Difference between revisions of "Sacred 2:Scything Sweep"
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*The rage modifier will multiply the next hit/Combat Art by x.x. Each enemy that is hit will store energy, with the larger number of opponents hit while using this Combat Art, thereby storing a larger amount of energy and increasing the damage dealt on the next blow. | *The rage modifier will multiply the next hit/Combat Art by x.x. Each enemy that is hit will store energy, with the larger number of opponents hit while using this Combat Art, thereby storing a larger amount of energy and increasing the damage dealt on the next blow. | ||
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*To view it's effect a player may look at the damage of their Combat Art before launching scything sweep, and then, right after, use scything sweep while surrounded by enemies. If at this moment the player stops to look at their tooltips damage indicator, the very large damage bonus accorded by this modifier will be seen. | *To view it's effect a player may look at the damage of their Combat Art before launching scything sweep, and then, right after, use scything sweep while surrounded by enemies. If at this moment the player stops to look at their tooltips damage indicator, the very large damage bonus accorded by this modifier will be seen. | ||
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*The rage modifier will affect the next Combat Art used, which will permit a Shadow Warrior to use Scything Sweep followed by [[Sacred 2:Demonic Blow|Demonic Blow]] or [[Sacred 2:Frenzied Rampage|Frenzied Rampage]] as part of an effective melee combination. | *The rage modifier will affect the next Combat Art used, which will permit a Shadow Warrior to use Scything Sweep followed by [[Sacred 2:Demonic Blow|Demonic Blow]] or [[Sacred 2:Frenzied Rampage|Frenzied Rampage]] as part of an effective melee combination. | ||
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*A player can triple and/or even quadruple their damage with this chosen modifier,for example,by targeting a large mob like those which surround the [[Sacred 2:Sinister Prince|Sinister Prince]], then use Scything Sweep and then finally launch a nasty [[Sacred 2:Frenzied Rampage|Frenzied Rampage]] in the face of the Sinister Prince. | *A player can triple and/or even quadruple their damage with this chosen modifier,for example,by targeting a large mob like those which surround the [[Sacred 2:Sinister Prince|Sinister Prince]], then use Scything Sweep and then finally launch a nasty [[Sacred 2:Frenzied Rampage|Frenzied Rampage]] in the face of the Sinister Prince. | ||
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*The Rage modifier works well in combination with critical and [[Sacred 2:Opponent level for death blow|Deathblow]] bonus. | *The Rage modifier works well in combination with critical and [[Sacred 2:Opponent level for death blow|Deathblow]] bonus. | ||
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*Knockback can occasionally get unwanted attention from other monsters, usually in crowded areas such as the Dragon Realm | *Knockback can occasionally get unwanted attention from other monsters, usually in crowded areas such as the Dragon Realm | ||
*Rage mode lasts 10 seconds only. After, the damage will return to its normal values. | *Rage mode lasts 10 seconds only. After, the damage will return to its normal values. | ||
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== Stats Chart == | == Stats Chart == |
Revision as of 05:48, 16 July 2011
AspectModifications
Skills and AttributesThe following skills will affect this combat art:
Usage Strategies and Mechanics
Pros and ConsPros
Cons
Stats Chart |
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See Also
Gallery
Two-Handed Weapon
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Dual Weapons
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