Difference between revisions of "Sacred 2:BeeEffGee"
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==Skills== | ==Skills== | ||
The following skills will affect this combat art: | The following skills will affect this combat art: | ||
− | * [[Sacred 2:Revered Technology Focus|Revered Technology Focus]] | + | * [[Sacred 2:Revered Technology Focus|Revered Technology Focus]] will lower it's regeneration time |
− | * [[Sacred 2:Tactics Lore|Tactics Lore]] raise | + | * [[Sacred 2:Tactics Lore|Tactics Lore]] will raise damage of BeeEffGee |
− | * [[Sacred 2:Ranged Weapons|Ranged Weapons]] increases chance to hit & rate of fire. | + | * [[Sacred 2:Ranged Weapons|Ranged Weapons]] increases chance to hit & rate of fire. BeeEffGee comes with a native bonus to [[Sacred 2:Ranged Weapons|Ranged Weapons]] [[Sacred 2:Skills|skill]]. |
− | * | + | * [[Sacred 2:Combat Discipline|Combat Discipline]] will directly raise it's damage. |
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== Usage Strategies == | == Usage Strategies == |
Revision as of 13:37, 13 July 2009
AspectModifications
SkillsThe following skills will affect this combat art:
Usage StrategiesPack as many runes as possible ( the regen isn't going as much up as you could think because of buff penalty ) and you're killing all in 1-2 hits. Use with Pelting Strikes Take upgrades: Enchancement - Enchancement - Accuracy Pros and ConsPros
Cons
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