region, on the road to Gryffinborough.
    9 KB (1,380 words) - 02:54, 21 December 2011
  • ...y don't understand that they're better off here. Ungrateful rabble! Some human slaves have escaped from me. Now they're practically worthless because no
    4 KB (530 words) - 04:30, 3 September 2014
  • ...t don't understand that they're better off here. Ungrateful rabble! Some Human slaves have escaped from me. They're practically worthless because no one
    4 KB (547 words) - 06:16, 2 September 2014
  • ...wever, there are numerous [[Sacred 2:Energy|ghosts]] (bear, boar, wolf and Human) and [[Sacred 2:Wolf|wolves]] on the road to the tavern.
    3 KB (383 words) - 03:22, 31 December 2017
  • ...l place. It is home the the Dark Cult, a sinister and evil clan. Rumors of human sacrifices run rife among the local inhabitants. Be sure to never travel al
    3 KB (396 words) - 02:39, 1 November 2013
  • ...ed as a dog head made of steel on a mechanical apparatus in the shape of a human body. His ribcage is open and one can see the complex machinery with gears,
    3 KB (437 words) - 01:37, 29 October 2013
  • Lumen is commonly displayed as a male human. Despite his long, white hair, he has a young face. Another identifying fea
    3 KB (521 words) - 01:38, 29 October 2013
  • ...s for archery was found during the archaeological excavation of an ancient Human cemetery. The burial objects in the graves indicated that it must have been
    4 KB (734 words) - 11:37, 9 March 2009
  • * '''Quest Objective:''' Turn the magician back into a human
    3 KB (409 words) - 03:00, 2 September 2014
  • ...of them are celebrated with bloody, chaotic rituals, which usually include human sacrifices, torture and lots of blood. The exact reasons behind all those f
    3 KB (459 words) - 01:59, 29 October 2013
  • * The Human Commandant near the portal in Khorum gives a quest called Soldiers of the P
    3 KB (461 words) - 13:26, 31 March 2018
  • Similar to the paintings above, these works are mostly Human and Elf creations. However, these paintings need more work, or perhaps a m ...itruvian Monster - Homage to Davinci|"Vitruvian Orc,"]] along with Elf and Human anatomy studies. As such, they can be considered [[Sacred 2:Easter Eggs|Ea
    13 KB (1,952 words) - 22:51, 20 April 2014
  • == [[Sacred 2:Marys DeElfici - The Human Branch - Shadow|Marys DeElfici]] == {{:Sacred 2:Marys DeElfici - The Human Branch - Shadow}}
    11 KB (1,265 words) - 23:25, 6 August 2013
  • ...us environment || The player attacks only monsters and cannot target other human players | PvP|| Player versus Player || the player declares hostility against other human players (must be on PvP server)
    8 KB (1,147 words) - 23:05, 6 October 2013
  • <center>{{titlebar|C09709|[[Sacred 2:Human Quest Enemies|Human]]}}</center> '''Human opponents who don't abide by the rules of society often become outcasts and
    12 KB (1,797 words) - 03:33, 12 August 2013
  • ...buy a charger block close-combat horsy. ASAP in bronce since lower lvl in human zone. Relog to silver - use start cave get to human area. Go kill animals near boar.
    6 KB (986 words) - 22:47, 17 August 2014
  • ...hem - contain the entire universe. In other regions, Forens doesn't have a human or even physical form and is just a shining halo, talking with a deep, soft
    3 KB (504 words) - 01:34, 29 October 2013
  • * '''Dropped by:''' [[Sacred 2:Human|Human]] type enemies
    10 KB (1,243 words) - 08:34, 13 January 2014
  • Follow this path to walk through the border-wall between human and orcish lands (check map).
    7 KB (1,231 words) - 01:13, 20 December 2011
  • * Racial Type: Human
    3 KB (502 words) - 02:22, 3 May 2017
  • * '''Location(s):''' Human lands, way to [[Sacred 2:Griffinborough|Griffinborough]], next to the High
    4 KB (708 words) - 20:36, 8 February 2014
  • Lumen is commonly displayed as a male human made of shimmering crystal and bright light. He is standing with his arms w
    3 KB (587 words) - 01:57, 29 October 2013
  • * Racial Type: Human
    3 KB (522 words) - 06:23, 27 January 2017
  • ...like a dog head made of steel on a mechanical apparatus in the shape of a human body. They are the guardians of the machine, who are in fact partly machine
    3 KB (522 words) - 01:54, 29 October 2013
  • ...ility is an attempt at creating a micro-star the size of the diameter of a human hair inside a chamber by bombarding it with 96 intense laser beams. The res
    4 KB (490 words) - 12:00, 14 February 2016
  • ...f a single-handed sword is small enough to be completely controllable by a human arm. However, the two-handed sword is far too heavy for that. Two-handed
    5 KB (801 words) - 11:37, 9 March 2009
  • The majority of the population here is Human of course, with the bulk of them being in service to one lord or another. T
    5 KB (864 words) - 01:02, 21 January 2009
  • ...stle, that towers up the city. In this castle you might find a king of the human land, or some other noble person, who could have an interesting and importa
    6 KB (997 words) - 01:31, 20 December 2011
  • ...our sight! So the things about 'owning a tamed demon', [[Sacred 2:Hermit - Human Outpost|one of the Hermits]] rambled on about were true. That's not exactly ...and his fellow Brothers - so that's the 'Brotherhood' [[Sacred 2:Hermit - Human Outpost|that crazy Hermit]] mentioned - the Brotherhood of the Sakkara, the
    8 KB (1,342 words) - 03:35, 24 February 2014
  • ...he model of studying. In few remote regions, Forens is believed to have no human or even physical form at all, and is instead worshipped just as a shining h
    3 KB (547 words) - 01:53, 29 October 2013
  • The Dragonmaw Pass is the wall frontier between Tyr-Lysia and Artamark, the Human lands. Strange creatures and many dangers can be found in this mountain reg
    4 KB (677 words) - 01:30, 29 September 2013
  • * Travel to the Human Quarter in southwestern [[Sacred 2:Thylysium|Thylysium]]
    6 KB (790 words) - 23:15, 10 April 2012
  • * Travel to the Human Quarter in southwestern [[Sacred 2:Thylysium|Thylysium]]
    6 KB (864 words) - 01:51, 11 April 2012
  • ...all the living creatures of Ancaria at the same time. While her body looks human, her hair are made of bird feathers and her eyes are the eyes of a wild cat
    3 KB (591 words) - 01:52, 29 October 2013
  • Artamark's Gate is a large town located in the far northern [[Sacred 2:Humans|Human]] region on the south shore of the Dragon Sea. This is an important port c
    4 KB (494 words) - 03:56, 24 January 2014
  • ...: The capital of the [[Sacred 2:Artamark|Artamark]] region and the largest human settlement in Artamark during the Sacred 2 era. As such, it has one of the * All human actions have one or more of seven causes: chance, nature, compulsion, habit
    7 KB (1,194 words) - 02:29, 18 October 2013
  • ...nsated by herding a bigger mob, which in areas like the orc lands, desert, human lands, swamp and the blood forest is no problem at all, so the kill speed w ...y. This also allows for almost free leveling in orc lands/desert/wasteland/human lands/elven lands. The blood forest remains a little dangerous, because lif
    13 KB (2,192 words) - 22:16, 20 February 2011
  • <center>{{titlebar|C09709|[[Sacred 2:Human|Human]]}}</center> '''Human opponents who don't abide by the rules of society often become outcasts and
    14 KB (2,004 words) - 00:49, 14 October 2013
  • * Missing sound profiles added for T-mutant Human and High Elves as well
    6 KB (838 words) - 20:56, 3 April 2010
  • ''(Human Form)''
    4 KB (649 words) - 14:55, 6 January 2014
  • ...southwest of [[Sacred 2:Black Oaks|Black Oaks]] in the [[Sacred 2:Artamark|human region]]. It's easy to miss as a point of interest (visiting the castle is
    3 KB (525 words) - 01:32, 1 November 2013
  • |width="180px"|[[Sacred 2:Humans|Human]] Soldier <center>{{S2frame|[[File:Human concept.jpg|x160px]]|none}}</center>
    16 KB (2,364 words) - 19:45, 23 April 2023
  • ...ogh with Player A, a place he's never been. They both travel around in the human realm for a little while and then decide to quit and go to Player B's game.
    7 KB (1,234 words) - 02:48, 1 August 2011
  • ...Dark Elf blades which burn with eldritch fire. It is likely that elven or human weapons will have to be relied upon for the Fire Weapon Sets during the ear
    6 KB (1,004 words) - 20:35, 3 January 2008
  • * '''Location(s):''' Near [[Sacred 2:Griffinborough|Griffinborough]], Human lands
    6 KB (959 words) - 22:02, 17 August 2014
  • ...lng=35.199851989746094&z=12 Orcish Byway], Noroeste de [[Sacred 2:Artamark Human Region/es|Artamark (Región humana)]] ...=35.199851989746094&z=12 Orcish Byway], Noroeste de la [[Sacred 2:Artamark Human Region/es|Región Humana de Artamark]]
    16 KB (2,498 words) - 03:58, 18 February 2010
  • Numerous Dark Army Human combatants including [[Sacred 2:Dark Archer|Archers]], [[Sacred 2:Dark Mage
    6 KB (877 words) - 04:09, 1 November 2013
  • ...arter. In a striking contrast to the opulence of the rest of the city, the Human quarter is dirty and composed of ramshackle buildings made of the meanest m |width="180px"|Human Quarter
    20 KB (2,833 words) - 19:16, 31 October 2013
  • ...2:Glydial DeElfici |Glydial DeElfici]]. He asks you to escort him to the human side of the wall.
    8 KB (1,174 words) - 23:33, 17 April 2012
  • ...in this interstage they wander the world without aim, feed on carrion and human bodies and they are typically timorous. Still, attempting to solve an immi
    4 KB (719 words) - 02:14, 12 September 2013
  • <center>{{titlebar|C09709|[[Sacred:Human Opponents|Human Opponents]]}}</center> Ghouls and zombies used to be human but their nature was so evil that their rotten souls continue to transform
    15 KB (2,341 words) - 15:45, 11 June 2020
  • ...the [http://www.wowpedia.org/Scourge Undead Scourge] and the continent and human kingdom of [http://www.wowpedia.org/Lordaeron Lordaeron].
    6 KB (779 words) - 08:08, 7 January 2017
  • ...l the inevitable search for them winds down and then make their way to the Human realm. Well, at least one problem is solved. He did mention something about ...our debts to TyBosso. We'll hide out in the mountains and emigrate to the Human realm as soon as the dust of our escape has settled.}}
    11 KB (1,862 words) - 16:31, 3 January 2014
  • * Head towards human section and enter cave
    7 KB (986 words) - 01:25, 9 January 2012
  • [[Sacred 2:Human Outpost|Human Outpost]]
    12 KB (1,439 words) - 09:50, 12 December 2013
  • ...l the inevitable search for them winds down and then make their way to the Human realm. Well, at least one problem is solved. He did mention something about ...our debts to TyBosso. We'll hide out in the mountains and emigrate to the Human realm as soon as the dust of our escape has settled.}}
    12 KB (1,980 words) - 19:42, 2 January 2014
  • ...he set pieces are inspired by the mythological creatures known to feast on human flesh.
    5 KB (781 words) - 09:09, 2 January 2017
  • ...mportant so you pick it up. You continue on your journey north towards the Human Lands.
    9 KB (1,428 words) - 23:49, 26 January 2012
  • ...sland of the adventurers. After his plane crashed into the forest near the human settlement Bellevue he spent a half day to salvage as much as possible. In When he finally entered the human village he received the exact coordinates of his goal: the Bellevue portal
    10 KB (1,795 words) - 18:44, 18 October 2013
  • ...tant so you pick it up. You continue you on your journey north towards the Human Lands.
    9 KB (1,485 words) - 01:29, 13 January 2012
  • There's a chain quest in the [[Sacred 2:Artamark|Artamark (Human Region)]] called "A New Hope" - which is also part of the official title of * [[Sacred 2:Artamark|Artamark (Human Region)]] - [[Sacred 2:Manners maketh Kobold|Manners Maketh Kobold]] (You w
    11 KB (1,827 words) - 17:34, 28 February 2017
  • |Through extensive training in human, animal, and demonic anatomies, [[Sacred 2:Assassin|Assassins]] have develo
    6 KB (910 words) - 14:38, 6 January 2020
  • ...ons or work as farm hands in rural areas. Only rarely does one come upon a Human craftsman. Most Humans are servile, however some (mostly free Humans) tend
    7 KB (1,191 words) - 09:44, 17 April 2009
  • ...time they are planning to expand their territory with an invasion into the Human territory. Goblins infest the entirety of the [[Sacred 2:Nor Plat|Nor Plat]
    6 KB (1,006 words) - 00:00, 31 October 2013
  • *''Human Enemies:'' [[Sacred 2:Cult Overseer|Cult Overseers]], [[Sacred 2:Fanatic|Fa *''Human Enemies:'' [[Sacred 2:Cult Overseer|Cult Overseers]], [[Sacred 2:Tormentor|
    18 KB (2,780 words) - 04:18, 6 October 2013
  • ...ons or work as farm hands in rural areas. Only rarely does one come upon a Human craftsman. Most Humans are servile, however some (mostly free Humans) tend ...the Elves have built a wall to keep the Humans in the [[Sacred 2:Artamark|Human territory]]. Nevertheless, some Humans come across the border, mostly impor
    21 KB (3,331 words) - 05:02, 3 March 2014
  • |{{S2frame|[[File:Horsesign1human.jpg|x67px]]|none|[[Sacred 2:Artamark|Human Region]]}}
    8 KB (1,261 words) - 18:50, 23 August 2019
  • ...described person was indeed a Dwarf. Visit any village inn throughout the Human territories and you will find dozens of people matching this very descripti
    7 KB (1,106 words) - 01:47, 16 October 2013
  • |{{S2frame|[[File:Smithsign1human.jpg|x100px]]|none|[[Sacred 2:Artamark|Human Region]]}}
    8 KB (1,383 words) - 21:29, 28 October 2013
  • ...in the Orc regions. But first I've got to find the secret tunnel into the Human territories. What a strange man - very down to earth. He seems more likely ...the secret tunnel. This tunnel is below the wall that separates Elven And Human territories.
    27 KB (4,982 words) - 04:05, 9 May 2014
  • Human - 139<br>
    9 KB (1,492 words) - 15:37, 25 December 2009
  • * '''Dejado caer por:''' Tipo de enemigo [[Sacred 2:Human/es|Humano]]
    10 KB (1,280 words) - 23:42, 12 September 2013
  • ...terally pluck Humans from the fields. Each Elven Lord has a small group of Human elite fighters in order to drill and shape these troops and lead them into The Shadow Warrior used to be a Human elite guard and he fought bravely for his sovereign during the numerous bat
    21 KB (3,058 words) - 02:45, 31 December 2017
  • ...maker in short order. Feeling a little better you travel north towards the Human lands to get away from everything for a little bit. This ends the first par
    9 KB (1,547 words) - 23:45, 28 August 2013
  • ...old-Chieftain-dialog.png|DIALOGUE=Stop, hold! No hurting! You can have the Human women, take them. They wanted to clean up... ARGH! CLEAN UP! Make everythin
    10 KB (1,725 words) - 02:39, 24 February 2014

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