Sacred 2:Conviction

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icon13.gif NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.

Conviction.png Conviction_small.png This Combat Art is a (Buff)

It is fearsome enough to behold the power of a Paladin, let alone a Paladin aglow with the aura of Conviction. This halo of righteousness demonstrates, with force, the grim determination of those who shine within its brilliance. Any who stand against the Paladin and her allies will understand the meaning of folly.


Devoutoffense.png - Devout Offense

Innate Abilities (Lvl 1)


See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Zap - Increases opponents' sensitivity to magic damage by 10% + 0.5% per level.
  • Subdue - Further decreases opponents' defense rating by 10% + 0.2% per level.

MODicons_10.gif Silver
  • Singe - Increases opponents' sensitivity to fire damage (10% + 0.5% per level).
  • Chill - Increases opponents' sensitivity to cold damage (10% + 0.5% per level).

MODicons_08.gif Gold
  • Nullify - Grants the Paladin the power to dispel opponents' buffs when she lands a hit.
  • Assurance - Further decreases opponents' total armor resistances by 30% + 1% per level.

Skills and Attributes

The following skills will affect this combat art:

The following attributes will affect this combat art:

  • Stamina will lower regeneration time penalty.

Usage Strategies

  • Pairs well with Vengeance, which adds elemental damage to every attack.
  • This buff reduces enemy resistance by two methods that work together:
    • First, it lowers opponents' existing armor resistances by a percentage. This property can't lower enemy armor below the value of "0", because it delivers diminishing returns like most other percentage-based debuffs. Assurance mod will increase this property and can allow up to 80% armor reduction at the highest levels.
    • Second, it increases enemy overall damage sensitivity by a percent. This works like reverse Damage Mitigation. It affects both enemies with high resistances and those without any at all. Singe, Chill, and Zap mods do the same thing but for specific elements.
  • Nullify mod requires the Paladin to land a hit before the enemy buff is dispelled. It will not work on enemies just from being in the area of effect.
  • The defense debuff is subject to diminishing returns, so will deliver about -40% defense at max levels, even with Subdue mod.

Pros and Cons


  • Essentially boosts the damage of every attack and spell the Paladin has
  • Can pierce enemy immunities
  • Can strip enemies of their buffs


  • Causes no damage of its own
  • Doesn't really gain much power from any skills or attributes