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  • '''<u>Class:</u> [[Sacred 2:Dryad|Dryad]]''' ...redwiki.org/images/Sacred_2/Aspects/DRY_Asp_02.png This set focuses on the Dryad's [[Sacred 2:Aspects|aspect]]: '''[[Sacred 2:Cabalistic Voodoo|Cabalistic V
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  • ...cted by the [[Sacred 2:Weapons|weapons]] and [[Sacred 2:Combat Arts|Combat Arts]] of opponents and the player. It is also caused by the [[Sacred 2:Seconda ...sed by [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Arts]], and the periodic damage caused by Secondary Damage Effects (open wounds,
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  • |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/05.gif ...dwiki.org/images/Sacred_2/Icon/buffDRsp.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br />
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  • == Combat Arts == ...ge against High Elf (with [[Sacred 2:Crystal Skin|Crystal Skin]] buff) and Dryad (with [[Sacred 2:Ancient Bark|Ancient Bark]] buff).
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  • ...tions]] for [[Sacred 2:Weapon Damage Based Combat Arts|weapon-based Combat Arts]]. ...Combat Art Modifications|modification points]] for certain aspects' combat arts.
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  • '''<u>Class:</u> [[Sacred 2:Dryad|Dryad]]''' ...redwiki.org/images/Sacred_2/Aspects/DRY_Asp_03.png This set focuses on the Dryad's [[Sacred 2:Aspects|aspect]]: '''[[Sacred 2:Nature Weaver|Nature Weaver]]'
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  • ...zieht sich der Begriff "Buff" auf eine bestimmte Art von [[Sacred 2:Combat Arts/de|Kampfkunst]], die den [[Sacred 2:Character Class/de|Charakter]] auf eine ...der [[Sacred 2:Seraphim/de|Seraphim]] Aspekt '''[[Sacred 2:Seraphim Combat Arts/de#Technik|Technik]]''' beinhaltet 2 Buffs
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  • |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/Aspects_Layer5.gif |Displaying the darker side of the [[Sacred 2:Dryad|Dryad]], this powerful magic slowly removes the life force from her enemies. She
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  • |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/12.gif This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/12.gif {{See Also|Sacred 2:Combat Art Modifications/fr}}
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  • Multi hit refers to [[Sacred 2:Combat Arts|combat arts]] that are capable of hitting one or more targets multiple times. They are ===[[Image:Drymini.png]] [[Sacred 2:Dryad|'''Dryad''']]===
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  • |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/09.gif {{See Also|Sacred 2:Combat Art Modifications/fr}}
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  • |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/09.gif This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/10.gif ...dwiki.org/images/Sacred_2/Icon/buffDRma.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br />
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  • |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/06.gif This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • '''<u>Class:</u> [[Sacred 2:Dryad|Dryad]]''' == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] ==
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  • Increases maximum hitpoints and hitpoint regeneration out of combat. ...combat by converting all your out-of-combat hitpoint regeneration into in-combat hitpoint regeneration.
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  • |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/01.gif |Devastating attack with the equipped ranged or close combat weapon.
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  • ...pontos de melhoria em uma Combat Art ou distribuir entre diferentes Combat Arts daquele mesmo aspecto. Por exemplo, a Combat Art da Seraphim [[Sacred 2:Radiant Pillar/pt|Radiant Pillar]] permite as se
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  • |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/11.gif {{See Also|Sacred 2:Combat Art Modifications/fr}}
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  • |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/02.gif |A rapid ranged or close combat attack hitting multiple targets within range.
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  • ...igger it. It does not work when using [[Sacred 2:Spell Damage Based Combat Arts|spells]] or [[Sacred 2:Secondary Damage Effects|secondary effects]] ([[Sacr *[[Sacred 2:Daerwain's Revenge|Daerwain's Revenge]] ([[Sacred 2:Dryad|Dryad]])
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  • ...ilable to the player. The player can spend all their upgrade points in one Combat Art, or distribute them amongst different CAs within that same aspect. For example, the Seraphim Combat Art [[Sacred 2:Radiant Pillar|Radiant Pillar]] allows the following options
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  • |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/Aspects_Layer6.gif |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/Gods_Char_Diff_CAs_11.gif
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  • |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/06.gif {{See Also|Sacred 2:Combat Art Modifications/fr}}
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  • |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/Aspects_Layer7.gif |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/Gods_Char_Diff_CAs_146.gif
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  • ...tion]]'''<br />Improves regeneration for all [[Sacred 2:Combat Arts|Combat Arts]], and allows the use of up to three simultaneous [[Sacred 2:Buff|buffs]] w ...eration for [[Sacred 2:Combo|Combos]]. Also increases the number of Combat Arts allowed in a combo.
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  • '''<u>Class:</u> [[Sacred 2:Dryad|Dryad]]''' == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] ==
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  • <u>Class:</u> '''Dryad''' * [[Sacred 2:Block chance: Combat Arts|Block chance: Combat Arts]] + X% (Amulet)
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  • * [[Sacred 2:Seraphim Combat Arts|Боевые Умения]] * [[Sacred 2:High Elf Combat Arts|Боевые Умения]]
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  • == '''The Dual Wield Intelligence Staff Nature Dryad, A Video Guide to Super Power''' == The Dual Wield INT Staff Dryad!
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  • ...cial mount is a Monitor Lizard, because these giant lizards complement the Dryad's preference for [[Sacred 2:Ranged Weapons|ranged weapons]] very well. Three Monitor Lizards for the Dryad offer bonuses to the following aspects:
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  • ...ts|Aspect]] of the [[Sacred 2:Dryad|Dryad]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give modific
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  • Area of effect or AoE in Sacred 2 refers to [[Sacred 2:Combat Arts|combat arts]] that exhibit the following characteristic: Don't underestimate the parameter of equipment "combat arts radius +x%". For the typically small value of the bonus is hidden geometric
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  • ...ts|Aspect]] of the [[Sacred 2:Dryad|Dryad]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give modific
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  • [[Sacred 2:Seraphim Combat Arts|Боевые Умения Серафима]]''' [[Sacred 2:High Elf Combat Arts|Боевые Умения Высшего Эльфа]]'''
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  • |class="cellborderlc" align="left"|[[Sacred_2:Dryad|Dryad]] ...age|Damage]] for [[Sacred 2: Strength Based Weapons| Strength-Based, Close Combat (melee) weapons]]. Does not affect [[Sacred 2:Dexterity Based Weapons|Dexte
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  • |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/Aspects_Layer6.gif |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/Aspects_Layer5.gif
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  • |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/Aspects_Layer5.gif |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/Gods_Char_Diff_CAs_73.gif
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  • |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/07.gif ...the target has been injured the more damage Viperish will inflict. If the Dryad carries a [[Sacred 2:Shrunken Head|shrunken head]] it will increase the cha
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  • Aspect Focus skills enhance the [[Sacred 2:Combat Arts|Combat Arts]] within their respective [[Sacred 2:Aspects|Aspects]]. Each [[Sacred 2:Ch | '''[[Sacred 2:Dryad|Dryad]]''':
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  • Die [[Sacred 2:Combat Arts/de|Kampfkünste]] der [[Sacred 2:Character Class/de|Charaktere]] sind jewei Jede einzelne Kampfkunst kann durch den Spieler individuell [[Sacred 2:Combat Art Modifications/de|modifiziert]] werden. Auf diese Weise hat z.B. ein [[S
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  • |<div style="font-size:150%">'''[[Sacred 2:Dryad|Dryad]]'''</div> http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/DRdd.gif [[Sacred 2:Dust Devil|Dust Devil]]
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  • == '''The Art of Character design: Volume 1- The Horse Dryad''' == You can't use combat arts or buffs on a horse.
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  • * [[Sacred 2:Dragon Mage Combat Arts/es|Artes de Combate]] =[[Sacred 2:Dryad/es|Dríada]]=
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  • Damage Over Time [[Sacred 2:Combat Arts|Combat Arts]] or abilities are those that deal a predetermined amount of [[Sacred 2:Dam ...y some [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Arts]] with 100% chance (DoT is also indicated on CA's tooltip).
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  • ...using [[Sacred 2:Spell Damage Based Combat Arts|spell damage based Combat Arts]] or [[Sacred 2:Secondary Damage Effects|secondary damage effects]] ([[Sacr *[[Sacred 2:Detheya's Agility|Detheya's Agility]] ([[Sacred 2:Dryad|Dryad]])
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  • ...r own unique character. The ability to create a character that has Combat Arts chosen from just one Aspect or mix from all three allows combinations that ...heir effects, execution speed, regeneration time, and unlocking [[Sacred 2:Combat Art Modifications|modifications]].
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  • ..." will get a graphical effect. Using certain [[Sacred 2:Combat Arts|Combat Arts]] character can trigger multiple different Secondary Damage Effects per hit ...d 2:Weapons|weapons]], weapon-based Combat Arts or non-weapon-based combat arts).
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == ...ustom creations made by using parts from various Inquisitor, Seraphim, and Dryad armor pieces.
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