Difference between revisions of "Sacred 2:Ancient Bark"
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|http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/15.gif | |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/15.gif | ||
|http://www.sacredwiki.org/images/Sacred_2/Icon/buffDRab.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> | |http://www.sacredwiki.org/images/Sacred_2/Icon/buffDRab.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> | ||
− | While active | + | While active, Ancient Bark substantially increases the armor value and reduces resistance to fire. This buff also adds a permanent light healing effect. |
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==Innate Abilities (Lvl 1)== | ==Innate Abilities (Lvl 1)== | ||
− | * | + | * Defense +20% |
− | * | + | * Hitpoint Regeneration +3 |
+ | * Physical Resistance +25 | ||
+ | * Poison Resistance +17 | ||
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==Skills== | ==Skills== | ||
The following skills will affect this combat art: | The following skills will affect this combat art: | ||
− | + | * [[Sacred 2:Nature Weaver Lore|Nature Weaver Lore]] affects the hit point regeneration provided by Ancient Bark along with improving the physical and poison resistances | |
− | + | * [[Sacred 2:Stamina |Stamina]] will decrease its regeneration penalty | |
− | + | * [[Sacred 2:Aspect Focus|Nature Weaver Focus]] will decrease its regeneration penalty | |
− | + | * [[Sacred 2:Aspect Lore|Nature Weaver Lore]] will raise its damage | |
− | + | * [[Sacred 2:Concentration|Concentration]] will decrease its regeneration penalty | |
== Usage Strategies == | == Usage Strategies == | ||
− | The Rugged bronze modification enhances armor values significantly. Combined with healing from Ancient Bark and other sources, the Dryad can absorb significant amounts of | + | * The Rugged bronze modification enhances armor values significantly. Combined with healing from Ancient Bark and other sources, the Dryad can absorb significant amounts of damage |
− | + | * Depending on the build of the character, the Divert (reflect melee) silver modification can be extremely powerful as game difficulty increases. Not only does it negate a large percentage of incoming melee damage, in harder difficulties the reflect melee effect will reflect thousands of damage per incoming attack. Any character that is frequently in melee range will benefit greatly from this effect. | |
− | Depending on the build of the character, the Divert (reflect melee) silver modification can be extremely powerful as game difficulty increases. Not only does it negate a large percentage of incoming melee damage, in harder difficulties the reflect melee effect will reflect thousands of damage per incoming attack. Any character that is frequently in melee range will benefit greatly from this effect. | + | * The amount of healing increases greatly if the character spends a large amount of points on Nature Weaver Lore combined with the Invigorate gold modification, to the point where it can dwarf the healing provided by [[Constitution]] Mastery, depending on how skill points have been spent. |
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== Pros and Cons == | == Pros and Cons == | ||
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* Substantial upgrade to armor, bonus healing and reflect damage if the correct upgrade is chosen. | * Substantial upgrade to armor, bonus healing and reflect damage if the correct upgrade is chosen. | ||
* Raises defense value | * Raises defense value | ||
− | + | * Strong defensive buff for the dryad | |
+ | * Decreases the dependence on Constitution Mastery for in-combat healing | ||
Cons | Cons | ||
* The fire damage vulnerability can take players by surprise, especially if set ablaze. | * The fire damage vulnerability can take players by surprise, especially if set ablaze. | ||
+ | * Being a buff, it adds a regeneration penalty. | ||
== Stats Chart == | == Stats Chart == |
Revision as of 03:53, 17 July 2011
Modifications
SkillsThe following skills will affect this combat art:
Usage Strategies
Pros and ConsPros
Cons
Stats ChartNote: HP Regen values are based on the gold modification thus +3/level. Without the modification they work out to +3 per 2 levels. A few of the values of Reflect melee post level 10 are approximated, I only had +even values for the CA and thus split the difference between levels. Note: Values in Evasion are separated by a slash to distinguish between the +evasion in Σ and the evasion listed under your left-click attack. The first value is Σ and the second is the actual in game value when no evasion gear is equipped.
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Contents
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