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  • == '''The Shield Maiden - A Valkyrie from the land of Fire and Ice''' == ...damage for more defensive and more flexibility. It includes an archer, an ice elf, a melee elf...
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  • ...pons|weapons]] and by using [[Sacred 2:Combat Arts|Combat Arts]] that have Ice damage. ...] (and [[Sacred 2:Detrimental magic effects|Detrimental Magic Effect]]) of Ice damage. If successful, the effect of Freeze is that the target will have a
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  • |style="text-align center; width: 200px;"| {{S2frame|[[File:Ice flash stats.jpg]]}} |style="text-align: center; width: 200px;"|{{S2frame|[[File:Ice flash.jpg|200px]]}}
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  • |[[File:Ice Crystal.png]] ...cred 2:Forging|forged]] into a damage converter slot to add [[Sacred 2:Ice|Ice]] damage to melee or ranged [[Sacred 2:Weapons|weapons]]. This will also i
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  • === [[Ice Brackets]] ===
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  • *Found in the Ice Elves Region *Ice Elves can use many of the Seraphim Combat Arts
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  • * [[Sacred 2:Damage|Damage]]: 25-25 [[Sacred 2:Ice|Cold]] * [[Sacred 2:Damage over time: Ice|Cold Damage over Time]]: 8.6/s
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  • |align="center"|[[File:Sacred-2-Ice-Blood-2-icon.png]] |[[File:Sacred-2-Ice-Blood-2-icon.png]]
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  • |This spell conjures a spiked ring made of ice. The sharp-edged ice crystals will slow down opponents and inflict damage ...border-color:#3F3A2F;border-width: 1px;padding:4px;" align="left"| Ring of Ice lvl
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  • {{S2frame|[[File:DoT Ice.jpg|400px]]|none||0}} ...ed by the [[Sacred 2:Secondary Damage Effects|Secondary Damage Effect]] of Ice known as [[Sacred 2:Chance for Freeze|Freeze]].
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  • * '''Quest Objective:''' Kill the [[Sacred 2:Ice_Lord|Ice Lord]] * Kill the Ice Lord
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  • [[Category:Sacred 2 Ice and Blood Quests]]
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  • {{DISPLAYTITLE:Sacred 2:Ice and Blood}} =='''Ice and Blood: Einführung'''==
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  • |Stats Image=[[File:Ice hydra d2f stats.png]] |Thumbnail=[[File:Ice hydra d2f.jpg|160px]]
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  • == '''Near-Invincible Ice Elf Build - Console''' == ...to the White Griffin (don't fight it - low level ice damage against decent ice armour doesn't bode well for the player. It ain't big and it certainly isn'
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  • |Stats Image=[[File:Ice lord d2f stats.png]] |Thumbnail=[[File:Ice lord d2f.jpg|160px]]
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  • == '''High Damage Ice Elf Build''' == ...ge nerfs to +all skills and deathblow, the challenge, after the release of Ice and Blood, was to create a purely magical build with no weapon lores or wea
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  • == '''Frost - Ice Elf Build Guide (Console), From The Frozen Depths Of Ancaria''' == This is a Build Guide for an Ice Elf. <-- Short and 2 the point, meh, introduction over... on with the show.
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  • == '''Source Warden & E-Shield - level 200 Utility build, Designed for Ice & Blood''' == This build is first of all not meant for bosskilling, designed for Ice&Blood version, it can be also used in Fallen Angel. You'll be able to reach
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  • == '''Loco's Piromante (Ice & Blood), A [D.a.r.k] Mage with an addiction to fire''' == ...enjoyment. After a long and successful run to Niob level 115 with a Magic/Ice elf, I decided to give a Pyro a try. I wanted to build a char that could le
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  • == ''' DaBiggy's IceElf: A translated German Guide, Ice Elf Guide Version 1.1.2''' == Glacial Thorns - (Ice Splinters)
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Page text matches

  • *{{Ice}} * Is immune to Physical and Ice damage on higher difficulties. Can't be damaged by these two elements witho
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  • *{{Ice}} *''Frost Aura'' - an [[Sacred 2:Ice|ice]] damage aura similar to the Paladin's [[Sacred 2:Holy Freeze|Holy Freeze]]
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  • === [[Ice Brackets]] ===
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  • * [[Sacred 2:Damage Mitigation|Damage Mitigation]]: [[Sacred 2:Ice|Ice]] * [[Sacred 2:Damage over time: Ice|Damage over Time: Ice]] -X%
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  • *{{Ice}} *{{Ice}}
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  • |[[File:Ice Crystal.png]] ...cred 2:Forging|forged]] into a damage converter slot to add [[Sacred 2:Ice|Ice]] damage to melee or ranged [[Sacred 2:Weapons|weapons]]. This will also i
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  • *{{Ice}} *{{Ice}}
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  • * [[Sacred 2:Damage|Damage]]: [[Sacred 2:Ice|Ice]] ...powers. The item adds to the Ice Shard Combat Art - Glacial Thorns and to Ice damage.
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  • *{{Ice}} *{{Ice}}
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  • *{{Ice}} ...s a white mist that causes ice damage and [[Sacred 2:Damage over time: Ice|ice DOT]] with a very high [[Sacred 2:Chance for Freeze|chance for freeze]].
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  • |Stats Image=[[File:Ice lord d2f stats.png]] |Thumbnail=[[File:Ice lord d2f.jpg|160px]]
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  • *{{:Sacred 2:Ice}} *{{:Sacred 2:Ice}}
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  • ...unt of [[Sacred 2:Poison|Poison]] resistance in addition to [[Sacred 2:Ice|Ice]]
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  • *[[Sacred 2:Damage over time: Ice|Damage over time: Ice]] [[Category:Ice and Blood Unique Items|B]]
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  • |style="text-align center; width: 200px;"| {{S2frame|[[File:Ice flash stats.jpg]]}} |style="text-align: center; width: 200px;"|{{S2frame|[[File:Ice flash.jpg|200px]]}}
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  • ...pons|weapons]] and by using [[Sacred 2:Combat Arts|Combat Arts]] that have Ice damage. ...] (and [[Sacred 2:Detrimental magic effects|Detrimental Magic Effect]]) of Ice damage. If successful, the effect of Freeze is that the target will have a
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  • *[[Sacred 2:Damage over time: Ice|Damage over time: Ice]] [[Category:Ice and Blood Unique Items|T]]
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  • *[[Sacred 2:Damage over time: Ice|Damage over time: Ice]] [[Category:Ice and Blood Unique Items|B]]
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  • *{{Ice}} *{{Ice}}
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  • *{{Ice}} *{{Ice}}
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  • *[[Sacred 2:Damage over time: Ice|Damage over time: Ice]] [[Category:Ice and Blood Unique Items|T]]
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  • ...rs]]), but it does not work and it was removed in [[Sacred 2:Ice and Blood|Ice and Blood]].
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  • *This version of this item found in pre-Ice and Blood version of game for PC has no modifiers unlike other [[Sacred 2:L == [[Sacred 2:Ice and Blood|Ice and Blood]] version ==
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  • *{{Ice}} *{{Ice}}
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  • *[[Sacred 2:Damage mitigation: Ice|Damage mitigation: Ice]] [[Category:Ice and Blood Unique Items|A]]
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  • **'''Note''': In one patch prior to Ice & Blood, this modifier has been replaced by ''Damage of enraged players'', == [[Sacred 2:Ice and Blood|Ice and Blood]] version ==
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  • |align="center"|[[File:Sacred-2-Ice-Blood-2-icon.png]] |[[File:Sacred-2-Ice-Blood-2-icon.png]]
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  • ...nlyinclude>http://www.sacredwiki.org/images/bbicons/ice.jpg [[Sacred 2:Ice|Ice]]</onlyinclude> damage, either by *A [[Sacred 2:Combat Arts|Combat Art]] that does ice damage,
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  • == [[Sacred 2:Ice and Blood|Ice and Blood]] version == *[[Sacred 2:Damage|Damage: Ice]] +X%
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  • *[[Sacred 2:Damage over time: Ice|Damage over time: Ice]] [[Category:Ice and Blood Unique Items|K]]
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  • *[[Sacred 2:Damage over time: Ice|Damage over time: Ice]] [[Category:Ice and Blood Unique Items|G]]
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  • {{S2frame|[[File:DoT Ice.jpg|400px]]|none||0}} ...ed by the [[Sacred 2:Secondary Damage Effects|Secondary Damage Effect]] of Ice known as [[Sacred 2:Chance for Freeze|Freeze]].
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  • *http://www.sacredwiki.org/images/bbicons/ice.jpg [[Sacred 2:Ice |Ice]] *{{Ice}}
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  • == [[Sacred:Ice Shards|Ice Shards]] == {{:Sacred:Ice Shards}}
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  • |Stats Image=[[File:Ice hydra d2f stats.png]] |Thumbnail=[[File:Ice hydra d2f.jpg|160px]]
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  • *Found in the Ice Elves Region *Ice Elves can use many of the Seraphim Combat Arts
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  • == [[Sacred 2:Ice and Blood|Ice and Blood]] version == *This weapon is one of several items to receive new crystal models with the Ice and Blood expansion.
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  • ==[[Sacred 2:Ice and Blood|Ice & Blood]] Regions==
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  • [[Sacred 2:Loco's Piromante (Ice & Blood)|Loco's Piromante (Ice & Blood)]] [[Sacred 2:High Damage Ice Elf Build |High Damage Ice Elf Build ]]
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  • *{{Ice}} ...onal [[Sacred 2:Damage Mitigation|damage mitigation]] against physical and ice damage.
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  • == [[Sacred 2:Ice and Blood|Ice and Blood]] version == *This weapon is one of many items that received a new crystal model with the Ice and Blood expansion.
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  • *[[Sacred 2:Damage mitigation: Ice|Damage mitigation: Ice]] +X% [[Category:Ice and Blood Unique Items|M]]
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  • *{{Ice}} *{{Ice}}
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  • == [[Captain of the Ice Elves]] == == [[Ice Elf]] ==
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  • ==[[Sacred 2:Ice and Blood|Ice and Blood]] Version== ...weapon is one of several items that were given new crystal models with the Ice and Blood expansion.
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  • == [[Sacred 2:Ice and Blood|Ice and Blood]] version == *This weapon is one of several items that got a new crystal model with the Ice and Blood expansion.
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  • ==[[Sacred 2:Ice and Blood|Ice and Blood]] Version== *This weapon is one of many items that received a new crystal model with the Ice and Blood expansion.
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  • *{{Ice}} *{{Ice}}
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  • *{{Ice}} ...onal [[Sacred 2:Damage Mitigation|damage mitigation]] against physical and ice damage.
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  • == [[Sacred 2:Ice and Blood|Ice and Blood]] Patches == ...hristmas Island - Reloaded!|Christmas Island - Reloaded!]] - Requires that Ice & Blood version 2.65 be installed.
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  • *http://www.sacredwiki.org/images/bbicons/ice.jpg [[Sacred 2:Ice |Ice]]
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  • ==[[Sacred 2:Ice and Blood|Ice and Blood]] Version== ...weapon is one of several items that received a new crystal model with the Ice and Blood expansion.
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  • *{{Ice}} *{{Ice}}
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  • *{{Ice}} *Melee damage is ice and can debuff with slow run speed
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  • *{{Ice}} *{{Ice}}
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  • *{{Ice}} *{{Ice}}
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  • *{{Ice}} ...e conversion on his melee attacks. His spells do ice damage, so physical, ice, and magic resistance are very important for this battle.
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  • * '''Quest Objective:''' Kill the [[Sacred 2:Ice_Lord|Ice Lord]] * Kill the Ice Lord
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  • {{DISPLAYTITLE:Sacred 2:Ice and Blood}} =='''Ice and Blood: Einführung'''==
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  • *{{Ice}} *{{Ice}}
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  • *{{Ice}} ...a hidden resistance ([[Sacred 2:Damage Mitigation|damage mitigation]]) to ice damage far beyond what his armor tooltip suggests.
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  • *{{Ice}} ...ggests. The Frost Dragon is almost totally immune to ice damage. A purely ice-based character would have a hard time defeating Grinch.
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  • *{{Ice}} ...onal [[Sacred 2:Damage Mitigation|damage mitigation]] against physical and ice damage.
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  • *{{Ice}} ...cted to kill the "Fury Broodmother" but the quest target was just the same Ice Hydra who appears in the [[Sacred 2:Can Christmas Still be Saved|Christmas
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  • Mood Clip [[Sacred 2:Ice and Blood|Ice & Blood]] 1 Mood Clip Ice & Blood 2
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  • *{{Ice}} *{{Ice}}
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  • *{{Ice}} *{{Ice}}
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  • '''[[Sacred 2:Ice and Blood|Ice and Blood]]''' |{{S2frame|[[File:Ice-and-blood-wallpaper-1920x1200.jpg|400px]]|left|'''1920x1200'''}}
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  • * Weakest against [[Sacred 2:Ice|Ice]] [[Sacred 2:damage|Damage Types]]
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  • *{{Ice}} *{{Ice}}
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  • '''Ice and Blood PC Expansion''' {{S2frame|[[File:Ice and blood box large.jpg|500px]]|left}}
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  • * '''Quest Objective:''' Free Furia from the block of ice * Break the ice that is trapping her
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  • |This spell conjures a spiked ring made of ice. The sharp-edged ice crystals will slow down opponents and inflict damage ...border-color:#3F3A2F;border-width: 1px;padding:4px;" align="left"| Ring of Ice lvl
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  • Found in [[Sacred 2:Ice and Blood|Ice and Blood]] Expansion
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  • == [[Sacred 2:Thraconian (Ice)|Thraconian (Ice)]] == {{:Sacred 2:Thraconian (Ice)}}
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  • From [[Sacred 2:Ice and Blood|Ice & Blood]] Expansion
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  • From [[Sacred 2:Ice and Blood|Ice and Blood]] Expansion
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  • *{{Ice}} *{{Ice}}
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  • *[[Sacred 2:Damage over time: Ice|Damage over time: Ice]] -X%
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  • *{{Ice}} ...onal [[Sacred 2:Damage Mitigation|damage mitigation]] against physical and ice damage. They have a '''hidden sensitivity to magic''' damage.
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  • * The non-aspect mount was removed in the [[Sacred 2:Ice and Blood|Ice & Blood]] expansion. * In Ice and Blood, this mount is renamed the '''Shadow Spider''', and each aspect g
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  • *{{Ice}} *{{Ice}}
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  • *{{Ice}} *{{Ice}}
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  • *[[Sacred 2:Damage mitigation: Ice|Damage mitigation: Ice]] +X%
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  • *[[Sacred 2:Damage over time: Ice|Damage over time: Ice]] -X% [[Category:Ice and Blood Unique Items|B]]
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  • *{{Ice}} *{{Ice}}
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  • *[[Sacred 2:Ice|Damage: Ice]] +X% *The ice damage on this staff is added on top of the base physical damage, giving th
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  • *{{:Sacred 2:Ice}} :*An attack simialr to [[Sacred 2:Dragon Strike|Dragon Strike]] but does ice damage
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  • *{{Ice}} *{{Ice}}
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  • *{{Ice}} *{{Ice}}
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  • *Does physical, magical and ice damage *Does physical and ice damage
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  • ...and is a [[Sacred 2:Legendary Database|Legendary ]] in version previous to Ice and Blood on PC as well as on Consoles because expansion was only released
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  • *{{Ice}} *{{Ice}}
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  • *{{Ice}} * He has physical-to-ice damage conversion on his melee attacks, so ice armor is very important for the battle. He also has a good [[Sacred 2:Chan
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  • *[[Sacred 2:Damage mitigation: Ice|Damage mitigation: Ice]] +X%
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  • *{{Ice}} ...on]] against physical and fire damage, but have a hidden '''sensitivity to ice damage.'''
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  • == [[Sacred 2:Ice Elemental|Ice Elemental]] == {{:Sacred 2:Ice Elemental}}
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  • *[[Sacred 2:Damage over time: Ice|Damage over time: Ice]] -X%
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  • == [[Sacred 2:Kobold (Ice)|Kobold (Ice)]] == {{:Sacred 2:Kobold (Ice)}}
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  • *{{Ice}} *{{Ice}}
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  • *{{Ice}}
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  • *{{Ice}}
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  • *{{Ice}}
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  • *{{Ice}}
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  • *{{Ice}} *{{Ice}}
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  • *{{Ice}}
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  • ...ings. The most noteworthy point(s) of interest are the [[Sacred 2:Ice Lord|Ice Lord]] and [[Sacred 2:Thranak|Thranak]] Mini-Bosses found at the end of the * [[Sacred 2:Mog Moga|Mog Moga]]: Quest giver for [[Sacred 2:The Ice Lord|The Ice Lord]] quest.
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  • ...] or Intelligence, would result in a significant increase of damage. After Ice and blood, the developers had balanced it so that this previous strategy of
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  • '''''Information for vanilla Sacred 2, before [[Sacred 2:Ice and Blood|Ice and Blood]]''''' <nowiki>*</nowiki> ''Maximum enemy levels in the pre-Ice and Blood game are 215-217, all levels from level 183 point will hit the ma
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  • * The non-aspect mount was removed in the [[Sacred 2:Ice and Blood|Ice & Blood]] expansion. * In Ice & Blood this mount was renamed the '''Fay Drake''' and each aspect mount wa
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  • *{{Ice}} ...ion]] against fire and magic damage. They have a hidden '''sensitivity to ice damage.'''
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  • * Bonus [[Sacred 2:Armor|Resistance]] to [[Sacred 2:Ice|Ice]]
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  • ==Ice and Blood Version== ...were changed to have new crystal models when the [[Sacred 2:Ice and Blood|Ice and Blood]] Expansion was released.
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  • *{{Ice}} *{{Ice}}
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  • Mini Bosses from Fallen Angel and [[Sacred 2:Ice and Blood|Ice & Blood]] who had their designs and/or abilities revised in the mod. === [[Sacred 2:Ice Lord (Diablo 2 Fallen)|Ice Lord]] ===
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  • ...on the Fallen Angel version. It was added in the [[Sacred 2:Ice and Blood|Ice and Blood]] expansion.
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  • *{{Ice}} *{{Ice}}
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  • *[[Sacred 2:Damage mitigation: Ice|Damage mitigation: Ice]]
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  • ...not present in Fallen Angel. It was added in the [[Sacred 2:Ice and Blood|Ice and Blood]] expansion.
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  • '''''Informationen von vanilla Sacred 2, vor [[Sacred 2:Ice and Blood/de|Ice & Blood]]''''' <nowiki>*</nowiki> ''Das maximale Gegnerlevel in dem vor Ice & Blood Spiel sind 215-217, alle Level, von Level 183 aus an, erreichen die
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  • * The non-aspect mount was removed in the [[Sacred 2:Ice and Blood|Ice & Blood]] expansion, and the three aspect mounts were given unique visual u |{{S2frame|[[File:Tg mobiculum devout.jpg|520px]]|left|'''Ice and Blood Version'''}}
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  • *{{Ice}}
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  • ===[[Sacred:Ice Shards|Ice Shards]]=== <span style="color:#0038CF;">'''''Ice Shards +1'''''</span><br />
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  • *{{Ice}}
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  • ...ce|Intelligence]], would result in a significant increase of damage. After Ice and blood, the developers had balanced it so that this previous strategy of
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  • * The non-aspect mount was removed in the [[Sacred 2:Ice and Blood|Ice & Blood]] expansion, and each aspect mount was given its own unique saddle. |{{S2frame|[[File:Sera tiger celestial.jpg|479px]]||'''Ice and Blood Version'''}}
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  • * The non-aspect mount was removed in the [[Sacred 2:Ice and Blood|Ice & Blood]] expansion. * In Ice and Blood, this mount is renamed the '''Battle Monitor''' and each aspect h
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  • *{{Ice}} *{{Ice}}
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  • ...item is a [[Sacred 2:Uniques Database|Unique]] in [[Sacred 2:Ice and Blood|Ice and Blood]]. ...tem is a [[Sacred 2:Legendary Database|Legendary ]] in version previous to Ice and Blood on PC as well as on Consoles because expansion was only released
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  • ...al [[Sacred 2:Fallen Angel|Fallen Angel]] than in [[Sacred 2:Ice and Blood|Ice and Blood]] because "+ All Skills" modifier was significally nerfed in the
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  • * Bonus [[Sacred 2:Armor|Resistance]] to [[Sacred 2:Ice|Ice]]
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  • *{{Ice}}
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  • *The [[Sacred 2:Ice|Ice Damage]] on this sword is extra bonus damage, giving it much higher base da
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  • == [[Sacred 2:Ice Elemental (Diablo 2 Fallen)|Ice Elemental]] == {{:Sacred 2:Ice Elemental (Diablo 2 Fallen)}}
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  • *{{Ice}} ...ow has additional [[Sacred 2:Damage Mitigation|damage mitigation]] against ice damage. Fire is her only weakness.
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  • *{{Ice}} *{{Ice}}
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  • *{{Ice}}
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  • == [[Sacred 2:Ice Flash|Ice Flash]] == {{Sacred 2:Ice Flash}}
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  • *[[Sacred 2:Damage mitigation: Ice|Damage mitigation: Ice]]
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  • *{{Ice}}
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  • *{{Ice}}
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  • ...but was not added to the set until the release of [[Sacred 2:Ice and Blood|Ice and Blood]]. Therefore in Sacred 2 Fallen Angel it will appear as a lone u
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  • *{{Ice}}
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  • *{{Ice}}
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  • *{{Ice}}
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  • ...on the Fallen Angel version. It was added in the [[Sacred 2:Ice and Blood|Ice and Blood]] expansion.
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  • *{{Ice}} *{{Ice}}
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  • *The [[Sacred 2:Ice|ice damage]] on this weapon is extra bonus damage, giving Memetar's Protector m
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  • *This item was added to the game with the [[Sacred 2:Ice and Blood|Ice and Blood]] expansion.
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  • *{{Ice}} * Like most Dragons, the Mutated Dragon is weak to ice damage. Any items with the "Damage against T-Mutant" modifier are also rec
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  • == [[Sacred 2:Ice Monster|Ice Monster]] == {{:Sacred 2:Ice Monster}}
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  • *{{Ice}}
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  • *{{Ice}} * Snapchip Shatter has high physical-to-ice damage conversion on his melee attacks.
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  • * The non-aspect mount was removed in the [[Sacred 2:Ice and Blood|Ice & Blood]] expansion, and each aspect mount was given unique armor. |{{S2frame|[[File:Sw hound astral.jpg|471px]]||'''Ice and Blood Version'''}}
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  • *{{Ice}} *{{Ice}}
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  • *{{Ice}} ...air'' - this spell creates a giant ring of frost on the ground that causes ice damage and several major debuffs on the player for 10 seconds. Movement sp
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  • *{{Ice}} * He has physical-to-ice damage conversion on his attacks.
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  • *{{Ice}} *{{Ice}}
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  • ...not present in Fallen Angel. It was added in the [[Sacred 2:Ice and Blood|Ice and Blood]] expansion
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  • *{{Ice}} *{{Ice}}
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  • ...anak|Thranak]] through the same cave that you find the [[Sacred 2:Ice Lord|Ice Lord]] in.
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  • * This item appeared in [[Sacred 2:Ice and Blood|Ice & Blood]] expansion.
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  • *{{Ice}} *{{Ice}}
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  • * This item was added to the game in [[Sacred 2:Ice and Blood|Ice and Blood]].
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  • *The [[Sacred 2:Ice|ice damage]] on the Flashing Glaive is extra bonus damage, giving it much highe
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  • .... There is a quest in there to fight a boss called the [[Sacred 2:Ice Lord|Ice Lord]] that drops some pretty good loot.
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  • ...nus would apply to both melee hits and spells. In [[Sacred 2:Ice and Blood|Ice and Blood]] deathblow was changed so it only triggers from melee hits, maki
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  • ...f Sacred 2 Fallen Angel and Ice and Blood. The only way to make it drop in Ice and Blood is by installing the [[Sacred 2:Community Patch|Community Patch]]
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  • * This Item was added in [[Sacred 2:Ice and Blood|Ice and Blood]] expansion.
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  • *{{Ice}} *{{Ice}}
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  • *{{Ice}} *{{Ice}}
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  • *{{Ice}} *{{Ice}}
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  • *{{Ice}} *{{Ice}}
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  • *{{Ice}} *{{Ice}}
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  • *{{Ice}} *''Frost Aura'' - an [[Sacred 2:Ice|ice]] damage aura similar to the Paladin's [[Sacred 2:Holy Freeze|Holy Freeze]]
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  • *{{Ice}} *{{Ice}}
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  • ...to ricochet off towards another monster. It can be modded to do additional ice damage and for further ricochets. ...additional [[Sacred 2:Ice|Ice]] damage. (25% from base damage, damage type ice)
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  • * [[Sacred 2:Damage over time: Ice|Damage over time: Ice]] -X%
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  • *{{Ice}} *{{Ice}}
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  • *{{Ice}} * The Banshee is highly resistant to physical and ice damage, to which he has additional [[Sacred 2:Damage Mitigation|damage miti
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  • style="text-align: center; font-weight: bold;">as Ice Damage</td> ...ted, the Wood Elf gets a portion of each attack converted into Ice Damage. Ice Damage causes a blue 'frostbite' effect, and is damage to which enemies hav
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  • *Can be found en route to Ice Elves Region
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  • *{{Ice}} *{{Ice}}
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  • *{{Ice}} *{{Ice}}
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  • *{{Ice}} *{{Ice}}
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  • * [[Sacred 2:Damage over time: Ice|Damage over time: Ice]] -X%
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  • ...c]] / [[Sacred 2:Fire|Fire]] / [[Sacred 2:Poison|Poison]] / [[Sacred 2:Ice|Ice]] +X%
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  • * [[Sacred 2:Damage over time: Ice|Damage over time: Ice]] -X%
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  • * [[Sacred 2:Damage mitigation: Ice|Damage mitigation: Ice]] +X%
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  • * [[Sacred 2:Damage mitigation: Ice|Damage mitigation: Ice]] +X%
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  • * [[Sacred 2:Damage over time: Ice|Damage over time: Ice]] -X%
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  • * [[Sacred 2:Damage over time: Ice|Damage over time: Ice]] -X%
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  • [[Category:Ice and Blood Unique Items|D]]
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  • * [[Sacred 2:Damage mitigation: Ice|Damage mitigation: Ice]] +X%
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  • *{{Ice}} *{{Ice}}
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  • [[Category:Ice and Blood Unique Items|M]]
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  • *{{Ice}} *{{Ice}}
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  • [[Category:Ice and Blood Unique Items|F]]
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  • *{{Ice}} *{{Ice}}
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  • *{{:Sacred 2:Ice}}
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  • * [[Image:ice.png]] [[Sacred 2:Ice|Ice]] ...e Crystal.png]] || <u>[[Sacred 2:Ice Crystal|Ice Crystal]] ([[Sacred 2:Ice|Ice]])</u>
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  • *{{Ice}}
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  • *[[Sacred 2:Damage over time: Ice|Damage over time: Ice]]
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  • *{{Ice}}
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  • *[[Sacred 2:Damage mitigation: Ice|Damage mitigation: Ice]] +X%
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  • * [[Sacred 2:Damage|Damage]]: 25-25 [[Sacred 2:Ice|Cold]] * [[Sacred 2:Damage over time: Ice|Cold Damage over Time]]: 8.6/s
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  • *{{Ice}} *{{Ice}}
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  • *{{Ice}} *{{Ice}}
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  • *{{Ice}} *{{Ice}}
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  • ...c]] / [[Sacred 2:Fire|Fire]] / [[Sacred 2:Poison|Poison]] / [[Sacred 2:Ice|Ice]] +X%
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  • *{{Ice}} *{{Ice}}
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  • *Can be found in forested areas (Ice Elves Region) == [[Ice Wolf]] ==
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  • *{{Ice}} *{{Ice}}
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  • *{{Ice}} *{{Ice}}
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  • *{{Ice}}
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  • [[Category:Ice and Blood Unique Items|B]]
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  • [[Category:Ice and Blood Unique Items|D]]
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  • [[Category:Ice and Blood Unique Items|B]]
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  • *{{Ice}} ...ficant additional [[Sacred 2:Damage Mitigation|damage mitigation]] against ice damage. He is not particularly resistant to anything else.
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  • *{{Ice}} ...e. They also have fire mitigation to a lesser extent. They are weakest to ice by a small margin.
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  • [[Category:Ice and Blood Unique Items|U]]
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  • == [[Ice Lizard]] ==
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  • * This weapon's [[Sacred 2:Ice|ice damage]] is valuable against most creatures in the [[Sacred 2:Bengaresh Des
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  • [[Category:Ice and Blood Unique Items|R]]
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  • *{{Ice}} *{{Ice}}
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  • *[[Sacred 2:Damage over time: Ice|Damage over time: Ice]] -X%
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  • *{{Ice}}
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  • [[Category:Ice and Blood Unique Items|W]]
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  • [[Category:Ice and Blood Unique Items|B]]
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  • [[Category:Ice and Blood Unique Items|D]]
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  • [[Category:Ice and Blood Unique Items|X]]
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  • |Causes [[Sacred 2:Ice|ice]] damage and decreases opponents’ ice [[Sacred 2:Resistance|resistance]] within a certain radius. Allied players ==Innate Abilities (Lvl 1) [[File:Ice.png]]==
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  • ...grassland, from swamp to desert, from high volcanic plains to even higher ice capped mountains. All of the action in the [[Ancaria Campaign|Ancarian Camp
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  • [[Category:Ice and Blood Unique Items|D]]
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  • [[Category:Ice and Blood Unique Items|B]]
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  • [[Category:Ice and Blood Unique Items|K]]
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  • [[Category:Ice and Blood Unique Items|U]]
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  • *{{Ice}} ...ain Lightning'' - the same attack used by [[Sacred 2:Fury|Furies]]. Causes ice and physical damage. It has a 50% chance to deactivate one buff when it hit
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  • *{{Ice}} ...onal [[Sacred 2:Damage Mitigation|damage mitigation]] against physical and ice damage. He has no protection against any of the other elements.
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  • [[Category:Ice and Blood Unique Items|R]]
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  • [[Category:Ice and Blood Unique Items|D]]
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  • |A single touch causing ice damage while it tears the soul from the opponent. The opponent's attributes ==Innate Abilities (Lvl 1) [[File:Ice.png]]==
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  • *{{Ice}} *{{Ice}}
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  • [[Category:Ice and Blood Unique Items|B]]
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  • [[Category:Ice and Blood Unique Items|V]]
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  • [[Category:Ice and Blood Unique Items|C]]
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  • [[Category:Ice and Blood Unique Items|O]]
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  • [[Category:Ice and Blood Unique Items|B]]
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  • [[Category:Ice and Blood Unique Items|G]]
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  • *{{Ice}} *{{Ice}}
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