Difference between revisions of "Sacred 2:Expulse Magic"
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==Innate Abilities (Lvl 1)== | ==Innate Abilities (Lvl 1)== | ||
− | * Chance to Fear Opponents 20.5% | + | * [[Sacred 2:Chance to fear opponents away|Chance to Fear Opponents]]: 20.5% |
− | * Duration 10.1 seconds | + | * Duration: 10.1 seconds |
− | * Spell-Banishing Effectiveness 20 | + | * Spell-Banishing Effectiveness: 20 |
+ | * [[Sacred 2:Regeneration Time:|Regeneration Time]]: 4.2 seconds | ||
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|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> | |width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> | ||
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− | * '''Pentagram''' - Reduces the duration and impact of incoming weakening effects. (50% | + | * '''Pentagram''' - Reduces the duration and impact of incoming weakening effects. ([[Sacred 2:Detrimental magic effects|Detrimental Magic Effects]] -50%) |
− | * '''Banish Dead''' - Damages undead creatures within the radius of effectiveness. ( | + | * '''Banish Dead''' - Damages undead creatures within the radius of effectiveness. (16-16 [[Sacred 2:Magic|Magic]] [[Sacred 2:Damage|damage]], only against [[Sacred 2:Undead|Undead]]) |
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> | |width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> | ||
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− | * '''Protection''' - Chance to block direct magical damage. (30% + 2% per CA level chance | + | * '''Protection''' - Chance to block direct magical damage. (30% + 2% per CA level [[Sacred 2:Block chance: Combat Arts|Block chance: Combat Arts]]) |
− | * '''Banish Creation''' - Damages T-Energy creatures within the radius of effectiveness. ( | + | * '''Banish Creation''' - Damages T-Energy creatures within the radius of effectiveness. (16-16 [[Sacred 2:Fire|Fire]] [[Sacred 2:Damage|damage]], only against [[Sacred 2:T-Mutant|T-Energy Creatures]]) |
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+ | |||
+ | |valign="top"| | ||
+ | {| align="right" | ||
+ | |{{s2frame|{{#ev:youtube|Wc5aarVsMWo|400}}|center|Expulse Magic without Modifications}} | ||
+ | |} | ||
+ | __NOTOC__ | ||
+ | <BR CLEAR=right> | ||
+ | |||
+ | |} | ||
+ | |||
+ | ==Skills and Attributes== | ||
+ | The following [[Sacred 2:Skills|skills]] will affect this combat art: | ||
+ | * [[Sacred 2:Delphic Arcania Lore|Delphic Arcania Lore]] - increases the banishing potential number ([[Sacred 2:Ice and Blood|Ice & Blood]] only). Increases [[Sacred 2:Casting Speed|casting speed]] and allows for modification points. Possibly increaes the damage against Undead and T-Mutants (unconfirmed). | ||
+ | * [[Sacred 2:Delphic Arcania Focus|Delphic Arcania Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points. | ||
+ | * [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time | ||
+ | * [[Sacred 2:Combat Discipline|Combat Discipline]] - will lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. | ||
− | + | The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | |
+ | *[[Sacred 2:Stamina|Stamina]] will lower regeneration time | ||
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== Usage Strategies == | == Usage Strategies == | ||
− | * Will provide a chance to block enemy spells and CAs, i.e. the Kobold Chief's boulder throw attack. | + | * Will provide a chance to block enemy spells and CAs, i.e. the [[Sacred 2:Gahanka|Kobold Chief's]] boulder throw attack. |
− | * Can be used debuff enemies (can remove enemy energy shields like the 4 guardians or Gar Colossus). | + | * Can be used debuff enemies (can remove enemy energy shields like the 4 guardians or [[Sacred 2:Gar'Colossus Boss|Gar Colossus]]). |
* Will also prevent enemies from casting their own buffs. | * Will also prevent enemies from casting their own buffs. | ||
− | * Can also be used as an AoE against Undead and/or T-Mutants. | + | * Can also be used as an [[Sacred 2:Area of Effect|AoE]] against Undead and/or T-Mutants. |
* Possible strategy is to keep this ca around maximum ca level without penalty. This will increase the duration and casting strength meaning you don't have to re-cast it as often. | * Possible strategy is to keep this ca around maximum ca level without penalty. This will increase the duration and casting strength meaning you don't have to re-cast it as often. | ||
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==See Also== | ==See Also== | ||
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*[[Sacred 2:High Elf Combat Arts|High Elf Combat Arts]] | *[[Sacred 2:High Elf Combat Arts|High Elf Combat Arts]] | ||
*[[Sacred 2:Skills|Skills]] | *[[Sacred 2:Skills|Skills]] | ||
− | *[[Sacred 2: | + | *[[Sacred 2:High Elf Guides|High Elf Guides]] |
==Gallery== | ==Gallery== |
Revision as of 06:16, 6 December 2013
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Delphic Arcania Lore - increases the banishing potential number (Ice & Blood only). Increases casting speed and allows for modification points. Possibly increaes the damage against Undead and T-Mutants (unconfirmed).
- Delphic Arcania Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Concentration - directly improves regeneration time
- Combat Discipline - will lower its regeneration time if it is placed in a combo.
The following attributes will affect this combat art:
- Stamina will lower regeneration time
Usage Strategies
- Will provide a chance to block enemy spells and CAs, i.e. the Kobold Chief's boulder throw attack.
- Can be used debuff enemies (can remove enemy energy shields like the 4 guardians or Gar Colossus).
- Will also prevent enemies from casting their own buffs.
- Can also be used as an AoE against Undead and/or T-Mutants.
- Possible strategy is to keep this ca around maximum ca level without penalty. This will increase the duration and casting strength meaning you don't have to re-cast it as often.
Pros and Cons
Pros
- A strong defensive CA against non-weapon-based attacks from enemies.
- Can provide an area of relative safety once the strength of the fear effect increases with higher levels.
- Multiple castings stack (power of CA stacks for magic expulsion).
Cons
- The CA is cast on a fixed circular area that does not move with the High Elf. If an enemy moves out of the circle, it is no longer affected.
- ...
Stats Chart
Level | Regen Time | Change to Fear Opponents | Duration | Spell-banishing Effectiveness |
---|---|---|---|---|
1 | 3.7s | 20.5% | 10.1s | 20 |
2 | 5.0s | 21.0% | 10.1s | 30 |
See Also
Gallery
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