Difference between revisions of "Sacred:Dralkcib's Puissance"
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== Bonus to Combat Arts == | == Bonus to Combat Arts == | ||
− | [[Poison Daemon]]; [[Soaring Daemon]]; [[Fire Daemon]]; [[Energy Daemon]]; [[Battle Daemon]]; To all combat arts: +XX | + | [[Sacred:Poison Daemon|Poison Daemon]]; [[Sacred:Soaring Daemon|Soaring Daemon]]; [[Sacred:Fire Daemon|Fire Daemon]]; [[Sacred:Energy Daemon|Energy Daemon]]; [[Sacred:Battle Daemon|Battle Daemon]]; To all combat arts: +XX |
== Bonus to skills == | == Bonus to skills == | ||
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== Bonus to attributes == | == Bonus to attributes == | ||
− | [[Strength]]; [[Dexterity]]; [[Physical Regeneration]]; [[Endurance]] | + | [[Sacred:Strength|Strength]]; [[Sacred:Dexterity|Dexterity]]; [[Sacred:Physical Regeneration|Physical Regeneration]]; [[Sacred:Endurance|Endurance]] |
== Item modifiers == | == Item modifiers == | ||
− | [[Attack Speed]]: +XX | + | [[Sacred:Attack Speed|Attack Speed]]: +XX |
− | [[Chance to trap flying opponents]]: +XX% | + | [[Sacred:Chance to trap flying opponents|Chance to trap flying opponents]]: +XX% |
− | [[Damage received reduces gold, saving health]]: XX% | + | [[Sacred:Damage received reduces gold, saving health|Damage received reduces gold]]: XX% |
− | [[Defense; vs. Ranged fighters +XX% to Defense]] | + | [[Sacred:Defense; vs. Ranged fighters +XX% to Defense|Defense; vs. Ranged fighters +XX% to Defense]] |
− | [[Each hit draws life from opponent]]: XX% | + | [[Sacred:Each hit draws life from opponent|Each hit draws life from opponent]]: XX% |
− | [[For attack and defense]]: +XX% | + | [[Sacred:For attack and defense|For attack and defense]]: +XX% |
− | [[Increase All Damage Types]]: XX% | + | [[Sacred:Increase All Damage Types|Increase All Damage Types]]: XX% |
− | [[Regeneration Special Move]]: +XX% | + | [[Sacred:Regeneration Special Move|Regeneration Special Move]]: +XX% |
− | [[Resist Stun]]: +XX | + | [[Sacred:Resist Stun|Resist Stun]]: +XX |
− | [[Shock Opponent]]: +XX | + | [[Sacred:Shock Opponent|Shock Opponent]]: +XX |
− | [[Speed]]: +XX | + | [[Sacred:Speed|Speed]]: +XX |
− | [[Wounds Increase Damage Dealt]]: +XX% | + | [[Sacred:Wounds Increase Damage Dealt|Wounds Increase Damage Dealt]]: +XX% |
== About the set == | == About the set == | ||
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== Special bonus == | == Special bonus == | ||
66% Repel Stun; constant effect of Battle Daemon Form | 66% Repel Stun; constant effect of Battle Daemon Form | ||
− | === [[Battle Daemon|Battle Daemon Form, constant effect]] === | + | === [[Sacred:Battle Daemon|Battle Daemon Form, constant effect]] === |
− | Dralkcib's Puissance is a unique set in its own way. Its main "special bonus" [[Battle Daemon]] looks identical to [[Blackstaff's Icy Invocation]] and [[Raane's Audacity]] which have also a constant [[Combat Arts|CA]] effect as special bonus. The main difference – what makes Dralkcib unique – is the way how that constant effect works. [[Blackstaff's Icy Invocation|Blackstaff]] gives a fixed amount of [[Ghost Meadow]] and [[Raane's Audacity|Raane]] gives a fixed amount of [[Heroic Courage]] as constant bonus. While this is useful at lower levels as soon as the chars own [[Combat Arts|CA]] level exceeds that given amount - the constant effect becomes a hindrance (or at least something whats makes managing things more difficult). The main difference is that Dralkcib provides a bonus to equal to the Daemon's own CA level (in short: it uses the characters CA level to count the effect). Raise your CA level - reequip the set and you will see the increased bonus right away. Because of this Dralkcib has vast - yet mostly unexplored potential in itself. | + | Dralkcib's Puissance is a unique set in its own way. Its main "special bonus" [[Sacred:Battle Daemon|Battle Daemon]] looks identical to [[Sacred:Blackstaff's Icy Invocation|Blackstaff's Icy Invocation]] and [[Sacred:Raane's Audacity|Raane's Audacity]] which have also a constant [[Sacred:Combat Arts|CA]] effect as special bonus. The main difference – what makes Dralkcib unique – is the way how that constant effect works. [[Sacred:Blackstaff's Icy Invocation|Blackstaff]] gives a fixed amount of [[Sacred:Ghost Meadow|Ghost Meadow]] and [[Sacred:Raane's Audacity|Raane]] gives a fixed amount of [[Sacred:Heroic Courage|Heroic Courage]] as constant bonus. While this is useful at lower levels as soon as the chars own [[Sacred:Combat Arts|CA]] level exceeds that given amount - the constant effect becomes a hindrance (or at least something whats makes managing things more difficult). The main difference is that Dralkcib provides a bonus to equal to the Daemon's own CA level (in short: it uses the characters CA level to count the effect). Raise your CA level - reequip the set and you will see the increased bonus right away. Because of this Dralkcib has vast - yet mostly unexplored potential in itself. |
=== Repel Stun === | === Repel Stun === | ||
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== Recommended pieces == | == Recommended pieces == | ||
− | * [[Gloves - Dralkcib's Claws]] | + | * [[Sacred:Gloves - Dralkcib's Claws|Gloves - Dralkcib's Claws]] |
− | * [[Belt - Dralkcib's Hips]] | + | * [[Sacred:Belt - Dralkcib's Hips|Belt - Dralkcib's Hips]] |
− | * | + | * Shoulder, Armor, Boots and Bracer - Theese pieces are mounting bonuses to one of the special Daemon forms and because Daemon lacks the ability to find or shop items with such bonuses theese pieces could be very valuable any Daemon who are regulary using one or more forms. |
Revision as of 03:10, 27 April 2011
Technical DataClass: Daemon Set Name: Dralkcib's Puissance Set item name:
Number of pieces: 10 Available sockets: 15 Occupied equipment slots: sword; shield; greaves; bracer; armour; shoulder; boots; gloves; belt; helm Major resistances: Physical; Poison Minor resistances: Magic Bonus to Combat ArtsPoison Daemon; Soaring Daemon; Fire Daemon; Energy Daemon; Battle Daemon; To all combat arts: +XX Bonus to skillsAgility, Dual Wielding, Parrying, Weapon Lore, Bonus to all Skills
Bonus to attributesStrength; Dexterity; Physical Regeneration; Endurance Item modifiersAttack Speed: +XX Chance to trap flying opponents: +XX% Damage received reduces gold: XX% Defense; vs. Ranged fighters +XX% to Defense Each hit draws life from opponent: XX% For attack and defense: +XX% Increase All Damage Types: XX% Regeneration Special Move: +XX% Resist Stun: +XX Shock Opponent: +XX Speed: +XX Wounds Increase Damage Dealt: +XX% About the setDralkcib's Puissance is the largest Daemon set. It occupies all the available equipment slots leaving only jewelry free. Because of its size Dralkcib is rarely used as a full set. It mounts very nice mods for a melee Daemon and this is a set definitely aimed to used by them. Because of the game mechanism Assail (the special attack of the Battle Daemon form - basicly identical to Attack CA) has a very slow animation rendering it very tricky to use. Mainly because of this Daemons in full Dralkcib are rarely seen. With the help of Infernal Power a very deadly "right click" attack is possible to a melee Daemon and at this point this is the most common way how they are built. To support the above attack method a mixed set/rare equipment selection could proove far more useful than using the full set. But full Dralkcib shouldnt be overlooked - the special bonus offers great possibilities.
The set bonuses
Special bonus66% Repel Stun; constant effect of Battle Daemon Form Battle Daemon Form, constant effectDralkcib's Puissance is a unique set in its own way. Its main "special bonus" Battle Daemon looks identical to Blackstaff's Icy Invocation and Raane's Audacity which have also a constant CA effect as special bonus. The main difference – what makes Dralkcib unique – is the way how that constant effect works. Blackstaff gives a fixed amount of Ghost Meadow and Raane gives a fixed amount of Heroic Courage as constant bonus. While this is useful at lower levels as soon as the chars own CA level exceeds that given amount - the constant effect becomes a hindrance (or at least something whats makes managing things more difficult). The main difference is that Dralkcib provides a bonus to equal to the Daemon's own CA level (in short: it uses the characters CA level to count the effect). Raise your CA level - reequip the set and you will see the increased bonus right away. Because of this Dralkcib has vast - yet mostly unexplored potential in itself. Repel StunThis could come handy when fighting creatures with the "Shock Opponent" ability - namely the Cerebopods and their kind. This bonus gives a perchentage chance to protect you from their special attack, which will render your ability to Use Combat Arts unusable for a short time. Recommended pieces
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